mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-20 05:16:24 -04:00
Basic Entrance Rando
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
project(randomizer CXX)
|
||||
set(CMAKE_CXX_STANDARD 23)
|
||||
|
||||
if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
|
||||
set(DUSK_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../.." CACHE PATH "Path to dusk source root")
|
||||
|
||||
@@ -356,4 +356,31 @@ namespace randomizer::logic::entrance
|
||||
|
||||
return {parentAreaName, connectedAreaName};
|
||||
}
|
||||
|
||||
bool Entrance::SetGameInfo(const YAML::Node& node) {
|
||||
bool ret = true;
|
||||
std::string stageIdString = node["Stage"].as<std::string>();
|
||||
if (stageIdString == "null") {
|
||||
stageIdString = "-1";
|
||||
ret = false;
|
||||
}
|
||||
int stageId = std::stoi(stageIdString);
|
||||
if (stageId == -1) {
|
||||
stageId = 0xFF;
|
||||
}
|
||||
SetStageId(static_cast<uint8_t>(stageId));
|
||||
std::string roomNoString = node["Room"].as<std::string>();
|
||||
if (roomNoString == "null") {
|
||||
roomNoString = "-1";
|
||||
ret = false;
|
||||
}
|
||||
SetRoomNo(static_cast<int8_t>(std::stoi(roomNoString)));
|
||||
SetPointNo(static_cast<int16_t>(std::stoi("0x0"+node["Spawn"].as<std::string>(),nullptr,16)));
|
||||
int layer = std::stoi("0x0"+node["State"].as<std::string>(),nullptr,16);
|
||||
if (layer == 0xFF) {
|
||||
layer = -1;
|
||||
}
|
||||
SetLayerNo(static_cast<int8_t>(layer));
|
||||
return ret;
|
||||
}
|
||||
} // namespace randomizer::logic::entrance
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
#include <unordered_set>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include "../utility/yaml.hpp"
|
||||
|
||||
// Forward Declarations
|
||||
namespace randomizer::logic::area
|
||||
@@ -148,6 +150,16 @@ namespace randomizer::logic::entrance
|
||||
*/
|
||||
Entrance* AssumeReachable();
|
||||
|
||||
void SetStageId(uint8_t stageId) { _stageId = stageId; }
|
||||
void SetRoomNo(int8_t roomNo) { _roomNo = roomNo; }
|
||||
void SetLayerNo(int8_t layerNo) { _layerNo = layerNo; }
|
||||
void SetPointNo(int16_t pointNo) { _pointNo = pointNo; }
|
||||
uint8_t GetStageId() const { return _stageId; }
|
||||
int8_t GetRoomNo() const { return _roomNo; }
|
||||
int8_t GetLayerNo() const { return _layerNo; }
|
||||
int16_t GetPointNo() const { return _pointNo; }
|
||||
bool SetGameInfo(const YAML::Node& node);
|
||||
|
||||
private:
|
||||
int _id = -1;
|
||||
area::Area* _parentArea = nullptr;
|
||||
@@ -159,6 +171,11 @@ namespace randomizer::logic::entrance
|
||||
std::string _alias = "";
|
||||
world::World* _world = nullptr;
|
||||
|
||||
uint8_t _stageId = 0xFF;
|
||||
int8_t _roomNo = -1;
|
||||
int8_t _layerNo = -1;
|
||||
int16_t _pointNo = -1;
|
||||
|
||||
/**
|
||||
* @brief The local requirement for this entrance assuming we have access to its parent area.
|
||||
*/
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace randomizer::logic::entrance_shuffle
|
||||
|
||||
auto forwardEntrance = world->GetEntrance(forwardEntry["Connection"].as<std::string>());
|
||||
forwardEntrance->SetType(type);
|
||||
// TODO: Set actual entrance data
|
||||
forwardEntrance->SetGameInfo(forwardEntry);
|
||||
forwardEntrance->SetID(world->GetNewEntranceID());
|
||||
forwardEntrance->SetPrimary(true);
|
||||
forwardEntrance->SetAlias(
|
||||
@@ -78,7 +78,7 @@ namespace randomizer::logic::entrance_shuffle
|
||||
|
||||
auto returnEntrance = world->GetEntrance(returnEntry["Connection"].as<std::string>());
|
||||
returnEntrance->SetType(type);
|
||||
// TODO: Set actual entrance data
|
||||
returnEntrance->SetGameInfo(returnEntry);
|
||||
returnEntrance->SetID(world->GetNewEntranceID());
|
||||
returnEntrance->SetAlias(
|
||||
returnEntry["Alias"] ? returnEntry["Alias"].as<std::string>() : "");
|
||||
@@ -471,7 +471,7 @@ namespace randomizer::logic::entrance_shuffle
|
||||
// plandomizer stuff going on. Currently, the only non-assumed entrance we're shuffling
|
||||
// is the randomized spawn, but if we ever shuffle warp portals, they'll go here too.
