Unhackify mDoLib_project

This commit is contained in:
Luke Street
2026-04-18 12:46:44 -06:00
parent 2ec6f65572
commit 1c8bb1206e
33 changed files with 0 additions and 294 deletions
-4
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@@ -43,10 +43,6 @@ struct mDoLib_clipper {
};
void mDoLib_project(Vec* src, Vec* dst);
#if TARGET_PC
void mDoLib_project(Vec* src, Vec* dst, JGeometry::TBox2<f32> viewport);
#endif
u32 mDoLib_setResTimgObj(ResTIMG const* res, TGXTexObj* o_texObj, u32 tlut_name,
GXTlutObj* o_tlutObj);
void mDoLib_pos2camera(Vec* src, Vec* dst);
-5
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@@ -180,12 +180,7 @@ void daAlink_c::preKandelaarDraw() {
mat_p->setTevColor(2, &color);
cXyz proj;
#if TARGET_PC
mDoLib_project(&mKandelaarFlamePos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&mKandelaarFlamePos, &proj);
#endif
camera_process_class* camera_p = dComIfGp_getCamera(0);
f32 trimHeight;
-4
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@@ -318,11 +318,7 @@ void daBalloon2D_c::addScoreCount(cXyz* param_1, u32 param_2, u8 param_3) {
field_0x5f8[current].field_0xf = field_0x5f8[prev].field_0xf;
}
cXyz acStack_2c;
#if TARGET_PC
mDoLib_project(param_1, &acStack_2c, { 0, 0, FB_WIDTH, FB_HEIGHT });
#else
mDoLib_project(param_1, &acStack_2c);
#endif
field_0x5f8[0].field_0x0.set(acStack_2c);
field_0x5f8[0].field_0xc = param_2;
field_0x5f8[0].field_0xe = 60;
-6
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@@ -337,13 +337,7 @@ void daBoomerang_sight_c::setSight(const cXyz* i_pos, int i_no) {
}
Vec proj;
#if TARGET_PC
mDoLib_project(&m_pos[i_no], &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&m_pos[i_no], &proj);
#endif
m_proj_posX[i_no] = proj.x;
m_proj_posY[i_no] = proj.y;
}
-5
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@@ -1658,12 +1658,7 @@ int daDemo00_c::draw() {
MTXCopy(mModel.field_0x5d4->getAnmMtx(0), mDoMtx_stack_c::get());
spb0.set(0.0f, 0.0f, 0.0f);
mDoMtx_stack_c::multVec(&spb0, &sp98);
#if TARGET_PC
mDoLib_project(&sp98, &spa4, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&sp98, &spa4);
#endif
if (spa4.x >= -700.0f && spa4.x < 1600.0f && spa4.y >= -200.0f && spa4.y < 600.0f) {
if (mModel.mID.field_0x18 == 0 || mModel.mID.field_0x18 == 1) {
-6
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@@ -429,13 +429,7 @@ void daE_FK_c::DamageAction() {
bool daE_FK_c::checkViewArea() {
Vec proj;
#if TARGET_PC
mDoLib_project(&current.pos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&current.pos, &proj);
#endif
return (proj.x >= 0.0f && proj.x <= FB_WIDTH) && (proj.y >= 0.0f && proj.y <= FB_HEIGHT);
}
-6
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@@ -463,13 +463,7 @@ static void damage_check(e_fs_class* i_this) {
static bool checkViewArea(cXyz* i_pos) {
Vec proj;
#if TARGET_PC
mDoLib_project(i_pos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(i_pos, &proj);
#endif
bool ret = false;
if (proj.x >= 0.0f && proj.x <= FB_WIDTH && proj.y >= 0.0f && proj.y <= FB_HEIGHT) {
ret = true;
-6
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@@ -1362,13 +1362,7 @@ void daE_SM_c::E_SM_C_Hook() {
bool daE_SM_c::CheckViewArea() {
Vec vec;
#if TARGET_PC
