Files
botw/src/Game/Actor/Action/actionTargetCircleSwim.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

27 lines
766 B
C++

#include "Game/Actor/Action/actionTargetCircleSwim.h"
namespace uking::action {
TargetCircleSwim::TargetCircleSwim(const InitArg& arg) : TargetCircle(arg) {}
TargetCircleSwim::~TargetCircleSwim() = default;
void TargetCircleSwim::enter_(ksys::act::ai::InlineParamPack* params) {
TargetCircle::enter_(params);
}
void TargetCircleSwim::leave_() {
TargetCircle::leave_();
}
void TargetCircleSwim::loadParams_() {
TargetCircle::loadParams_();
getStaticParam(&mFloatDepth_s, "FloatDepth");
getStaticParam(&mFloatRadius_s, "FloatRadius");
getStaticParam(&mFloatCycleTime_s, "FloatCycleTime");
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
getStaticParam(&mChangeDepthSpeed_s, "ChangeDepthSpeed");
}
} // namespace uking::action