Files
botw/src/Game/Actor/Action/actionGameDataAddFloat.h
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

27 lines
707 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GameDataAddFloat : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GameDataAddFloat, ksys::act::ai::Action)
public:
explicit GameDataAddFloat(const InitArg& arg);
~GameDataAddFloat() override;
bool oneShot_() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGameDataFloatSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString mGameDataFloatDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString mGameDataFloatToName_d{};
};
} // namespace uking::action