hook up item check overriding

This commit is contained in:
TakaRikka
2026-08-12 19:42:57 -07:00
parent 839d8fdb63
commit 11055282ff
8 changed files with 1772 additions and 24 deletions
+1
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@@ -86,6 +86,7 @@ set(RANDOMIZER_SOURCES
src/paths.cpp
src/session.cpp
src/hooks.cpp
src/item.cpp
src/ui/config_store.cpp
src/ui/rando_seed_generation.cpp
src/ui/rando_config.cpp
+34 -17
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@@ -5,6 +5,7 @@
#include "flags.h"
#include "stages.h"
#include "tools.h"
#include "item.hpp"
#include "item_ids.h"
#include <mods/svc/hook.hpp>
@@ -50,7 +51,13 @@ DEFINE_HOOK(&CheckFieldItemCreateHeap, dItemData_CheckFieldItemCreateHeap);
DEFINE_HOOK(&dEvt_control_c::talkEnd, dEvt_control_c__talkEnd);
DEFINE_HOOK(&dComIfG_play_c::getLayerNo_common_common, dComIfG_play_c__getLayerNo_common_common);
DEFINE_HOOK(&dComIfGs_onStageSwitch, onStageSwitch);
extern void getItemFunc(u8);
DEFINE_HOOK(&getItemFunc, dItem_getItemFunc);
extern int checkItemGet(u8 i_itemNo, int i_default);
DEFINE_HOOK(&checkItemGet, dItem_checkItemGet);
namespace randomizer::ui {
dialogSelectModeState g_dialogSelectModeState = SelectReady;
@@ -482,24 +489,16 @@ HookAction hookPreSaveInfoOnSwitch(ModContext*, void* args, void*, void*) {
return HOOK_CONTINUE;
}
// TODO: item service
/* HookAction hookPreExecItemGet(ModContext*, void* args, void*, void*) {
if (randomizer_IsActive()) {
const u8 item = mods::arg<u8>(args, 0);
item_funcs::exec_item_get(item);
dusk::mods::item_granted(item, mods::arg<u32>(args, 1), mods::arg<fopAc_ac_c*>(args, 2));
return HOOK_SKIP_ORIGINAL;
}
return HOOK_CONTINUE;
} */
HookAction hookPreGetItemFunc(ModContext*, void* args, void*, void*) {
const u8 item = mods::arg<u8>(args, 0);
item::exec_item_get(item);
return HOOK_SKIP_ORIGINAL;
}
/* HookAction hookPreCheckItemGet(ModContext*, void* args, void* retval, void*) {
if (randomizer_IsActive()) {
*static_cast<int*>(retval) = item_funcs::check_item_get(mods::arg<u8>(args, 0), mods::arg<int>(args, 1));
return HOOK_SKIP_ORIGINAL;
}
return HOOK_CONTINUE;
} */
HookAction hookPreCheckItemGet(ModContext*, void* args, void* retval, void*) {
*static_cast<int*>(retval) = item::check_item_get(mods::arg<u8>(args, 0), mods::arg<int>(args, 1));
return HOOK_SKIP_ORIGINAL;
}
HookAction hookPreSetNextStage(ModContext*, void* args, void*, void*) {
randomizer_checkAndOverrideEntranceData(
@@ -1161,6 +1160,19 @@ HookAction hookPreGetLayerNo(ModContext*, void* args, void* retval, void*) {
return HOOK_CONTINUE;
}
HookAction hookPreOnStageSwitch(ModContext*, void* args, void* retval, void*) {
const int i_stageNo = mods::arg<int>(args, 0);
const int i_no = mods::arg<int>(args, 1);
// Avoid trying to get the save table if stag info is NULL
if (dComIfGp_getStageStagInfo() == NULL) {
dComIfGs_onSaveSwitch(i_stageNo, i_no);
return HOOK_SKIP_ORIGINAL;
}
return HOOK_CONTINUE;
}
}
ModResult initialize() {
@@ -1211,6 +1223,11 @@ ModResult initialize() {
ADD_HOOK_PRE(dComIfG_play_c__getLayerNo_common_common, hookPreGetLayerNo);
ADD_HOOK_PRE(dItem_getItemFunc, hookPreGetItemFunc);
ADD_HOOK_PRE(dItem_checkItemGet, hookPreCheckItemGet);
ADD_HOOK_PRE(onStageSwitch, hookPreOnStageSwitch);
return MOD_OK;
}
}
File diff suppressed because it is too large Load Diff
+11
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@@ -0,0 +1,11 @@
#pragma once
#include <dolphin/types.h>
