Files
botw/src/KingSystem/Terrain/teraSystem.h
T
2020-09-22 18:43:03 +02:00

42 lines
659 B
C++

#pragma once
namespace sead {
class Heap;
}
namespace ksys::tera {
// TODO:
class ApertureMaps {
void updateMap();
};
class ApertureMapsCollector {
void allocateImage();
void releaseImage();
};
class Core {
class Grass;
class Model;
class Tree;
};
class ImageResourceMgr {
void procUnloadResidualRequest();
};
class ResourceHolder;
class Scene {
void exportFileBinary();
};
class System {
public:
static System* instance();
void allocateApertureMapsCollectorImage(sead::Heap* heap);
void loadScene();
};
class Water {
void setUpAttributeTable();
};
bool checkTeraSystemStatus();
} // namespace ksys::tera