|
||||
|
||||
int retries = 20;
|
||||
int retries = 10000;
|
||||
while (retries > 0)
|
||||
{
|
||||
std::unordered_map<Entrance*, Entrance*> rollbacks = {};
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "../item.hpp"
|
||||
|
||||
#include <iterator>
|
||||
#include <cstdint>
|
||||
|
||||
BitVector::BitVector(const std::list<int>& bits)
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <set>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <cstdint>
|
||||
|
||||
namespace randomizer::seedgen::settings
|
||||
{
|
||||
|
||||
@@ -45,8 +45,12 @@ DEFINE_HOOK(&dSv_player_item_c::setLineUpItem, dSv_player_item_c__setLineUpItem)
|
||||
|
||||
DEFINE_HOOK(&dSv_info_c::onSwitch, dSv_info_c__onSwitch);
|
||||
|
||||
/*DEFINE_HOOK_SYMBOL("__Z21dComIfGp_setNextStagePKcsaafjiasii",
|
||||
void(char const*, s16, s8, s8, f32, u32, int, s8, s16, int, int), setNextStage);*/
|
||||
#ifdef _MSVC_LANG
|
||||
#define setNextStage_sig "?dComIfGp_setNextStage@@YAXPEBDFCCMIHCFHH@Z"
|
||||
#else
|
||||
#define setNextStage_sig "_Z21dComIfGp_setNextStagePKcsaafjiasii"
|
||||
#endif
|
||||
DEFINE_HOOK_SYMBOL(setNextStage_sig, void(char const *, s16, s8, s8, f32, u32, int, s8, s16, int, int), setNextStage);
|
||||
|
||||
DEFINE_HOOK_SYMBOL("daObj_Gb_Create", int(fopAc_ac_c*), ObjGb_Create);
|
||||
|
||||
@@ -1433,7 +1437,7 @@ ModResult initialize() {
|
||||
|
||||
ADD_HOOK_PRE(dSv_info_c__onSwitch, hookPreSaveInfoOnSwitch);
|
||||
|
||||
//ADD_HOOK_PRE(setNextStage, hookPreSetNextStage);
|
||||
ADD_HOOK_PRE(setNextStage, hookPreSetNextStage);
|
||||
|
||||
ADD_HOOK_PRE(ObjGb_Create, hookPreObjGbCreate);
|
||||
|
||||
@@ -1491,6 +1495,7 @@ ModResult uninstall() {
|
||||
mods::hook::uninstall<dSv_player_item_c__setLineUpItem>(svc_hook);
|
||||
|
||||
mods::hook::uninstall<dSv_info_c__onSwitch>(svc_hook);
|
||||
mods::hook::uninstall<setNextStage>();
|
||||
|
||||
mods::hook::uninstall<ObjGb_Create>(svc_hook);
|
||||
|
||||
@@ -1524,4 +1529,4 @@ ModResult uninstall() {
|
||||
|
||||
return MOD_OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "../generator/randomizer.hpp"
|
||||
#include "../generator/utility/text.hpp"
|
||||
#include "../generator/utility/string.hpp"
|
||||
#include "../generator/logic/entrance_shuffle.hpp"
|
||||
|
||||
#include <fstream>
|
||||
#include <mods/svc/log.hpp>
|
||||
@@ -136,11 +137,11 @@ std::optional<std::string> RandomizerContext::WriteToFile() {
|
||||
}
|
||||
|
||||
for (const auto& [key, override] : mEntranceOverrides) {
|
||||
out["mEntranceOverrides"][key] = std::bit_cast<int>(override);
|
||||
out["mEntranceOverrides"][std::bit_cast<uint64_t>(key)] = std::bit_cast<uint64_t>(override);
|
||||
}
|
||||
|
||||
for (const auto& [key, override] : mReturnToPlaceOverrides) {
|
||||
out["mReturnToPlaceOverrides"][key] = std::bit_cast<int>(override);
|
||||
out["mReturnToPlaceOverrides"][key] = std::bit_cast<uint64_t>(override);
|
||||
}
|
||||
|
||||
seedData << YAML::Dump(out);
|
||||
@@ -320,15 +321,15 @@ std::optional<std::string> RandomizerContext::LoadFromHash(const std::string& ha
|
||||
|
||||
// Entrance Overrides
|
||||
for (const auto& entranceNode : in["mEntranceOverrides"]) {
