Files
botw/src/KingSystem/System/CMakeLists.txt
T
Léo Lam d8da4fc5f2 Actor: PlayerInfo/PlayerBase are game, GameConfig ksys
Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06 03:19:38 +02:00

70 lines
1.3 KiB
CMake

target_sources(uking PRIVATE
UI/ArcResource.h
UI/ArcResourceMgr.h
UI/LayoutResourceMgr.cpp
UI/LayoutResourceMgr.h
Account.cpp
Account.h
AutoDim.cpp
AutoDim.h
BasicProfiler.cpp
BasicProfiler.h
CameraEditor.cpp
CameraEditor.h
CoreInfo.h
DebugFinder.cpp
DebugFinder.h
DebugMessage.h
GameConfig.h
HavokWorkerMgr.cpp
HavokWorkerMgr.h
Hio.cpp
Hio.h
KingEditor.cpp
KingEditor.h
MemoryProfiler.cpp
MemoryProfiler.h
MessageCapture.cpp
MessageCapture.h
NXArgs.cpp
NXArgs.h
OcclusionQueryCylinder.cpp
OcclusionQueryCylinder.h
OverlayArena.cpp
OverlayArena.h
OverlayArenaSystem.cpp
OverlayArenaSystem.h
OverlayArenaSystemS1.h
OverlayArenaSystemS2.h
Patrol.cpp
Patrol.h
PlayReportMgr.cpp
PlayReportMgr.h
ProductReporter.cpp
ProductReporter.h
Revision.cpp
Revision.h
StageInfo.cpp
StageInfo.h
StarterPackMgr.cpp
StarterPackMgr.h
StringBoard.h
SystemPauseMgr.cpp
SystemPauseMgr.h
SystemTimers.cpp
SystemTimers.h
Terminal.cpp
Terminal.h
Timer.cpp
Timer.h
UIGlue.cpp
UIGlue.h
VideoRecorder.cpp
VideoRecorder.h
VFR.cpp
VFR.h
VFRValue.cpp
VFRValue.h
)