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rework some prologue logic
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@@ -234,6 +234,7 @@ namespace randomizer::logic::fill
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{
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return item->GetName() == "Slingshot" || item->GetName() == "Progressive Sword" ||
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item->GetName() == "Lantern" || item->GetName() == "Progressive Fishing Rod" ||
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item->GetName() == "North Faron Woods Gate Key" ||
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item->IsShadowCrystal();
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});
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auto completeItemPool = item_pool::GetCompleteItemPool(worlds);
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