More Magic Armor Options (#1691)

* More Magic Armor Options

- Add a 3rd option to lose rupees only on damage

* More Choices

- Add cosmetic and double defense options

These both have been requested a couple times

* Shorten Description

The description was very, very long before

* Web Editor Got Me

Fix my syntax
This commit is contained in:
SuperDude88
2026-06-07 23:18:23 -04:00
committed by GitHub
parent e27cce0e3c
commit 0d05f9b75b
8 changed files with 101 additions and 12 deletions
+14 -2
View File
@@ -12734,7 +12734,19 @@ void daAlink_c::setMagicArmorBrk(int i_status) {
BOOL daAlink_c::checkMagicArmorHeavy() const {
#if TARGET_PC
return checkMagicArmorWearAbility() && (dComIfGs_getRupee() == 0 && !dusk::getSettings().game.freeMagicArmor);
if(!checkMagicArmorWearAbility()) {
return false;
}
switch(dusk::getSettings().game.armorRupeeDrain) {
case dusk::MagicArmorMode::NORMAL:
return dComIfGs_getRupee() == 0;
case dusk::MagicArmorMode::ON_DAMAGE:
case dusk::MagicArmorMode::DOUBLE_DEFENSE:
case dusk::MagicArmorMode::INVINCIBLE:
case dusk::MagicArmorMode::COSMETIC:
return false;
}
#else
return checkMagicArmorWearAbility() && dComIfGs_getRupee() == 0;
#endif
@@ -18707,7 +18719,7 @@ int daAlink_c::execute() {
#if TARGET_PC
// This handles rupee drain and transitions between rupees/no rupees
// We can skip all of that if the magic armor doesn't use rupees
if (!dusk::getSettings().game.freeMagicArmor && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
if (dusk::getSettings().game.armorRupeeDrain.getValue() == dusk::MagicArmorMode::NORMAL && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
#else
if (checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
#endif