namespace randomizer::item {
void exec_item_get(u8 item_no);
int check_item_get(u8 item_no, int param);
void apply_item_data_tables();
void restore_item_data_tables();
} // namespace randomizer::item
+5 -1
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@@ -1,9 +1,10 @@
#include "mods/service.hpp"
#include "mods/svc/log.h"
#include "hooks.hpp"
#include "item.hpp"
#include "session.hpp"
#include "ui/ui.hpp"
#include "hooks.hpp"
DEFINE_MOD();
IMPORT_SERVICE(HostService, svc_host);
@@ -14,6 +15,7 @@ IMPORT_SERVICE(ResourceService, svc_res);
IMPORT_SERVICE(ConfigService, svc_config);
IMPORT_SERVICE(SaveService, svc_save);
IMPORT_SERVICE(StageService, svc_stage);
IMPORT_SERVICE(ItemService, svc_item);
extern "C" {
@@ -28,6 +30,7 @@ MOD_EXPORT ModResult mod_initialize(ModError* error) {
svc_config,
svc_save,
svc_stage,
svc_item,
});
if (result != MOD_OK) {
return mods::set_error(error, result, "failed to initialize session");
@@ -54,6 +57,7 @@ MOD_EXPORT ModResult mod_update(ModError*) {
MOD_EXPORT ModResult mod_shutdown(ModError*) {
svc_log->info(mod_ctx, "randomizer unloaded");
randomizer::item::restore_item_data_tables();
return MOD_OK;
}
}
+118 -5
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@@ -7,6 +7,8 @@
#include "item_ids.h"
#include "tools.h"
#include "stages.h"
#include "item.hpp"
#include "verify_item_functions.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
@@ -21,7 +23,118 @@ ModResult initialize(const ServiceManager& services) {
return MOD_OK;
}
ItemCheckHandle s_check_resolver{};
ItemGiveHandle s_check_observer{};
struct DerivedKey {
int stage_id;
u16 key;
};
std::optional<DerivedKey> parse_derived(const char* name, std::string_view prefix) {
if (std::strncmp(name, prefix.data(), prefix.size()) != 0) {
return std::nullopt;
}
const char* stage_begin = name + prefix.size();
const char* stage_end = std::strchr(stage_begin, ':');
if (stage_end == nullptr) {
return std::nullopt;
}
const std::string stage{stage_begin, stage_end};
const int stage_id = getStageID(stage.c_str());
if (stage_id < 0) {
return std::nullopt;
}
const int n = std::atoi(stage_end + 1);
return DerivedKey{stage_id, static_cast<u16>((stage_id << 8) | (n & 0xFF))};
}
template <typename Map>
bool lookup_override(const Map& map, u16 key, uint8_t* out_item, bool progressive) {
const auto it = map.find(key);
if (it == map.end()) {
return false;
}
*out_item = progressive ? static_cast<uint8_t>(verifyProgressiveItem(it->second)) : it->second;
return true;
}
bool resolve_check(ModContext*, const ItemCheckInfo* info, uint8_t* out_item, void*) {
auto& ctx = randomizer_GetContext();
if (auto it = ctx.mItemLocations.find(info->name); it != ctx.mItemLocations.end()) {
*out_item = static_cast<uint8_t>(it->second.itemId);
return true;
}
if (auto key = parse_derived(info->name, "chest:")) {
return lookup_override(ctx.mTreasureChestOverrides, key->key, out_item, false);
}
if (auto key = parse_derived(info->name, "freestanding:")) {
if (key->stage_id == Ook) {
if (auto it = ctx.mItemLocations.find("Forest Temple Gale Boomerang");
it != ctx.mItemLocations.end()) {
*out_item = static_cast<uint8_t>(verifyProgressiveItem(it->second.itemId));
return true;
}
return false;
}
return lookup_override(ctx.mFreestandingItemOverrides, key->key, out_item, true);
}
if (auto key = parse_derived(info->name, "poe:")) {
return lookup_override(ctx.mPoeOverrides, key->key, out_item, false);
