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https://github.com/TwilitRealm/dusklight
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fix include
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@@ -12,6 +12,8 @@
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#include "gx/GXEnum.h"
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#include "m_Do/m_Do_dvd_thread.h"
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#include <list>
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namespace dusk::cosmetics {
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ResTIMG* find_tex_header_in_tex_1_section(J3DTextureBlock* tex1Ptr, const char* textureName) {
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if (tex1Ptr == nullptr) {
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