Files
botw/src/Game/Actor/Action/actionGelJumpTackle.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

35 lines
849 B
C++

#include "Game/Actor/Action/actionGelJumpTackle.h"
namespace uking::action {
GelJumpTackle::GelJumpTackle(const InitArg& arg) : JumpTackle(arg) {}
GelJumpTackle::~GelJumpTackle() = default;
bool GelJumpTackle::init_(sead::Heap* heap) {
return JumpTackle::init_(heap);
}
void GelJumpTackle::enter_(ksys::act::ai::InlineParamPack* params) {
JumpTackle::enter_(params);
}
void GelJumpTackle::leave_() {
JumpTackle::leave_();
}
void GelJumpTackle::loadParams_() {
JumpTackle::loadParams_();
getStaticParam(&mSubASSlot_s, "SubASSlot");
getStaticParam(&mBodyRotSpeed_s, "BodyRotSpeed");
getStaticParam(&mIsEnableCloth_s, "IsEnableCloth");
getStaticParam(&mSubAS_s, "SubAS");
getStaticParam(&mLeaveSubAS_s, "LeaveSubAS");
}
void GelJumpTackle::calc_() {
JumpTackle::calc_();
}
} // namespace uking::action