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https://github.com/TwilitRealm/dusklight
synced 2026-07-04 11:19:58 -04:00
More Magic Armor Options (#1691)
* More Magic Armor Options - Add a 3rd option to lose rupees only on damage * More Choices - Add cosmetic and double defense options These both have been requested a couple times * Shorten Description The description was very, very long before * Web Editor Got Me Fix my syntax
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@@ -12734,7 +12734,19 @@ void daAlink_c::setMagicArmorBrk(int i_status) {
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BOOL daAlink_c::checkMagicArmorHeavy() const {
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#if TARGET_PC
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return checkMagicArmorWearAbility() && (dComIfGs_getRupee() == 0 && !dusk::getSettings().game.freeMagicArmor);
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if(!checkMagicArmorWearAbility()) {
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return false;
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}
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switch(dusk::getSettings().game.armorRupeeDrain) {
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case dusk::MagicArmorMode::NORMAL:
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return dComIfGs_getRupee() == 0;
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case dusk::MagicArmorMode::ON_DAMAGE:
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case dusk::MagicArmorMode::DOUBLE_DEFENSE:
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case dusk::MagicArmorMode::INVINCIBLE:
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case dusk::MagicArmorMode::COSMETIC:
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return false;
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}
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#else
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return checkMagicArmorWearAbility() && dComIfGs_getRupee() == 0;
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#endif
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@@ -18707,7 +18719,7 @@ int daAlink_c::execute() {
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#if TARGET_PC
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// This handles rupee drain and transitions between rupees/no rupees
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// We can skip all of that if the magic armor doesn't use rupees
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if (!dusk::getSettings().game.freeMagicArmor && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
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if (dusk::getSettings().game.armorRupeeDrain.getValue() == dusk::MagicArmorMode::NORMAL && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
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#else
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if (checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
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#endif
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@@ -192,7 +192,7 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
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if (checkMagicArmorNoDamage()) {
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#if TARGET_PC
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if(dusk::getSettings().game.freeMagicArmor) {
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if(dusk::getSettings().game.armorRupeeDrain.getValue() == dusk::MagicArmorMode::INVINCIBLE) {
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i_dmgAmount = 0;
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}
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#endif
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@@ -202,6 +202,11 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
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if (!mpHIO->mDamage.m.mInvincible && g_debugHpMode == 0)
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#endif
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{
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#if TARGET_PC
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if(checkMagicArmorWearAbility() && dusk::getSettings().game.armorRupeeDrain.getValue() == dusk::MagicArmorMode::DOUBLE_DEFENSE) {
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i_dmgAmount /= 2;
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}
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#endif
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dComIfGp_setItemLifeCount(-i_dmgAmount, 0);
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}
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@@ -281,7 +286,26 @@ BOOL daAlink_c::checkIcePolygonDamage(cBgS_PolyInfo* i_poly) {
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}
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BOOL daAlink_c::checkMagicArmorNoDamage() {
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#ifdef TARGET_PC
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if (!checkMagicArmorWearAbility()) {
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return false;
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}
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switch(dusk::getSettings().game.armorRupeeDrain) {
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case dusk::MagicArmorMode::NORMAL:
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return !checkMagicArmorHeavy();
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case dusk::MagicArmorMode::ON_DAMAGE:
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return dComIfGs_getRupee() != 0;
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case dusk::MagicArmorMode::DOUBLE_DEFENSE:
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return false;
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case dusk::MagicArmorMode::INVINCIBLE:
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return true;
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case dusk::MagicArmorMode::COSMETIC:
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return false;
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}
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#else
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return checkMagicArmorWearAbility() && !checkMagicArmorHeavy();
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#endif
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}
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int daAlink_c::checkPolyDamage() {
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@@ -348,7 +348,7 @@ void daAlink_c::changeLink(int param_0) {
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initModel(static_cast<J3DModelData*>(dComIfG_getObjectRes(l_mArcName, "al_hands.bmd")), 0);
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#if TARGET_PC
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor)
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.armorRupeeDrain.getValue() != dusk::MagicArmorMode::NORMAL)
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#else
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if (dComIfGs_getRupee() != 0)
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#endif
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@@ -458,7 +458,7 @@ void daAlink_c::changeLink(int param_0) {
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field_0x06f0 = field_0x064C->getMaterialNodePointer(2)->getShape();
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#if TARGET_PC
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor) {
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if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.armorRupeeDrain.getValue() != dusk::MagicArmorMode::NORMAL) {
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#else
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if (dComIfGs_getRupee() != 0) {
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#endif
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