mirror of
https://github.com/zeldaret/botw
synced 2026-10-10 14:00:58 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
11 lines
333 B
C++
11 lines
333 B
C++
#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBack.h"
|
|
|
|
namespace uking::action {
|
|
|
|
SmallDamageDirectPreTargetBack::SmallDamageDirectPreTargetBack(const InitArg& arg)
|
|
: SmallDamageDirectPreTargetBone(arg) {}
|
|
|
|
SmallDamageDirectPreTargetBack::~SmallDamageDirectPreTargetBack() = default;
|
|
|
|
} // namespace uking::action
|