Files
botw/src/Game/Actor/Action/actionEventFireControl.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

18 lines
444 B
C++

#include "Game/Actor/Action/actionEventFireControl.h"
namespace uking::action {
EventFireControl::EventFireControl(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventFireControl::~EventFireControl() = default;
bool EventFireControl::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventFireControl::loadParams_() {
getDynamicParam(&mReleaseFire_d, "ReleaseFire");
}
} // namespace uking::action