mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-05 09:05:26 -04:00
more code -> flow changes
This commit is contained in:
@@ -7,22 +7,35 @@
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# instead. These are all the flow jumps that normally determine which "Talk to Midna"
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# text is displayed.
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- index:
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- 0x1
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- 0x9
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- 0xC
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- 0x8F
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- 0x192
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- 0x1A4
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- 0x18F
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- 0x197
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- 0x1BC
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- 0x1C9
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- 0x1
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- 0x9
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- 0xC
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- 0x8F
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- 0x192
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- 0x1A4
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- 0x18F
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- 0x197
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- 0x1BC
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- 0x1C9
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type: event
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event: 42
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parameters: 0x00000000
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next node index: Custom Midna Call Begin
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#1: # zel_01.bmg
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1: # zel_01.bmg - Ordon Village
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# Patch the flow in Bo's house that normally prevents us from leaving without
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# Having the iron boots. Patch it so we take the flow which allows us to leave
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# no matter what
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- index: 0x8F
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type: branch
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num results: 2
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query: 21
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parameters: 0x0045
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next node index: 0x4B
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results:
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- 0x90
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- 0x90
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2: # zel_02.bmg
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# Patch Barnes branch to see if you can buy the bomb bag to use
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# query 54 (custom event check) instead of query 22 (how many bomb bags the player has)
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@@ -33,6 +46,37 @@
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parameters: 0x004D
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next node index: 0x340
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# Change the flow of buying the red potion item in Kak Malo Mart to not check for an empty bottle first
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# if the item is randomized. Change both branch paths to lead to the same next node
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- only if: Shop_Items == On
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index: 0x43F
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type: branch
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num results: 2
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query: 24
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parameters: 0x00000001
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next node index: 0x2EA
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results:
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- 0x440
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- 0x440
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# Change the flow of buying the red potion item in Kak Malo Mart to set the sold out flag if shop
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# items are randomized
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- only if: Shop_Items == On
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index: 0x445
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type: event
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event: 3
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parameters: 0x0000001E
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next node index: Kakariko Malo Mart Red Potion Sold Out
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# Change the flow of buying the wooden shield in Kak Malo Mart to set the sold out flag if shop
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# items are randomized
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- only if: Shop_Items == On
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index: 0x417
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type: event
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event: 3
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parameters: 0x00000032
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next node index: Kakariko Malo Mart Wooden Shield Sold Out
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#3: # zel_03.bmg
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4: # zel_04.bmg - Castle Town
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# Patch Charlo to check for 100 rupees instead of 30
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@@ -66,6 +110,17 @@
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parameters: 0x00000000
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next node index: 0x10C
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# Patch Jovani flow so that we can turn in poe souls before completing MDH
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- index: 0x832
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type: branch
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num results: 2
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query: 1
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parameters: 0x01C8
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next node index: 0x763
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results:
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- 0x834 # Skip over 0x833 and go directly to 0x834
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- 0x84E
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# Patch Jovani to skip checking whether we've received the first
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# or second reward and skip straight to the second reward if we're
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# talking to him for the first time with 60 souls
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@@ -82,6 +137,14 @@
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parameters: 0x00000063
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next node index: Jovani Check 20 Reward Obtained
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# Patch the flow of showing the Doctor the Invoice to call our custom
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# event which calls offWarashibeItem instead of setWarashibeItem
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- index: 0x2D7
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type: event
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event: 47
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parameters: 0x00000081
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next node index: 0x1D3
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5: # zel_05.bmg
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# Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese
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- index: 0x8
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@@ -114,7 +177,12 @@
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#6: # zel_06.bmg
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#7: # zel_07.bmg
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#8: # zel_08.bmg
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8: # zel_08.bmg - HF, Outside CT, LH, UZR, Zora's River, KB2, Title Screen
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# Skip over the node which deletes auru's memo from the inventory after showing it to Fyer
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- index: 0x53
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type: message
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inf index: 0xA7
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next flow index: 0x54 # Go directly to 0x54 instead of 0x5D
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# Custom Flow Nodes
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9:
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@@ -303,6 +371,28 @@
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parameters: 0x00000000
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next node index: 0x116
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#################################################
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# KAKARIKO MALO MART #
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#################################################
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# Run event 24 which sets the shop sold out flag
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- name: Kakariko Malo Mart Red Potion Sold Out
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type: event
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event: 24
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parameters: 0x00000000
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next node index: 0x2F2
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# Run event 24 which sets the shop sold out flag
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- name: Kakariko Malo Mart Wooden Shield Sold Out
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type: event
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event: 24
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parameters: 0x00000000
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next node index: 0x2D0
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#################################################
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# JOVANI #
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#################################################
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# Check to see if we've obtained the 20 Poe Soul Reward.
