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https://github.com/TwilitRealm/dusklight
synced 2026-06-09 03:59:34 -04:00
More Magic Armor Options (#1691)
* More Magic Armor Options - Add a 3rd option to lose rupees only on damage * More Choices - Add cosmetic and double defense options These both have been requested a couple times * Shorten Description The description was very, very long before * Web Editor Got Me Fix my syntax
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+15
-1
@@ -57,6 +57,14 @@ enum class MenuScaling : u8 {
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Dusklight = 2,
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};
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enum class MagicArmorMode : u8 {
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NORMAL = 0,
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ON_DAMAGE = 1,
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DOUBLE_DEFENSE = 2,
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INVINCIBLE = 3,
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COSMETIC = 4,
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};
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namespace config {
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template <>
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struct ConfigEnumRange<BloomMode> {
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@@ -105,6 +113,12 @@ struct ConfigEnumRange<MenuScaling> {
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static constexpr auto min = MenuScaling::GameCube;
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static constexpr auto max = MenuScaling::Dusklight;
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};
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template <>
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struct ConfigEnumRange<MagicArmorMode> {
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static constexpr auto min = MagicArmorMode::NORMAL;
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static constexpr auto max = MagicArmorMode::COSMETIC;
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};
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} // namespace config
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// Persistent user settings
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@@ -234,7 +248,7 @@ struct UserSettings {
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ConfigVar<bool> canTransformAnywhere;
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ConfigVar<bool> fastRoll;
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ConfigVar<bool> fastSpinner;
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ConfigVar<bool> freeMagicArmor;
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ConfigVar<MagicArmorMode> armorRupeeDrain;
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ConfigVar<bool> invincibleEnemies;
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// Technical
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@@ -12734,7 +12734,19 @@ void daAlink_c::setMagicArmorBrk(int i_status) {
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BOOL daAlink_c::checkMagicArmorHeavy() const {
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#if TARGET_PC
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return checkMagicArmorWearAbility() && (dComIfGs_getRupee() == 0 && !dusk::getSettings().game.freeMagicArmor);
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if(!checkMagicArmorWearAbility()) {
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return false;
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}
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switch(dusk::getSettings().game.armorRupeeDrain) {
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case dusk::MagicArmorMode::NORMAL:
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return dComIfGs_getRupee() == 0;
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case dusk::MagicArmorMode::ON_DAMAGE:
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case dusk::MagicArmorMode::DOUBLE_DEFENSE:
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case dusk::MagicArmorMode::INVINCIBLE:
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case dusk::MagicArmorMode::COSMETIC:
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return false;
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}
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#else
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return checkMagicArmorWearAbility() && dComIfGs_getRupee() == 0;
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#endif
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@@ -18707,7 +18719,7 @@ int daAlink_c::execute() {
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#if TARGET_PC
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// This handles rupee drain and transitions between rupees/no rupees
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// We can skip all of that if the magic armor doesn't use rupees
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if (!dusk::getSettings().game.freeMagicArmor && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
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if (dusk::getSettings().game.armorRupeeDrain.getValue() == dusk::MagicArmorMode::NORMAL && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
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#else
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if (checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
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#endif
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@@ -192,7 +192,7 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
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if (checkMagicArmorNoDamage()) {
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#if TARGET_PC
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if(dusk::getSettings().game.freeMagicArmor) {
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if(dusk::getSettings().game.armorRupeeDrain.getValue() == dusk::MagicArmorMode::INVINCIBLE) {
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i_dmgAmount = 0;
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}
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#endif
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@@ -202,6 +202,11 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
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if (!mpHIO->mDamage.m.mInvincible && g_debugHpMode == 0)
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#endif
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{
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#if TARGET_PC
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if(checkMagicArmorWearAbility() && dusk::getSettings().game.armorRupeeDrain.getValue() == dusk::MagicArmorMode::DOUBLE_DEFENSE) {
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i_dmgAmount /= 2;
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}
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#endif
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dComIfGp_setItemLifeCount(-i_dmgAmount, 0);
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}
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@@ -281,7 +286,26 @@ BOOL daAlink_c::checkIcePolygonDamage(cBgS_PolyInfo* i_poly) {
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}
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BOOL daAlink_c::checkMagicArmorNoDamage() {
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#ifdef TARGET_PC
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if (!checkMagicArmorWearAbility()) {
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return false;
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}
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switch(dusk::getSettings().game.armorRupeeDrain) {
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case dusk::MagicArmorMode::NORMAL:
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return !checkMagicArmorHeavy();
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case dusk::MagicArmorMode::ON_DAMAGE:
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return dComIfGs_getRupee() != 0;
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case dusk::MagicArmorMode::DOUBLE_DEFENSE:
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return false;
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case dusk::MagicArmorMode::INVINCIBLE:
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return true;
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case dusk::MagicArmorMode::COSMETIC:
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return false;
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}
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#else
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return checkMagicArmorWearAbility() && !checkMagicArmorHeavy();
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#endif
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}
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int daAlink_c::checkPolyDamage() {
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@@ -348,7 +348,7 @@ void daAlink_c::changeLink(int param_0) {
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initModel(static_cast<J3DModelData*>(dComIfG_getObjectRes(l_mArcName, "al_hands.bmd")), 0);
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#if TARGET_PC
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor)