|
||||
auto key = entranceNode.first.as<int>();
|
||||
auto override = std::bit_cast<EntranceOverride>(entranceNode.second.as<int>());
|
||||
const auto key = std::bit_cast<EntranceOverride>(entranceNode.first.as<uint64_t>());;
|
||||
const auto override = std::bit_cast<EntranceOverride>(entranceNode.second.as<uint64_t>());
|
||||
this->mEntranceOverrides[key] = override;
|
||||
}
|
||||
|
||||
// Return to Place Overrides
|
||||
for (const auto& entranceNode : in["mReturnToPlaceOverrides"]) {
|
||||
auto key = entranceNode.first.as<int>();
|
||||
auto override = std::bit_cast<EntranceOverride>(entranceNode.second.as<int>());
|
||||
const auto override = std::bit_cast<EntranceOverride>(entranceNode.second.as<uint64_t>());
|
||||
this->mReturnToPlaceOverrides[key] = override;
|
||||
}
|
||||
|
||||
@@ -862,16 +863,21 @@ int randomizer_getItemAtLocation(const std::string& locationName) {
|
||||
|
||||
void randomizer_checkAndOverrideEntranceData(const char*& stageName, s8& roomNo, s16& pointNo, s8& mapLayer) {
|
||||
RandomizerContext::EntranceOverride override = {
|
||||
static_cast<u8>(getStageID(stageName)), roomNo, static_cast<s8>(pointNo), mapLayer
|
||||
};
|
||||
.stageId = static_cast<u8>(getStageID(stageName)), .roomNo = roomNo, .mapLayer = mapLayer, .pointNo = static_cast<s16>(pointNo)};
|
||||
|
||||
int key = std::bit_cast<int>(override);
|
||||
if (randomizer_GetContext().mEntranceOverrides.contains(key)) {
|
||||
auto& newOverride = randomizer_GetContext().mEntranceOverrides[key];
|
||||
// Debugging: Dump mEntranceOverrides
|
||||
// for (const auto& [key,val] : randomizer_GetContext().mEntranceOverrides) {
|
||||
// mods::log::info("({},{},{},{}) -> ({},{},{},{})",key.stageId,key.roomNo,key.mapLayer,key.pointNo,val.stageId,val.roomNo,val.mapLayer,val.pointNo);
|
||||
// }
|
||||
|
||||
if (randomizer_GetContext().mEntranceOverrides.contains(override)) {
|
||||
auto& newOverride = randomizer_GetContext().mEntranceOverrides[override];
|
||||
mods::log::debug("Original Stage:{}, {}, {}, {}",stageName,roomNo,pointNo,mapLayer);
|
||||
stageName = allStages[newOverride.stageId];
|
||||
pointNo = newOverride.pointNo;
|
||||
roomNo = newOverride.roomNo;
|
||||
mapLayer = newOverride.mapLayer;
|
||||
mods::log::debug("New Stage:{}, {}, {}, {}",stageName,roomNo,pointNo,mapLayer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1728,34 +1734,34 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
// Set exiting the Arbiter's Grounds Boss Room to spawn at the Arbiter's Grounds entrance
|
||||
// if mirror chamber access is closed
|
||||
RandomizerContext::EntranceOverride original = {
|
||||
StageIDs::Mirror_Chamber,
|
||||
4,
|
||||
0,
|
||||
-1
|
||||
.stageId = StageIDs::Mirror_Chamber,
|
||||
.roomNo = 4,
|
||||
.mapLayer = -1,
|
||||
.pointNo = 0,
|
||||
};
|
||||
|
||||
RandomizerContext::EntranceOverride override = {
|
||||
StageIDs::Bulblin_Camp,
|
||||
3,
|
||||
3,
|
||||
-1
|
||||
.stageId = StageIDs::Bulblin_Camp,
|
||||
.roomNo = 3,
|
||||
.mapLayer = -1,
|
||||
.pointNo = 3,
|
||||
};
|
||||
|
||||
randoData.mEntranceOverrides[std::bit_cast<int>(original)] = override;
|
||||
