Files
botw/src/Game/Actor/Action/actionFreeMoveToTargetWithBank.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

32 lines
869 B
C++

#include "Game/Actor/Action/actionFreeMoveToTargetWithBank.h"
namespace uking::action {
FreeMoveToTargetWithBank::FreeMoveToTargetWithBank(const InitArg& arg) : FreeMoveToTarget(arg) {}
FreeMoveToTargetWithBank::~FreeMoveToTargetWithBank() = default;
bool FreeMoveToTargetWithBank::init_(sead::Heap* heap) {
return FreeMoveToTarget::init_(heap);
}
void FreeMoveToTargetWithBank::enter_(ksys::act::ai::InlineParamPack* params) {
FreeMoveToTarget::enter_(params);
}
void FreeMoveToTargetWithBank::leave_() {
FreeMoveToTarget::leave_();
}
void FreeMoveToTargetWithBank::loadParams_() {
FreeMoveToTarget::loadParams_();
getStaticParam(&mBankAngleMax_s, "BankAngleMax");
getStaticParam(&mLimitMoveAngle4Bank_s, "LimitMoveAngle4Bank");
}
void FreeMoveToTargetWithBank::calc_() {
FreeMoveToTarget::calc_();
}
} // namespace uking::action