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botw/lib/NintendoSDK/include/nn/g3d/ResFile.h
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2022-03-21 21:31:42 +01:00

75 lines
2.5 KiB
C++

/**
* @file ResFile.h
* @brief Resource file for models.
*/
#pragma once
#include <nn/gfx/api.h>
#include <nn/gfx/memory.h>
#include <nn/types.h>
#include <nn/util.h>
namespace nn {
namespace gfx {
template <typename T>
class TDevice;
}
namespace g3d {
class ResModel;
class ResMaterialAnim;
class ResShapeAnim;
class ResSceneAnim;
typedef void* TextureRef;
class ResFile : public nn::util::BinaryFileHeader {
public:
static bool IsValid(void const* modelSrc);
void Relocate();
void Unrelocate();
static nn::g3d::ResFile* ResCast(void*);
s32 BindTexture(nn::g3d::TextureRef (*ref)(char const*, void*), void*);
void ReleaseTexture();
void
Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*);
void
Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*,
nn::gfx::TMemoryPool<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*,
s64, u64);
void
Cleanup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>>*);
void Reset();
u64 mFileNameLength; // _20
nn::g3d::ResModel* mModels; // _28
u64 mModelDictOffset; // _30
u64 mSkeleAnimOffset; // _38
u64 mSkeleAnimDictOffset; // _40
nn::g3d::ResMaterialAnim* mMatAnims; // _48
u64 mMatAnimsDictOffset; // _50
u64 mBoneVisiOffset; // _58
u64 mBoneVisiDictOffset; // _60
nn::g3d::ResShapeAnim* mShapeAnims; // _68
u64 mShapeAnimDictOffset; // _70
nn::g3d::ResSceneAnim* mSceneAnims; // _78
u64 mSceneAnimDictOffset; // _80
u64 mMemoryPool; // _88
u64 mBufferSection; // _90
u64 mEmbeddedFilesOffset; // _98
u64 mEmbeddedFilesDictOffset; // _A0
u64 mPadding; // _A8
u64 mStrTableOffset; // _B0
u32 mStrTableSize; // _B8
u16 mModelCount; // _BC
u16 mSkeleAnimCount; // _BE
u16 mMatAnimCount; // _C0
u16 mBoneAnimCount; // _C2
u16 mShapeAnimCount; // _C4
u16 mSceneAnimCount; // _C6
u16 mExternalFileCount; // _C8
u8 mPad[0x6]; // _CA
};
}; // namespace g3d
}; // namespace nn