Modified line width back to vanilla default

This commit is contained in:
MelonSpeedruns
2026-04-08 11:39:53 -04:00
parent 59975a6fa1
commit 10d0b014c6
+1 -1
View File
@@ -19,7 +19,7 @@ constexpr u16 kMapResolutionMultiplier = 4;
// Line widths are relative to the framebuffer size. Since we're rendering to a separate
// framebuffer, we have to scale them accordingly. The original game used about half of the
// EFB for the map rendering, so this is a reasonable approximation.
constexpr u8 kMapLineWidthMultiplier = 2;
constexpr u8 kMapLineWidthMultiplier = 1;
#endif
void dMpath_n::dTexObjAggregate_c::create() {