mirror of
https://github.com/zeldaret/botw
synced 2026-10-09 21:44:27 -04:00
d8da4fc5f2
Every decomp user of PlayerInfo is game code, and PlayerBase sits right above Player. GameConfig.h models the engine base that links at GameConfig's slot in KingSystem/System. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
70 lines
1.3 KiB
CMake
70 lines
1.3 KiB
CMake
target_sources(uking PRIVATE
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UI/ArcResource.h
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UI/ArcResourceMgr.h
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UI/LayoutResourceMgr.cpp
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UI/LayoutResourceMgr.h
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Account.cpp
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Account.h
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AutoDim.cpp
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AutoDim.h
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BasicProfiler.cpp
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BasicProfiler.h
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CameraEditor.cpp
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CameraEditor.h
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CoreInfo.h
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DebugFinder.cpp
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DebugFinder.h
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DebugMessage.h
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GameConfig.h
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HavokWorkerMgr.cpp
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HavokWorkerMgr.h
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Hio.cpp
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Hio.h
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KingEditor.cpp
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KingEditor.h
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MemoryProfiler.cpp
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MemoryProfiler.h
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MessageCapture.cpp
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MessageCapture.h
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NXArgs.cpp
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NXArgs.h
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OcclusionQueryCylinder.cpp
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OcclusionQueryCylinder.h
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OverlayArena.cpp
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OverlayArena.h
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OverlayArenaSystem.cpp
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OverlayArenaSystem.h
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OverlayArenaSystemS1.h
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OverlayArenaSystemS2.h
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Patrol.cpp
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Patrol.h
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PlayReportMgr.cpp
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PlayReportMgr.h
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ProductReporter.cpp
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ProductReporter.h
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Revision.cpp
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Revision.h
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StageInfo.cpp
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StageInfo.h
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StarterPackMgr.cpp
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StarterPackMgr.h
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StringBoard.h
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SystemPauseMgr.cpp
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SystemPauseMgr.h
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SystemTimers.cpp
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SystemTimers.h
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Terminal.cpp
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Terminal.h
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Timer.cpp
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Timer.h
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UIGlue.cpp
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UIGlue.h
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VideoRecorder.cpp
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VideoRecorder.h
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VFR.cpp
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VFR.h
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VFRValue.cpp
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VFRValue.h
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)
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