mDoLib_project(&current.pos, &vec, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&current.pos, &vec);
#endif
bool rv = false;
if (vec.x >= 0.0f && vec.x <= FB_WIDTH && vec.y >= 0.0f && vec.y <= FB_HEIGHT) {
-5
View File
@@ -2694,12 +2694,7 @@ BOOL daNpcT_chkActorInScreen(fopAc_ac_c* i_ActorP, f32 param_1, f32 param_2, f32
}
for (int i = 0; i < 8; i++) {
#if TARGET_PC
mDoLib_project(&pos_array[i], &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&pos_array[i], &proj);
#endif
if (0.0f < proj.x && proj.x < FB_WIDTH && 0.0f < proj.y && proj.y < FB_HEIGHT) {
continue;
}
-6
View File
@@ -499,13 +499,7 @@ void daObjARI_c::Z_BufferChk() {
cXyz vec2, vec1;
vec1 = current.pos;
vec1.y += 20.0f;
#if TARGET_PC
mDoLib_project(&vec1, &vec2, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&vec1, &vec2);
#endif
f32 trim_height;
camera_process_class* camera = dComIfGp_getCamera(0);
if (camera != NULL) {
-6
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@@ -285,13 +285,7 @@ bool Hahen_c::CheckCull() {
bool Hahen_c::checkViewArea() {
Vec proj;
#if TARGET_PC
mDoLib_project(&pos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&pos, &proj);
#endif
return (proj.x >= -50.0f && proj.x <= 658.0f) && (proj.y >= -50.0f && proj.y <= 498.0f);
}
-6
View File
@@ -289,13 +289,7 @@ void daObjCHO_c::Z_BufferChk() {
cXyz vec2, vec1;
vec1 = current.pos;
vec1.y += 20.0f;
#if TARGET_PC
mDoLib_project(&vec1, &vec2, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&vec1, &vec2);
#endif
f32 trim_height;
camera_process_class* camera = dComIfGp_getCamera(0);
if (camera != NULL) {
-6
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@@ -224,13 +224,7 @@ void daObjCRVFENCE_c::NormalAction() {
bool daObjCRVFENCE_c::checkViewArea(cXyz* param_1) {
Vec sp24;
#if TARGET_PC
mDoLib_project(param_1, &sp24, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(param_1, &sp24);
#endif
bool rv = false;
bool bVar1 = false;
-6
View File
@@ -137,13 +137,7 @@ void daObjCRVHAHEN_c::CheckCull() {
bool daObjCRVHAHEN_c::checkViewArea(cXyz* i_this) {
Vec proj;
#if TARGET_PC
mDoLib_project(i_this, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(i_this, &proj);
#endif
bool ret = false;
if (proj.x >= 0.0f && proj.x <= FB_WIDTH && proj.y >= 0.0f && proj.y <= FB_HEIGHT) {
-6
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@@ -267,13 +267,7 @@ void daObjDAN_c::Z_BufferChk() {
cXyz vec2, vec1;
vec1 = current.pos;
vec1.y += 20.0f;
#if TARGET_PC
mDoLib_project(&vec1, &vec2, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&vec1, &vec2);
#endif
f32 trim_height;
camera_process_class* camera = dComIfGp_getCamera(0);
if (camera != NULL) {
-6
View File
@@ -201,13 +201,7 @@ void daObjGOMIKABE_c::CheckCull() {
bool daObjGOMIKABE_c::checkViewArea(cXyz param_1) {
Vec local_24;
#if TARGET_PC
mDoLib_project(&param_1, &local_24, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&param_1, &local_24);
#endif
bool rv = false;
if (local_24.x >= 0.0f && local_24.x <= FB_WIDTH && local_24.y >= 0.0f && local_24.y <= FB_HEIGHT) {
rv = true;
-6
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@@ -214,13 +214,7 @@ void daObjHHASHI_c::CheckCull() {
bool daObjHHASHI_c::checkViewArea(int param_1) {