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.armorRupeeDrain.getValue() != dusk::MagicArmorMode::NORMAL)
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#else
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if (dComIfGs_getRupee() != 0)
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#endif
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@@ -458,7 +458,7 @@ void daAlink_c::changeLink(int param_0) {
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field_0x06f0 = field_0x064C->getMaterialNodePointer(2)->getShape();
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#if TARGET_PC
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor) {
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.armorRupeeDrain.getValue() != dusk::MagicArmorMode::NORMAL) {
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#else
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if (dComIfGs_getRupee() != 0) {
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#endif
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@@ -197,6 +197,7 @@ namespace dusk::config {
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template class ConfigImpl<dusk::FrameInterpMode>;
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template class ConfigImpl<dusk::MenuScaling>;
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template class ConfigImpl<dusk::Resampler>;
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template class ConfigImpl<dusk::MagicArmorMode>;
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}
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void dusk::config::Register(ConfigVarBase& configVar) {
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@@ -127,7 +127,7 @@ UserSettings g_userSettings = {
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.canTransformAnywhere {"game.canTransformAnywhere", false},
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.fastRoll {"game.fastRoll", false},
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.fastSpinner {"game.fastSpinner", false},
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.freeMagicArmor {"game.freeMagicArmor", false},
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.armorRupeeDrain {"game.armorRupeeDrain", MagicArmorMode::NORMAL},
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.invincibleEnemies {"game.invincibleEnemies", false},
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// Technical
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@@ -257,7 +257,7 @@ void registerSettings() {
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Register(g_userSettings.game.enableFastIronBoots);
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Register(g_userSettings.game.canTransformAnywhere);
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Register(g_userSettings.game.fastRoll);
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Register(g_userSettings.game.freeMagicArmor);
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Register(g_userSettings.game.armorRupeeDrain);
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Register(g_userSettings.game.restoreWiiGlitches);
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Register(g_userSettings.game.enableLinkDollRotation);
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Register(g_userSettings.game.enableAchievementToasts);
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@@ -33,7 +33,7 @@ void resetForSpeedrunMode() {
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getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
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getSettings().game.fastRoll.setSpeedrunValue(false);
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getSettings().game.fastSpinner.setSpeedrunValue(false);
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getSettings().game.freeMagicArmor.setSpeedrunValue(false);
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getSettings().game.armorRupeeDrain.setSpeedrunValue(MagicArmorMode::NORMAL);
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getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
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aurora_set_pause_on_focus_lost(false);
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@@ -75,6 +75,14 @@ constexpr std::array kMenuScalingModeLabels = {
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"Dusklight",
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};
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constexpr std::array kMagicArmorModes = {
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"Normal",
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"On Damage",
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"Double Defense",
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"Invincible",
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"Cosmetic",
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};
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bool try_parse_backend(std::string_view backend, AuroraBackend& outBackend) {
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if (backend == "auto") {
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outBackend = BACKEND_AUTO;
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@@ -211,7 +219,7 @@ void reset_for_speedrun_mode() {
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getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
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getSettings().game.fastRoll.setSpeedrunValue(false);
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getSettings().game.fastSpinner.setSpeedrunValue(false);
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getSettings().game.freeMagicArmor.setSpeedrunValue(false);
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getSettings().game.armorRupeeDrain.setSpeedrunValue(MagicArmorMode::NORMAL);
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getSettings().game.invincibleEnemies.setSpeedrunValue(false);
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getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
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@@ -1272,8 +1280,38 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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"Makes Link's roll animation and movement twice as fast.");
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addCheat("Fast Spinner", getSettings().game.fastSpinner,
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"Speeds up Spinner movement while holding R.");
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addCheat("Free Magic Armor", getSettings().game.freeMagicArmor,
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"Lets the magic armor work without consuming rupees.");
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leftPane.register_control(
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leftPane.add_select_button({
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.key = "Magic Armor Behavior",
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.getValue =
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[] {
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return kMagicArmorModes[static_cast<u8>(getSettings().game.armorRupeeDrain.getValue())];
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},
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.isDisabled = [] { return getSettings().game.speedrunMode; },
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.isModified =
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[] {
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return getSettings().game.armorRupeeDrain.getValue() !=
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getSettings().game.armorRupeeDrain.getDefaultValue();
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},
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}),
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rightPane, [](Pane& pane) {
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for (int i = 0; i < kMagicArmorModes.size(); i++) {
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pane.add_button({
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.text = kMagicArmorModes[i],
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.isSelected =
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[i] {
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return getSettings().game.armorRupeeDrain.getValue() == static_cast<MagicArmorMode>(i);
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},
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})
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.on_pressed([i] {
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mDoAud_seStartMenu(kSoundItemChange);
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getSettings().game.armorRupeeDrain.setValue(static_cast<MagicArmorMode>(i));
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config::Save();
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});
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}
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pane.add_rml(
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"<br/>Control the behavior of the Magic Armor.");
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});
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addCheat("Invincible Enemies", getSettings().game.invincibleEnemies,
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"Prevents enemies from taking damage.");
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});
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