Files
botw/src/Game/Actor/Action/actionSwimRotateBase.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

33 lines
785 B
C++

#include "Game/Actor/Action/actionSwimRotateBase.h"
namespace uking::action {
SwimRotateBase::SwimRotateBase(const InitArg& arg) : WaterFloatBase(arg) {}
SwimRotateBase::~SwimRotateBase() = default;
bool SwimRotateBase::init_(sead::Heap* heap) {
return WaterFloatBase::init_(heap);
}
void SwimRotateBase::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatBase::enter_(params);
}
void SwimRotateBase::leave_() {
WaterFloatBase::leave_();
}
void SwimRotateBase::loadParams_() {
WaterFloatBase::loadParams_();
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mRotRatio_s, "RotRatio");
}
void SwimRotateBase::calc_() {
WaterFloatBase::calc_();
}
} // namespace uking::action