Vec local_20;
#if TARGET_PC
mDoLib_project(&field_0x5b0[param_1], &local_20, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&field_0x5b0[param_1], &local_20);
#endif
bool rv = false;
if (local_20.x >= 0.0f && local_20.x <= FB_WIDTH && local_20.y >= 0.0f && local_20.y <= FB_HEIGHT) {
rv = true;
-6
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@@ -517,13 +517,7 @@ void daObjKAM_c::Z_BufferChk() {
cXyz currentOffset;
currentOffset = current.pos;
currentOffset.y += 20.0f;
#if TARGET_PC
mDoLib_project(&currentOffset, &currentProj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&currentOffset, &currentProj);
#endif
camera_process_class* camera = dComIfGp_getCamera(0);
f32 cameraHeight;
if (camera != NULL) {
-6
View File
@@ -611,13 +611,7 @@ void daObjKAT_c::Z_BufferChk() {
cXyz curWithOff;
curWithOff = current.pos;
curWithOff.y += 20.0f;
#if TARGET_PC
mDoLib_project(&curWithOff, &projected, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&curWithOff, &projected);
#endif
camera_process_class* camera = dComIfGp_getCamera(0);
f32 unkFloat1;
if (camera != NULL) {
-6
View File
@@ -528,13 +528,7 @@ void daObjKUW_c::Z_BufferChk() {
cStack_68 = current.pos;
cStack_68.y += 20.0f;
#if TARGET_PC
mDoLib_project(&cStack_68, &local_5c, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&cStack_68, &local_5c);
#endif
camera_process_class* cc = dComIfGp_getCamera(0);
f32 trimHeight;
if (cc != NULL) {
-6
View File
@@ -593,13 +593,7 @@ void daObjTEN_c::Z_BufferChk() {
cXyz cStack_68;
cStack_68 = current.pos;
cStack_68.y += 20.0f;
#if TARGET_PC
mDoLib_project(&cStack_68, &local_5c, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&cStack_68, &local_5c);
#endif
camera_process_class* camera = dComIfGp_getCamera(0);
f32 trimHeight;
if (camera != NULL) {
-6
View File
@@ -504,13 +504,7 @@ void daObjTOMBO_c::Z_BufferChk() {
cXyz cStack_68;
cStack_68 = current.pos;
cStack_68.y += 20.0f;
#if TARGET_PC
mDoLib_project(&cStack_68, &local_5c, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&cStack_68, &local_5c);
#endif
camera_process_class* pCamera = dComIfGp_getCamera(0);
f32 trimHeight;
if (pCamera != NULL) {
-5
View File
@@ -38,12 +38,7 @@ BOOL daZraFreeze_c::chkActorInScreen() {
mDoMtx_stack_c::transM(0.0f, 0.0f, 0.0f);
PSMTXMultVecArray(mDoMtx_stack_c::get(), vec, vec, 8);
for (int i = 0; i < 8; i++) {
#if TARGET_PC
mDoLib_project(&vec[i], &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&vec[i], &proj);
#endif
if (0.0f < proj.x && proj.x < FB_WIDTH && 0.0f < proj.y && proj.y < FB_HEIGHT) {
continue;
}
-6
View File
@@ -421,13 +421,7 @@ void daPy_sightPacket_c::draw() {
void daPy_sightPacket_c::setSight() {
Vec proj;
#if TARGET_PC
mDoLib_project(&mPos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&mPos, &proj);
#endif
mDoMtx_stack_c::transS(proj.x, proj.y, proj.z);
mDoMtx_stack_c::scaleM(32.0f, 32.0f, 32.0f);
mDoMtx_copy(mDoMtx_stack_c::get(), mProjMtx);
-4
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@@ -82,11 +82,7 @@ void dInsect_c::CalcZBuffer(f32 param_0) {
pos = current.pos;
pos.y += 20.0f;
#if TARGET_PC
mDoLib_project(&pos, &pos_projected, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&pos, &pos_projected);