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# If we haven't then branch to giving the reward
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- name: Jovani Check 20 Reward Obtained
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@@ -521,4 +611,4 @@
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index: 21133
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type: message
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inf index: Cave of Ordeals Hint Sign Text
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next flow index: 0xFFFF
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next flow index: 0xFFFF
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@@ -64,6 +64,11 @@
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- Overworld
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- Ordona Province
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Metadata:
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FLW Event:
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- Group: 1
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Index: 0x4D2
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Next Node Index: 0x2FA
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Parameters: 0x0001004B
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Shop:
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- Stage: 65
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Item: 0x4B
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@@ -1342,6 +1347,11 @@
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- Kakariko Village
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- ARC
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Metadata:
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FLW Event:
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- Group: 2
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Index: 0x439
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Next Node Index: 0x2E8
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Parameters: 0x0001003E
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Shop:
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- Stage: 68
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Item: 0x3E
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@@ -1356,6 +1366,11 @@
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- Kakariko Village
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- ARC
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Metadata:
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FLW Event:
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- Group: 2
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Index: 0x427
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Next Node Index: 0x2DB
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Parameters: 0x0001002C
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Shop:
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- Stage: 68
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Item: 0x2C
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@@ -1370,6 +1385,11 @@
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- Kakariko Village
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- ARC
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Metadata:
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FLW Event:
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- Group: 2
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Index: 0x449
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Next Node Index: 0x2F3
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Parameters: 0x00010061
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Shop:
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- Stage: 68
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Item: 0x61
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@@ -1384,6 +1404,11 @@
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- Kakariko Village
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- ARC
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Metadata:
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FLW Event:
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- Group: 2
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Index: 0x41C
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Next Node Index: 0x2D3
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Parameters: 0x0001002B
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Shop:
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- Stage: 68
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Item: 0x2B
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@@ -2479,6 +2504,11 @@
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- Castle Town
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- ARC
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Metadata:
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FLW Event:
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- Group: 4
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Index: 0x610
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Next Node Index: 0x5AE
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Parameters: 0x00010030
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Shop:
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- Stage: 73
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Item: 0x30
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@@ -317,6 +317,8 @@ RegionFlags:
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- 0x99 # Desert Entrance CS.
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- 0x20 # Set Freestanding key flag.
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- 0x7F # Mirror Raised Cutscene Flag (Places Boar at desert entrance)
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- Small_Keys == Keysy:
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- 0x5F # Gate to King Bulblin Tent unlocked
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- Skip_Minor_Cutscenes == On:
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- 0x53 # Mirror Chamber Intro CS.
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- Arbiters_Does_Not_Require_Bulblin_Camp == On:
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@@ -243,19 +243,23 @@
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Group: 0
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Message Id: 2041
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- Name: Slingshot Shop Text
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- Only If: Shop_Items == On
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Name: Slingshot Shop Text
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Group: 1
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Message Id: 7009
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- Name: Slingshot Shop Too Expensive Text
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- Only If: Shop_Items == On
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Name: Slingshot Shop Too Expensive Text
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Group: 1
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Message Id: 7014
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- Name: Slingshot Shop Purchase Confirmation Text
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- Only If: Shop_Items == On
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Name: Slingshot Shop Purchase Confirmation Text
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Group: 1
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Message Id: 7015
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- Name: Slingshot Shop After Purchase Text
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- Only If: Shop_Items == On
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Name: Slingshot Shop After Purchase Text
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Group: 1
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Message Id: 7016
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@@ -267,83 +271,103 @@
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Group: 2
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Message Id: 5155
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- Name: Kakariko Malo Mart Wooden Shield Purchase Confirmation Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Wooden Shield Purchase Confirmation Text
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Group: 2
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Message Id: 5809
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- Name: Kakariko Malo Mart Wooden Shield Too Expensive Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Wooden Shield Too Expensive Text
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Group: 2
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Message Id: 5810
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- Name: Kakariko Malo Mart Hylian Shield Purchase Confirmation Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hylian Shield Purchase Confirmation Text
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Group: 2
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Message Id: 5813
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- Name: Kakariko Malo Mart Hylian Shield Too Expensive Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hylian Shield Too Expensive Text
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Group: 2
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Message Id: 5814
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- Name: Kakariko Malo Mart Hylian Shield After Purchase Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hylian Shield After Purchase Text
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Group: 2
