mirror of
https://github.com/zeldaret/botw
synced 2026-10-09 13:37:01 -04:00
b12306210c1c9e40e0ccfc0f11ff64e0b7a0e8bc
AI and Action TUs link in case-insensitive file-name order, so a guessed base name that breaks it is wrong. Each new name sorts into the slot where the class's TU sits (neighbouring TUs and an address in the TU below) and comes from the class's params, child states and derived classes. ai:: | Old | New | Links between | In TU | |---|---|---|---| | AddViewTargetPosBase | AddViewTarget | AddSwarmMove – AddViewTargetPos | 0x71002f9c68 | | AncientNecklaceBallBase | PlayASSwitch | PipeDrawing – PlayerSetTarget | 0x71004f6a78 | | AnimalRoamBase | AnimalRndMove | AnimalRangeKeepMoveWithLOS – AnimalRoam | 0x710030a6c0 | | AppearNearTarget | AppearFromTarget | AnimalTimelineAI – AppearFromTargetFrontAfterChase | 0x710030d868 | | AssassinFieldShooterBattleBase | AssassinShooterBattle | AssassinRoot – AssassinShooterJuniorAzitoRoot | 0x7100321dc4 | | AssassinMagicTgtSelect | TargetHeightAreaSelect | TargetExistSelect – TargetHomeDir | 0x71005bef5c | | AssassinNormal | GuardHomePosNormal | GuardFrequencySelect – GuardianAI | 0x710040cd68 | | BeamExplodeBase | SimpleBeamExplode | SimpleASBridge – SimpleEnemyNormal | 0x710056c5fc | | ChildFavoriteSelectorBase | ChildSelector | ChildHaveSelect – ChmCheck | 0x710034aad0 | | DragonRootBase | ControlRailRoot | ConditionMoveActionSelect – CookPotRoot | 0x7100356664 | | EnemyChemTargetActionBase | EnemyTargetAction | EnemySyncAttack – EnemyTargetGearSelect | 0x71003bf75c | | FlyingEnemyKeepMove | FlyingEnemyDistanceKeepMove | FlyingEnemyDiagonallyKeepMove – FlyingEnemyFindPlayer | 0x71003d1694 | | GoronCannonBase | BigCannon | BezierRailMove – BirdDead | 0x710032cd80 | | GuardNearTarget | InvincibleNearTargetBase | InvincibleNearTarget – InvisibleKorokRailMove | 0x710044c6b8 | | GuardianBeamAttackBase | GuardianCommonBeamAttack | GuardianCloseBattle – GuardianDown | 0x7100411da0 | | HorseCheckLineOfSightSelectorBase | CheckLineOfSightSelector | ChaseSound – ChemicalEnemyFindPlayer | 0x7100346868 | | LargeEnemyFindPlayer | GiantEnemyFindPlayer | GiantEarthReleaseAttack – GiantEscapeFromDamageWater | 0x71003f69c8 | | MimicCliffStopEnemyNormalBase | CliffStopEnemyNormal | CliffDistanceSelectThreeAction – CloseSmallAttackBase | 0x71003522f4 | | MiniBeamAttack | GuideBeamAttackEnemyBattle | GuardianWait – GyroActivateTerminal | 0x710042cae8 | | MotorcycleRootBase | HorseRiddenStatusSelector | HorseRiddenByNPC – HorseRideChargeAttack | 0x710043ea88 | | NPCTravelBase | NPCScheduleMove | NPCRunaway – NPCSearch | 0x71004df66c | | NonPlayerHorseRide | RideHorseNonPlayer | RideHorseAI – WildHorseDefWanderAI (Horse) | 0x7100e60178 | | OctarockEscape | OctarockHideEscapeBase | OctarockHideEscape – OctarockOptionRoot | 0x71004ec368 | | OctarockRootBase | VacuumEnemyRoot | VacuumedBombDamageSelect – VehicleSelector | 0x71005e3348 | | OneMemoryMagicBattleBase | MagicBattle | LynelWarp – MagneGearRoot | 0x710049d0d8 | | PriestBossMode | PriestBoss | PreyStun – PriestBossActorCloneRoot | 0x7100505b7c | | RailMove | BezierRailMove | BeeSwarmRoot – BigCannon | 0x710032bbf0 | | RangeSelect | NewRangeSelect | NewMannequinRoot – NormalHumanEquipableShield | 0x71004bc0e8 | | RegistedActorNumTwoSelectBase | RegistedActor | ReflectableThrown – RegistedActorNumTwoSelect | 0x710053dfcc | | RemainElectricCannonRootBase | LargeCannonRoot | LargeCannonAttackRoot – LastAttackerSelect | 0x71004741e4 | | SandwormNormalBase | AwnSeal | AwarenessScale – BackAttackEnemyBattle | 0x71003258b4 | | SeqTwoLineReachableTargetActionBase | SeqTwoLineReachableTarget | SeqTwoAction – SeqTwoLineReachableTargetAction | 0x7100567460 | | SimpleWildlifeRoot | CapturedActorRoot | CapturedActorReactionChemical – CarryBox | 0x7100342690 | | SiteBossChemicalProjectile | GanonFlameBall | GanonFarAttackRootOnWall – GanonGrudgeNormal | 0x71003e996c | | SiteBossRecognizeRootBase | LastBossRecognizeRoot | LastBossRailWarpRoot – LastBossRoot | 0x7100478930 | | SpecialEnemySleep | SleepNormal | SleepBedRoot – SleepSelect | 0x710059a8c0 | | TargetAttackAttitudeTgtSelectBase | TargetAttackAttitudeTgt | TargetAngerSelect – TargetAttackAttitudeTgtSelect | 0x71005bb3ac | | TargetPosAI | TargetActorPos | TargetActorGrabAdapter – TargetAngerSelect | 0x71005bab4c | | TargetPosDynParamRot | TargetPosDynParamRotFromMyPos | TargetPosDynParamRotFromCtrPos – TargetPosLostCheck | 0x71005c4f8c | | TargetPosOffset | OffsetTargetPos | OctarockWaterWait – OnCliffEnemyBattle | 0x71004f16d8 | | TimedGuardNearTarget | InvincibleNearTarget | InvincibleHiddenOctarock – InvincibleNearTargetBase | 0x710044c1a4 | | UnarmedEnemySearch | NavMove | NavMeshTurnAwayFromHitPos – NavMoveNearTarget | 0x71004b5ec0 | | UnarmedEnemySearchWeapon | EnemySearch | EnemyRoot – EnemySearchHorse | 0x71003b6460 | | WholeDungeonRotateTag | DungeonRotateTagApp | DungeonRotateTag4WindApp – DungeonRotateTagCont | 0x7100379554 | action:: | Old | New | Links between | In TU | |---|---|---|---| | AirOctaFloatBase | AirOctaMoveBase | AirOctaMgr – AirOctaNoticeTurn | 0x71000880f8 | | AtkTackleMove | TackleAttack | SystemWarp – TackleMove | 0x71002910a4 | | BasicSignalEnemy | BasicSignalEnemyNotice | BasicSignalEnemyForceNotice – BattleCloseDangerAvoidRun* | 0x71000ba65c | | BattleCloseAction | AvoidingCloseMoveBase | AvoidingCloseMoveActionWithAcc – AwarenessShareOnePartsASPlay | 0x71000aed44 | | BattleCloseActionWithAcc | AvoidingCloseMoveActionWithAcc | AttackPartBind – AvoidingCloseMoveBase* | 0x71000ae8ec | | BattleCloseSlippedWalkBase | BattleCloseSlippedMoveBase | BattleCloseMoveAction – BattleCloseSlippedWalk | 0x71000becc8 | | CameraLockOnBase | CameraTrackBase | CameraTail – CameraWakeboard (Camera) | 0x71007850e4 | | ChargeAndShoot | ArrowChargeAndShoot | AreaRoot – ArrowShootHoming | 0x71000a17a4 | | ChemicalAttack | EmitAttackBase | ElectricParalysis – EmitElectricWaterBall | 0x7100104f54 | | ChemicalAttackBall | ChemicalAttack | CheckHorseCustomizeEdit – ChemicalElectricWaterBall | 0x71000db0e8 | | FlyingCharacterReaction | FlyingCharacterFreeFallBase | FlyingCharacterFreeFall – FlyingCharacterFreeFallDie | 0x7100132590 | | FollowChallenge | AppearFollowChallenge | AnimeDrivenTurn – AppearNumHeroSeal | 0x710004d0b4 | | ForkASTrgEmitShockWave | ForkEmitShockWave | ForkEmitExpandFieldWithCreate – ForkEmitShockWaveByContact | 0x710014f188 | | GolemThrowPartsToTargetBase | GolemThrowPartsBase | GolemRepairParts – GolemThrowPartsToTarget | 0x710018d678 | | HorseRideMoveCommand | HorseRideSetGearCommand | HorseRideSearch – HorseRideShoot | 0x71001b0828 | | OctarockBalloonBase | BalloonRopeBase | BalloonBase – BasicSignalBossAwakeSleep | 0x71000b8b9c | | PlayerGlide | PlayerParashawlGlideBase | PlayerParashawlGlide – PlayerPickUp (Player) | 0x710080352c | | PriestBossWarpOrVanish | PriestBossCloneFastWarp | PreJumpAttack – PriestBossClonesSpawn | 0x7100221304 | | RotateTurnToTarget | ASPlayRotateTurnToTarget | AscendingCurrentFixedSize – ASPlaySimpleAnmDriven | 0x71000a7bec | | SetGetFlagBase | SetFlag | SetExtraLifeOfPlayer – SetFrameASPlay | 0x7100247990 | | SimpleMessageDialogCtrl | ForkBasicMessageDialogCtrl | ForkAttackWithWeaponOrWithout – ForkBattleNodeForAttackGround | 0x71001471cc | | SiteBossBlowOff | LastBossBlowOff | LargeDamage – LastBossChemicalPillarAttack | 0x71001cf0ec | | SiteBossLswordAtk | SiteBossLswordAttack | SiteBossLswordAtkWithChemical – SiteBossLswordFireBall | 0x710025c470 | | WaitOnObjBase | StopOnObj | StopJump – StorePlayerPosAndRotate* | 0x710027f974 | | WaterUpDownMoveBase | WaterDepthMoveBase | WarpToStaticAnchor – WaterEmitter | 0x71002b33cc | Neighbours marked * are the nearest correctly placed TU; a TU that is itself still misnamed sits in between. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
The Legend of Zelda: Breath of the Wild
This is an experimental, WIP decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 (Switch).
This repository does not contain game assets or RomFS content and cannot be used to play Breath of the Wild.
The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.
For more information, see https://botw.link
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