Files
botw/src
Léo Lam ddef936b26 ksys/phys: Add RigidBody::isEntity to make certain checks clearer
The pattern we want to use is:

```
if (isEntity())
  do entity stuff (e.g. get entity motion accessor)
```

or

```
if (!isEntity())
  return;

do entity stuff
```

That's clearer than

```
if (isSensor())
  return;

do entity stuff
```

because the fact that !isSensor() is equivalent to isEntity() is not
always immediately clear.
2022-01-17 17:22:27 +01:00
..
2020-12-23 12:35:59 +01:00