randoData.mEntranceOverrides[original] = override;
|
||||
}
|
||||
|
||||
// Vanilla Return to Place Overrides. Will need to change when boss/miniboss ER is implemented
|
||||
static const std::list<std::pair<std::list<int>, RandomizerContext::EntranceOverride>> defaultPlaceOverrides{
|
||||
{{Forest_Temple, Ook, Diababa}, {Forest_Temple, 22, 0, -1}},
|
||||
{{Goron_Mines, Dangoro, Fyrus}, {Goron_Mines, 1, 0, -1}},
|
||||
{{Lakebed_Temple, Deku_Toad, Morpheel}, {Lakebed_Temple, 0, 0, -1}},
|
||||
{{Arbiters_Grounds, Death_Sword, Stallord}, {Arbiters_Grounds, 0, 0, -1}},
|
||||
{{Snowpeak_Ruins, Darkhammer, Blizzeta}, {Snowpeak_Ruins, 0, 0, -1}},
|
||||
{{Temple_of_Time, Darknut, Armogohma}, {Temple_of_Time, 0, 0, -1}},
|
||||
{{City_in_the_Sky, Aeralfos, Argorok}, {City_in_the_Sky, 0, 3, -1}},
|
||||
static const std::vector<std::pair<std::vector<int>, RandomizerContext::EntranceOverride>> defaultPlaceOverrides{
|
||||
{{Forest_Temple, Ook, Diababa}, {.stageId = Forest_Temple, .roomNo = 22, .mapLayer = -1, .pointNo = 0}},
|
||||
{{Goron_Mines, Dangoro, Fyrus}, {.stageId = Goron_Mines, .roomNo = 1, .mapLayer = -1, .pointNo = 0}},
|
||||
{{Lakebed_Temple, Deku_Toad, Morpheel}, {.stageId = Lakebed_Temple, .roomNo = 0, .mapLayer = -1, .pointNo = 0}},
|
||||
{{Arbiters_Grounds, Death_Sword, Stallord}, {.stageId = Arbiters_Grounds, .roomNo = 0, .mapLayer = -1, .pointNo = 0}},
|
||||
{{Snowpeak_Ruins, Darkhammer, Blizzeta}, {.stageId = Snowpeak_Ruins, .roomNo = 0, .mapLayer = -1, .pointNo = 0}},
|
||||
{{Temple_of_Time, Darknut, Armogohma}, {.stageId = Temple_of_Time, .roomNo = 0, .mapLayer = -1, .pointNo = 0}},
|
||||
{{City_in_the_Sky, Aeralfos, Argorok}, {.stageId = City_in_the_Sky, .roomNo = 0, .mapLayer = -1, .pointNo = 3}},
|
||||
{{Palace_of_Twilight, Phantom_Zant_1,
|
||||
Phantom_Zant_2, Zant_Main_Room, Zant_Fight}, {Palace_of_Twilight, 0, 0, -1}},
|
||||
{{Hyrule_Castle, Ganondorf_Castle, Ganondorf_Field}, {Hyrule_Castle, 11, 0, -1}},
|
||||
Phantom_Zant_2, Zant_Main_Room, Zant_Fight}, {.stageId = Palace_of_Twilight, .roomNo = 0, .mapLayer = -1, .pointNo = 0}},
|
||||
{{Hyrule_Castle, Ganondorf_Castle, Ganondorf_Field}, {.stageId = Hyrule_Castle, .roomNo = 11, .mapLayer = -1, .pointNo = 0}},
|
||||
};
|
||||
|
||||
// Return to Place Overrides
|
||||
@@ -1765,6 +1771,20 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
}
|
||||
}
|
||||
|
||||
// Apply entrance randomization
|
||||
auto shuffleData = LOAD_EMBED_YAML(RANDO_DATA_PATH "entrance_shuffle_data.yaml");
|
||||
if (world->AnyEntranceRandomizerEnabled()) {
|
||||
for (const auto& entrance : world->GetShuffledEntrances()) {
|
||||
randomizer::logic::entrance::Entrance* replacesEntrance = entrance->GetReplaces();
|
||||
RandomizerContext::EntranceOverride forward = {.stageId = entrance->GetStageId(), .roomNo = entrance->GetRoomNo(), .mapLayer = entrance->GetLayerNo(), .pointNo = entrance->GetPointNo()};
|
||||
RandomizerContext::EntranceOverride replaces = {.stageId = replacesEntrance->GetStageId(), .roomNo = replacesEntrance->GetRoomNo(), .mapLayer = replacesEntrance->GetLayerNo(), .pointNo = replacesEntrance->GetPointNo()};
|
||||
