mirror of
https://github.com/zeldaret/botw
synced 2026-10-09 13:37:01 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
13 lines
351 B
C++
13 lines
351 B
C++
#include "Game/Actor/Action/actionMsg2CameraResetInterpolate.h"
|
|
|
|
namespace uking::action {
|
|
|
|
Msg2CameraResetInterpolate::Msg2CameraResetInterpolate(const InitArg& arg)
|
|
: ksys::act::ai::Action(arg) {}
|
|
|
|
void Msg2CameraResetInterpolate::loadParams_() {
|
|
getDynamicParam_2(&mInterpolateParam_d, "InterpolateParam");
|
|
}
|
|
|
|
} // namespace uking::action
|