mirror of
https://github.com/zeldaret/botw
synced 2026-10-09 13:37:01 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
10 lines
240 B
C++
10 lines
240 B
C++
#include "Game/Actor/Action/actionThrowWeaponRight.h"
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namespace uking::action {
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ThrowWeaponRight::ThrowWeaponRight(const InitArg& arg) : ThrowWeapon(arg) {}
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ThrowWeaponRight::~ThrowWeaponRight() = default;
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} // namespace uking::action
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