}
if (auto key = parse_derived(info->name, "shop:")) {
return lookup_override(ctx.mShopOverrides, key->key, out_item, true);
}
if (auto key = parse_derived(info->name, "sky:")) {
return lookup_override(ctx.mSkyCharacterOverrides, key->key, out_item, true);
}
if (std::strncmp(info->name, "bug:", 4) == 0) {
const u8 insect = static_cast<u8>(std::atoi(info->name + 4));
if (auto it = ctx.mBugRewardOverrides.find(insect); it != ctx.mBugRewardOverrides.end()) {
*out_item = static_cast<uint8_t>(verifyProgressiveItem(it->second));
return true;
}
return false;
}
return false;
}
void observe_give(ModContext*, const ItemGiveInfo* info, void*) {
if (info->check_name == nullptr) {
return;
}
auto& ctx = randomizer_GetContext();
if (ctx.mItemLocations.contains(info->check_name)) {
randomizer_setTempFlagForLocation(info->check_name);
}
if (std::strcmp(info->check_name, "Arbiters Grounds Dungeon Reward") == 0) {
dComIfGs_onItem(0x9E, -1);
} else if (auto key = parse_derived(info->check_name, "freestanding:");
key && key->stage_id == Ook)
{
dComIfGs_onItem(0x9D, -1);
randomizer_setTempFlagForLocation("Forest Temple Gale Boomerang");
}
}
void activateSeed() {
auto& ctx = randomizer_GetContext();
item::apply_item_data_tables();
svc_mng.item->set_check_resolver(mod_ctx, nullptr, resolve_check, nullptr, &s_check_resolver);
svc_mng.item->observe_gives(mod_ctx, observe_give, nullptr, &s_check_observer);
}
void setupRandomizerFile() {
activateSeed();
// Setup file based on randomizer data
auto& randoData = randomizer_GetContext();
randoData.mCreatingSave = true;
@@ -46,22 +159,22 @@ void setupRandomizerFile() {
{
dComIfGs_onDarkClearLV(0);
dComIfGs_setLightDropNum(0, 0x10);
execItemGet(dItemNo_Randomizer_DROP_CONTAINER_e);
execItemGet(dItemNo_Randomizer_WEAR_KOKIRI_e);
item::exec_item_get(dItemNo_Randomizer_DROP_CONTAINER_e);
item::exec_item_get(dItemNo_Randomizer_WEAR_KOKIRI_e);
}
if (dComIfGs_isEventBit(CLEARED_ELDIN_TWILIGHT))
{
dComIfGs_onDarkClearLV(1);
dComIfGs_setLightDropNum(1, 0x10);
execItemGet(dItemNo_Randomizer_DROP_CONTAINER02_e);
item::exec_item_get(dItemNo_Randomizer_DROP_CONTAINER02_e);
}
if (dComIfGs_isEventBit(CLEARED_LANAYRU_TWILIGHT))
{
dComIfGs_onDarkClearLV(2);
dComIfGs_setLightDropNum(2, 0x10);
execItemGet(dItemNo_Randomizer_DROP_CONTAINER03_e);
item::exec_item_get(dItemNo_Randomizer_DROP_CONTAINER03_e);
}
if (randoData.mSettings[RandomizerContext::SKIP_MINOR_CUTSCENES] == RandomizerContext::ON)
@@ -90,7 +203,7 @@ void setupRandomizerFile() {
// Set starting inventory
for (const auto& itemId: randoData.mStartingInventory) {
execItemGet(itemId);
item::exec_item_get(itemId);
}
g_randomizerState = RandomizerState();
+2
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@@ -8,6 +8,7 @@
#include "mods/svc/resource.h"
#include "mods/svc/save.h"
#include "mods/svc/stage.h"
#include "mods/svc/item.h"
namespace randomizer::session {
struct ServiceManager {
@@ -20,6 +21,7 @@ struct ServiceManager {
const ConfigService* config;
const SaveService* save;
const StageService* stage;
const ItemService* item;
};
extern ServiceManager svc_mng;
+4 -1
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@@ -269,7 +269,10 @@ static void (*item_func_ptr[256])() = {
item_func_noentry,
};
inline void getItemFunc(u8 i_itemNo) {
#if !TARGET_PC
inline
#endif
void getItemFunc(u8 i_itemNo) {
dComIfGs_onItemFirstBit(i_itemNo);
item_func_ptr[i_itemNo]();
}