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https://github.com/TwilitRealm/dusklight
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rework some prologue logic
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@@ -21,10 +21,6 @@ Can Sniff: Wolf_Link
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Can Midna Jump: Wolf_Link
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Can Use Tightrope: Wolf_Link
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Not Twilight: Human_Link or Wolf_Link
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# You can only use warp portals from certain stages.
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# 'Can_Warp' is an event added to any logical area
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# which is part of a stage that players can warp from.
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Can Use Warp Portals: Wolf_Link and 'Can_Warp'
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Slingshot: Slingshot and 'Can_Refill_Slingshot_Seeds' and Human_Link
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Lantern: Lantern and 'Can_Refill_Lantern_Oil' and Human_Link
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@@ -210,6 +206,11 @@ Can Defeat Zant: Master_Sword and Gale_Boomerang and (Iron_Boots or (Can_Do_Nich
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Can Open North Faron Woods Gate: North_Faron_Woods_Gate_Key or Small_Keys == Keysy
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Can Complete Prologue: Skip_Prologue == On or (Sword and Slingshot and Can_Open_North_Faron_Woods_Gate)
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# You can only use warp portals from certain stages.
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# 'Can_Warp' is an event added to any logical area
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# which is part of a stage that players can warp from.
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Can Use Warp Portals: Wolf_Link and 'Can_Warp' and Can_Complete_Prologue
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Can Free All Monkeys in Forest Temple: "'Can_Free_Monkey_in_Entrance_Room' and 'Can_Free_Monkey_on_Totem' and
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'Can_Free_Monkey_in_Big_Baba_Room' and 'Can_Free_Monkey_in_West_Tileworm_Room' and
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'Can_Free_Monkey_in_East_Tileworm_Room' and 'Can_Free_Monkey_in_Dark_Spider_Room' and
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@@ -38,13 +38,6 @@
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Map Sector: Ordona Province
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Region: Ordon
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Can Warp: True
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Locations:
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# We can't assume repeatable non-twilight access to any of faron woods until after the prologue and twilight sections
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# are finished. We put this location here when the prologue is on because the north faron woods gate key gets placed
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# here as a vanilla item when the prologue is on. This allows the search algorithm to find the key for logical progression
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# without needing to assume repeatable access to Faron Woods. Entrance randomizer doesn't need to be taken into account
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# because entrance randomizer with the prologue on is not allowed.
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Faron Mist Cave Open Chest: Skip_Prologue == Off
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Exits:
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South Faron Woods: Can_Complete_Prologue
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Ordon Spring: Skip_Prologue == On or ('Can_Access_Outside_Links_House' and Sword and Slingshot)
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@@ -234,6 +234,7 @@ namespace randomizer::logic::fill
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{
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return item->GetName() == "Slingshot" || item->GetName() == "Progressive Sword" ||
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item->GetName() == "Lantern" || item->GetName() == "Progressive Fishing Rod" ||
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item->GetName() == "North Faron Woods Gate Key" ||
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item->IsShadowCrystal();
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});
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auto completeItemPool = item_pool::GetCompleteItemPool(worlds);
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@@ -586,8 +586,6 @@ namespace randomizer::logic::world
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(this->Setting("Hidden Rupees") == "Off" && location->HasCategories("Rupee - Hidden")) ||
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// Freestanding Rupees
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(this->Setting("Freestanding Rupees") == "Off" && location->HasCategories("Rupee - Freestanding")) ||
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// North Faron Woods Gate Key
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(this->Setting("Skip Prologue") == "Off" && locationName == "Faron Mist Cave Open Chest") ||
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// Warp Portals
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(location->HasCategories("Warp Portal")) ||
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// Some locations which will always be vanilla for the time being
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