mirror of
https://github.com/zeldaret/botw
synced 2026-10-14 15:11:34 -04:00
fa2b8b7d47
Rename classes and files so that they sort where their code is linked,
and move code that is linked inside another TU into that TU's file.
| Old | New | TU start |
|---|---|---|
| ActorAreaInOutSendMessage | AreaInOutSendMessage | 0x710009fa64 |
| AreaTagAction | AreaActionBase | 0x7100e21e64 |
| sndResource.{h,cpp} | sndSound.{h,cpp} | |
| Code | From | To |
|---|---|---|
| SoundMgr | sndMgr.h | sndSound.h |
| PlayReport | PlayReportMgr.cpp | PlayReport.cpp |
| PlayReport::addPlayTimes, addPosition | PlayReportMgr.cpp | ProductReporter.cpp |
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
14 lines
382 B
C++
14 lines
382 B
C++
#include "Game/Actor/Area/Action/actionAreaRecreateActorAction.h"
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namespace uking::action {
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AreaRecreateActorAction::AreaRecreateActorAction(const InitArg& arg) : AreaActionBase(arg) {}
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AreaRecreateActorAction::~AreaRecreateActorAction() = default;
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bool AreaRecreateActorAction::init_(sead::Heap* heap) {
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return AreaActionBase::init_(heap);
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}
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} // namespace uking::action
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