expose d3d11 to end users

This commit is contained in:
Tom Lube
2026-05-17 14:04:35 -04:00
parent 31dd069879
commit 00964650b6
+2 -2
View File
@@ -157,8 +157,8 @@ std::vector<AuroraBackend> available_backends() {
size_t backendCount = 0;
const AuroraBackend* raw = aurora_get_available_backends(&backendCount);
for (size_t i = 0; i < backendCount; ++i) {
// Do not expose NULL or D3D11
if (raw[i] != BACKEND_NULL && raw[i] != BACKEND_D3D11) {
// Do not expose NULL
if (raw[i] != BACKEND_NULL) {
backends.emplace_back(raw[i]);
}
}