#endif
if (dComIfGp_getCamera(0)) {
camera_trim_height = dComIfGp_getCamera(0)->mCamera.mTrimHeight;
-4
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@@ -11004,11 +11004,7 @@ void dKy_depth_dist_set(void* process_p) {
f32 var_f31 = sp24.abs(camera_p->view.lookat.eye);
if (var_f31 < 2000.0f && var_f31 < kankyo->field_0x1268) {
#if TARGET_PC
mDoLib_project(&actor_p->eyePos, &sp30, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&actor_p->eyePos, &sp30);
#endif
if ((sp30.x >= 0.0f && sp30.x < FB_WIDTH) && (sp30.y >= 0.0f &&
#if DEBUG
-5
View File
@@ -915,12 +915,7 @@ void dKydb_dungeonlight_draw() {
rot.y = 0;
dDbVw_drawCubeXlu(player->current.pos, size, rot, color);
#if TARGET_PC
mDoLib_project(&g_env_light.dungeonlight[i].mPosition, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&g_env_light.dungeonlight[i].mPosition, &proj);
#endif
if (proj.x > 30.0f) {
proj.x -= 30.0f;
}
-43
View File
@@ -116,12 +116,7 @@ void dKyr_lenzflare_move() {
cXyz vect;
cXyz proj;
cXyz center;
#if TARGET_PC
mDoLib_project(lenz_packet->mPositions, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(lenz_packet->mPositions, &proj);
#endif
center.x = FB_WIDTH / 2;
center.y = FB_HEIGHT / 2;
@@ -221,12 +216,7 @@ void dKyr_sun_move() {
}
cXyz proj;
#if TARGET_PC
mDoLib_project(sun_packet->mPos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(sun_packet->mPos, &proj);
#endif
for (int i = 0; i < 5; i++) {
cXyz chkpnt = proj;
@@ -4127,11 +4117,7 @@ void dKyr_drawStar(Mtx drawMtx, u8** tex) {
}
}
#if TARGET_PC
mDoLib_project(&moon_pos, &moon_proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&moon_pos, &moon_proj);
#endif
// Dusk optimization: we use vertex color rather than GX_TEVREG0 to set star color.
// This allows us to merge all the stars into a single draw.
@@ -4280,11 +4266,7 @@ void dKyr_drawStar(Mtx drawMtx, u8** tex) {
sp68.y = spBC.y + star_pos.y;
sp68.z = spBC.z + star_pos.z;
#if TARGET_PC
mDoLib_project(&sp68, &star_proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&sp68, &star_proj);
#endif
moon_proj.z = 0.0f;
star_proj.z = 0.0f;
@@ -4699,11 +4681,7 @@ void drawVrkumo(Mtx drawMtx, GXColor& color, u8** tex) {
}
if (g_env_light.daytime > 105.0f && g_env_light.daytime < 240.0f && !dComIfGp_event_runCheck() && sun_packet != NULL && sun_packet->mSunAlpha > 0.0f) {
#if TARGET_PC
mDoLib_project(&sun_packet->mPos[0], &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&sun_packet->mPos[0], &proj);
#endif
if (proj.x > 0.0f && proj.x < FB_WIDTH && proj.y > spC4 && proj.y < (458.0f - spC4)) {
pass = 0;
}
@@ -4968,12 +4946,7 @@ void drawVrkumo(Mtx drawMtx, GXColor& color, u8** tex) {
x = 100.0f;
y = 100.0f;
z = 100.0f;
#if TARGET_PC
mDoLib_project(&spF0, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&spF0, &proj);
#endif
if (proj.x > -x && proj.x < (FB_WIDTH + x) && proj.y > -y && proj.y < (458.0f + z)) {
break;
@@ -5023,12 +4996,7 @@ void drawVrkumo(Mtx drawMtx, GXColor& color, u8** tex) {
x = 100.0f;
y = 100.0f;
z = 100.0f;
#if TARGET_PC
mDoLib_project(&spE4, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&spE4, &proj);
#endif
if (proj.x > -x && proj.x < (FB_WIDTH + x) && proj.y > -y && proj.y < (458.0f + z)) {
