mirror of
https://github.com/zeldaret/botw
synced 2026-05-25 23:35:10 -04:00
42 lines
659 B
C++
42 lines
659 B
C++
#pragma once
|
|
|
|
namespace sead {
|
|
class Heap;
|
|
}
|
|
|
|
namespace ksys::tera {
|
|
|
|
// TODO:
|
|
class ApertureMaps {
|
|
void updateMap();
|
|
};
|
|
class ApertureMapsCollector {
|
|
void allocateImage();
|
|
void releaseImage();
|
|
};
|
|
class Core {
|
|
class Grass;
|
|
class Model;
|
|
class Tree;
|
|
};
|
|
class ImageResourceMgr {
|
|
void procUnloadResidualRequest();
|
|
};
|
|
class ResourceHolder;
|
|
class Scene {
|
|
void exportFileBinary();
|
|
};
|
|
class System {
|
|
public:
|
|
static System* instance();
|
|
void allocateApertureMapsCollectorImage(sead::Heap* heap);
|
|
void loadScene();
|
|
};
|
|
class Water {
|
|
void setUpAttributeTable();
|
|
};
|
|
|
|
bool checkTeraSystemStatus();
|
|
|
|
} // namespace ksys::tera
|