mirror of
https://github.com/zeldaret/botw
synced 2026-10-09 21:44:27 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
27 lines
766 B
C++
27 lines
766 B
C++
#include "Game/Actor/Action/actionTargetCircleSwim.h"
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namespace uking::action {
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TargetCircleSwim::TargetCircleSwim(const InitArg& arg) : TargetCircle(arg) {}
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TargetCircleSwim::~TargetCircleSwim() = default;
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void TargetCircleSwim::enter_(ksys::act::ai::InlineParamPack* params) {
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TargetCircle::enter_(params);
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}
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void TargetCircleSwim::leave_() {
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TargetCircle::leave_();
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}
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void TargetCircleSwim::loadParams_() {
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TargetCircle::loadParams_();
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getStaticParam(&mFloatDepth_s, "FloatDepth");
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getStaticParam(&mFloatRadius_s, "FloatRadius");
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getStaticParam(&mFloatCycleTime_s, "FloatCycleTime");
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getStaticParam(&mInWaterDepth_s, "InWaterDepth");
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getStaticParam(&mChangeDepthSpeed_s, "ChangeDepthSpeed");
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}
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} // namespace uking::action
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