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Message Id: 5818
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- Name: Kakariko Malo Mart Hawkeye Purchase Confirmation Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hawkeye Purchase Confirmation Text
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Group: 2
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Message Id: 5820
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- Name: Kakariko Malo Mart Hawkeye Too Expensive Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hawkeye Too Expensive Text
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Group: 2
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Message Id: 5821
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- Name: Kakariko Malo Mart Hawkeye After Purchase Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hawkeye After Purchase Text
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Group: 2
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Message Id: 5822
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- Name: Kakariko Malo Mart Red Potion Too Expensive Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Red Potion Too Expensive Text
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Group: 2
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Message Id: 5824
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- Name: Kakariko Malo Mart Red Potion Purchase Confirmation Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Red Potion Purchase Confirmation Text
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Group: 2
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Message Id: 5825
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- Name: Kakariko Malo Mart Red Potion Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Red Potion Text
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Group: 2
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Message Id: 5990
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- Name: Kakariko Malo Mart Hawkeye Coming Soon Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hawkeye Coming Soon Text
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Group: 2
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Message Id: 5991
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- Name: Kakariko Malo Mart Hawkeye Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hawkeye Text
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Group: 2
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Message Id: 5992
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- Name: Kakariko Malo Mart Sold Out Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Sold Out Text
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Group: 2
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Message Id: 5996
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- Name: Kakariko Malo Mart Wooden Shield Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Wooden Shield Text
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Group: 2
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Message Id: 5998
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- Name: Kakariko Malo Mart Hylian Shield Text
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- Only If: Shop_Items == On
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Name: Kakariko Malo Mart Hylian Shield Text
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Group: 2
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Message Id: 5999
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- Name: Chudleys Shop Magic Armor Text
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- Only If: Shop_Items == On
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Name: Chudleys Shop Magic Armor Text
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Group: 4
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Message Id: 5413
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- Name: Castle Town Malo Mart Magic Armor After Purchase Text
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- Only If: Shop_Items == On
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Name: Castle Town Malo Mart Magic Armor After Purchase Text
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Group: 4
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Message Id: 5433
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- Name: Castle Town Malo Mart Magic Armor Text
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- Only If: Shop_Items == On
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Name: Castle Town Malo Mart Magic Armor Text
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Group: 4
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Message Id: 5440
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- Name: Castle Town Malo Mart Magic Armor Sold Out Text
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- Only If: Shop_Items == On
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Name: Castle Town Malo Mart Magic Armor Sold Out Text
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Group: 4
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Message Id: 5451
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@@ -1,6 +1,9 @@
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#include "randomizer.hpp"
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#include <filesystem>
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int main() {
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std::filesystem::create_directories(RANDO_SAVE_PATH);
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randomizer::Randomizer rando{RANDO_SAVE_PATH};
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rando.Generate();
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@@ -310,6 +310,7 @@ namespace randomizer::logic::item_pool
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{
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std::list<std::string> smallKeys = {
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{"Gate Keys"},
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{"Gerudo Desert Bulblin Camp Key"},
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{"Forest Temple Small Key"},
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{"Goron Mines Small Key"},
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{"Lakebed Temple Small Key"},
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@@ -6,6 +6,7 @@
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int main()
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{
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std::filesystem::create_directories(RANDO_SAVE_PATH);
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for (const auto& entry : std::filesystem::recursive_directory_iterator(RANDO_LOGIC_TESTS_PATH))
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{
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if (entry.path().generic_string().ends_with("settings.yaml"))
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@@ -1501,6 +1501,14 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
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for (const auto& groupNode : flowPatches) {
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u8 groupNo = groupNode.first.as<u8>();
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for (const auto& flowNode : groupNode.second) {
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// Check to see if this patch is contingent on a specific setting
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if (flowNode["only if"]) {
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const auto& condition = flowNode["only if"].as<std::string>();
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// If the required condition isn't set, then skip this one
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if (!world->EvaluateSettingCondition(condition)) {
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continue;
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}
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}
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std::string name{};
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std::list<u16> indices{};
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if (flowNode["index"]) {
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@@ -1665,6 +1673,14 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
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// Text Overrides
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auto textOverrides = LOAD_EMBED_YAML(RANDO_DATA_PATH "text/text_overrides.yaml");
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for (const auto& overrideNode : textOverrides) {
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// Check to see if this override is contingent on a specific setting
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if (overrideNode["Only If"]) {
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const auto& condition = overrideNode["Only If"].as<std::string>();
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// If the required condition isn't set, then skip this one
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if (!world->EvaluateSettingCondition(condition)) {
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continue;
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}
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}
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const auto& name = overrideNode["Name"].as<std::string>();
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u8 group;
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u16 messageId;
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Reference in New Issue
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