Files
botw/src/Game/Actor/Action/actionLynelDrawWeapon.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

30 lines
711 B
C++

#include "Game/Actor/Action/actionLynelDrawWeapon.h"
namespace uking::action {
LynelDrawWeapon::LynelDrawWeapon(const InitArg& arg) : ForkLynelDrawWeaponASPlay(arg) {}
LynelDrawWeapon::~LynelDrawWeapon() = default;
bool LynelDrawWeapon::init_(sead::Heap* heap) {
return ForkLynelDrawWeaponASPlay::init_(heap);
}
void LynelDrawWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
ForkLynelDrawWeaponASPlay::enter_(params);
}
void LynelDrawWeapon::leave_() {
ForkLynelDrawWeaponASPlay::leave_();
}
void LynelDrawWeapon::loadParams_() {
ForkLynelDrawWeaponASPlay::loadParams_();
}
void LynelDrawWeapon::calc_() {
ForkLynelDrawWeaponASPlay::calc_();
}
} // namespace uking::action