Files
botw/src/Game/Actor/Action/actionNPCWaitFrame.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

31 lines
621 B
C++

#include "Game/Actor/Action/actionNPCWaitFrame.h"
namespace uking::action {
NPCWaitFrame::NPCWaitFrame(const InitArg& arg) : NPCWait(arg) {}
NPCWaitFrame::~NPCWaitFrame() = default;
bool NPCWaitFrame::init_(sead::Heap* heap) {
return NPCWait::init_(heap);
}
void NPCWaitFrame::enter_(ksys::act::ai::InlineParamPack* params) {
NPCWait::enter_(params);
}
void NPCWaitFrame::leave_() {
NPCWait::leave_();
}
void NPCWaitFrame::loadParams_() {
NPCWait::loadParams_();
getStaticParam(&mWaitFrame_s, "WaitFrame");
}
void NPCWaitFrame::calc_() {
NPCWait::calc_();
}
} // namespace uking::action