if (forward.stageId == 0xFF || replaces.stageId == 0xFF || forward.roomNo == -1 || replaces.roomNo == -1) {
|
||||
continue;
|
||||
}
|
||||
randoData.mEntranceOverrides[replaces] = forward;
|
||||
}
|
||||
}
|
||||
|
||||
return std::move(randoData);
|
||||
}
|
||||
|
||||
@@ -1807,4 +1827,4 @@ bool GenerateAndWriteSeed(std::string& generationStatusMsg) {
|
||||
|
||||
generationStatusMsg = fmt::format("Seed generated! Hash: {}", randoData.mHash);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
class RandomizerContext {
|
||||
public:
|
||||
static constexpr size_t ACTR_CRC_SIZE = 32;
|
||||
static constexpr size_t TGSC_CRC_SIZE = 35; // 3 extra bytes for scale x, y, z
|
||||
static constexpr size_t TGSC_CRC_SIZE = 35; // 3 extra bytes for scale x, y, z
|
||||
static constexpr size_t OBJ_DELETE_SIZE = 1;
|
||||
static constexpr u8 ROOM_STAGE = 0xFF;
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
std::unordered_map<u8, std::list<u8>> mStartRegionFlags{};
|
||||
std::list<u8> mStartingInventory{};
|
||||
|
||||
struct itemLocationData{
|
||||
struct itemLocationData {
|
||||
int itemId{0xFF};
|
||||
int stage{0xFF};
|
||||
u16 flag{0xFFFF};
|
||||
@@ -50,7 +50,7 @@ public:
|
||||
std::unordered_map<u16, u8> mSkyCharacterOverrides{};
|
||||
std::unordered_map<u16, u8> mGoldenWolfOverrides{};
|
||||
std::unordered_map<u16, u8> mShopOverrides{};
|
||||
std::unordered_map<u16, u16> mTwilitInsectOverrides{}; // Just used in tracker for now
|
||||
std::unordered_map<u16, u16> mTwilitInsectOverrides{}; // Just used in tracker for now
|
||||
std::unordered_map<u32, itemLocationData> mFlowItemMessageOverrides{};
|
||||
std::unordered_map<std::string, itemLocationData> mItemLocations{};
|
||||
|
||||
@@ -71,15 +71,27 @@ public:
|
||||
// Map of language -> map of key -> string
|
||||
std::unordered_map<int, std::unordered_map<u32, std::string>> mTextOverrides{};
|
||||
|
||||
// Padded to 8 bytes so bit_cast can convert it to a uint64_t
|
||||
struct EntranceOverride {
|
||||
u8 stageId = 0xFF;
|
||||
s8 roomNo = -1;
|
||||
s8 pointNo = -1;
|
||||
s8 mapLayer = -1;
|
||||
u8 _pad0;
|
||||
s16 pointNo = -1;
|
||||
u16 _pad1;
|
||||
bool operator==(const EntranceOverride& rhs) const = default;
|
||||
};
|
||||
|
||||
// keyed by stageId << 24 | pointNo << 16 | roomNo << 8 | mapLayer
|
||||
std::unordered_map<int, EntranceOverride> mEntranceOverrides{};
|
||||
// Packs an EntranceOverride into a uint64_t
|
||||
struct EntranceOverrideHash {
|
||||
size_t operator()(const EntranceOverride& x) const noexcept {
|
||||
return std::hash<uint64_t>{}(
|
||||
((uint64_t)x.stageId << 32) | (x.roomNo << 24) | (x.mapLayer << 16) | x.pointNo);
|
||||
}
|
||||
};
|
||||
|
||||
std::unordered_map<EntranceOverride, EntranceOverride, EntranceOverrideHash>
|
||||
mEntranceOverrides{};
|
||||
|
||||
// Overrides for returning to spawn. Keyed by stageId
|
||||
std::unordered_map<int, EntranceOverride> mReturnToPlaceOverrides{};
|
||||
@@ -153,7 +165,7 @@ public:
|
||||
|
||||
static constexpr u8 EVENT_ITEM_QUEUE_SIZE = 10;
|
||||
|
||||
RandomizerState() {mInitialized = false;}
|
||||
RandomizerState() { mInitialized = false; }
|
||||
|
||||
int _create();
|
||||
int _delete();
|
||||
@@ -161,19 +173,19 @@ public:
|
||||
int draw();
|
||||
void addItemToEventQueue(u8 item);
|
||||
void initGiveItemToPlayer();
|
||||
//void handleBonkDamage();
|
||||
// void handleBonkDamage();
|
||||
void handleTimeOfDayChange();
|
||||
void handleTimeSpeed();
|
||||
void offLoad();
|
||||
|
||||
void handlePoeItem(u8 bitSw);
|
||||
|
||||
u8 getGiveItemToPlayerStatus() const { return mEventItemStatus;}
|
||||
u8 getGiveItemToPlayerStatus() const { return mEventItemStatus; }
|
||||
u8 getTimeChange() const { return mTimeChange; }
|
||||
bool getRoomReloadingState() const { return mRoomReloadingState; }
|
||||
bool getHasPendingToDChange() const { return mHasPendingToDChange; }
|
||||
|
||||
void setGiveItemToPlayerStatus(u8 status) { mEventItemStatus = status;}
|
||||
void setGiveItemToPlayerStatus(u8 status) { mEventItemStatus = status; }
|
||||
void setHasPendingToDChange(bool hasPending) { mHasPendingToDChange = hasPending; }
|
||||
void setTimeChange(u8 newTimeChange) { mTimeChange = newTimeChange; }
|
||||
void setRoomReloadingState(bool newState) { mRoomReloadingState = newState; }
|
||||
@@ -217,7 +229,8 @@ int randomizer_getItemAtLocation(const std::string& locationName);
|
||||
/*
|
||||
* @brief Overrides the given entrance paramaters if an override exists for them
|
||||
*/
|
||||
void randomizer_checkAndOverrideEntranceData(const char*& i_Name, s8& i_RoomNo, s16& i_Point, s8& i_Layer);
|
||||
void randomizer_checkAndOverrideEntranceData(
|
||||
const char*& i_Name, s8& i_RoomNo, s16& i_Point, s8& i_Layer);
|
||||
/*
|
||||
* @brief Puts the associated flag into the randomizer state's temporary flag
|
||||
* variable. This allows the tracker/Archipelago to know a location has been checked
|
||||
@@ -285,4 +298,4 @@ u32 getStageObjCRC32(u8* data, size_t size);
|
||||
*/
|
||||
bool GenerateAndWriteSeed(std::string& generationStatusMsg);
|
||||
|
||||
#endif //DUSK_RANDOMIZER_CONTEXT_HPP
|
||||
#endif // DUSK_RANDOMIZER_CONTEXT_HPP
|
||||
|
||||
@@ -420,6 +420,17 @@ ModResult buildSeedOptionsTab(ModContext* ctx, UiWindowHandle, UiElementHandle l
|
||||
add_select_setting(leftPane, "Lower Hyrule Castle Chandelier");
|
||||
add_select_setting(leftPane, "Skip Bridge Donation");
|
||||
|
||||
add_section(leftPane, "Entrance Randomizer Settings");
|
||||
add_select_setting(leftPane, "Randomize Starting Spawn");
|
||||
add_select_setting(leftPane, "Randomize Dungeon Entrances");
|
||||
add_select_setting(leftPane, "Randomize Boss Entrances");
|
||||
add_select_setting(leftPane, "Randomize Grotto Entrances");
|
||||
add_select_setting(leftPane, "Randomize Cave Entrances");
|
||||
add_select_setting(leftPane, "Randomize Interior Entrances");
|
||||
add_select_setting(leftPane, "Randomize Overworld Entrances");
|
||||
add_select_setting(leftPane, "Decouple Double Door Entrances");
|
||||
add_select_setting(leftPane, "Decouple Entrances");
|
||||
|
||||
add_section(leftPane, "Additional Settings");
|
||||
add_select_setting(leftPane, "Starting Time of Day");
|
||||
add_select_setting(leftPane, "Logic Transform Anywhere");
|
||||
|
||||
Reference in New Issue
Block a user