break;
@@ -6068,13 +6036,7 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
sp34.x = 80.0f;
sp34.y = 80.0f;
sp34.z = 80.0f;
#if TARGET_PC
mDoLib_project(&sp7C, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&sp7C, &proj);
#endif
if (!(proj.x > -sp34.x) || !(proj.x < (FB_WIDTH + sp34.x)) ||
!(proj.y > -sp34.y) || !(proj.y < (458.0f + sp34.z)))
{
@@ -6299,12 +6261,7 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
sp44.y = 80.0f;
sp44.z = 80.0f;
#if TARGET_PC
mDoLib_project(&spA4, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&spA4, &proj);
#endif
if (!(proj.x > -sp44.x) || !(proj.x < (FB_WIDTH + sp44.x)) ||
!(proj.y > -sp44.y) || !(proj.y < (458.0f + sp44.z)))
{
-12
View File
@@ -1468,24 +1468,12 @@ void dMsgObject_c::fukiPosCalc(bool param_1) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz local_3c;
cXyz cStack_48;
#if TARGET_PC
mDoLib_project(&player->eyePos, &cStack_48, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&player->eyePos, &cStack_48);
#endif
f32 temp;
if ((field_0x100->pos == cXyz(0.0f, 0.0f, 0.0f))) {
temp = cStack_48.y;
} else {
#if TARGET_PC
mDoLib_project(&field_0x100->pos, &local_3c, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&field_0x100->pos, &local_3c);
#endif
if (local_3c.x >= 0.0f && local_3c.x <= FB_WIDTH && local_3c.y >= 0.0f &&
local_3c.y <= FB_HEIGHT)
{
-11
View File
@@ -557,22 +557,11 @@ void dMsgScrnItem_c::fukiPosCalc(u8 param_1) {
cXyz local_70;
cXyz cStack_7c;
f32 f3;
#if TARGET_PC
mDoLib_project(&player->eyePos, &cStack_7c, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&player->eyePos, &cStack_7c);
#endif
if (iVar6->pos == cXyz(0.0f, 0.0f, 0.0f)) {
f3 = cStack_7c.y;
} else {
#if TARGET_PC
mDoLib_project(&iVar6->pos, &local_70, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&iVar6->pos, &local_70);
#endif
if (local_70.x >= 0.0f && local_70.x <= FB_WIDTH && local_70.y >= 0.0f &&
local_70.y <= FB_HEIGHT)
{
-11
View File
@@ -441,22 +441,11 @@ void dMsgScrnTalk_c::fukiPosCalc(u8 param_1) {
cXyz local_70;
cXyz cStack_7c;
f32 f3y;
#if TARGET_PC
mDoLib_project(&player->eyePos, &cStack_7c, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&player->eyePos, &cStack_7c);
#endif
if (msgActor->pos == cXyz(0.0f, 0.0f, 0.0f)) {
f3y = cStack_7c.y;
} else {
#if TARGET_PC
mDoLib_project(&msgActor->pos, &local_70, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&msgActor->pos, &local_70);
#endif
if (local_70.x >= 0.0f && local_70.x <= FB_WIDTH_BASE && local_70.y >= 0.0f &&
local_70.y <= FB_HEIGHT_BASE)
{
-4
View File
@@ -855,11 +855,7 @@ int dShopSystem_c::seq_wait(fopAc_ac_c* param_0, dMsgFlow_c* param_1) {
}
inline void pos3Dto2D(Vec* a, Vec* b) {
#if TARGET_PC
mDoLib_project(a, b, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(a, b);
#endif
}
int dShopSystem_c::seq_start(fopAc_ac_c* actor, dMsgFlow_c* i_flow) {
-64
View File
@@ -111,70 +111,6 @@ void mDoLib_project(Vec* src, Vec* dst) {
dst->y = ((0.5f + (multVec.y * (-calcFloat))) * ySize) + yOffset;
}
#if TARGET_PC
void mDoLib_project(Vec* src, Vec* dst, JGeometry::TBox2<f32> viewport) {
if (dComIfGd_getView() == NULL) {
dst->x = 0.0f;
dst->y = 0.0f;
dst->z = 0.0f;
return;
}
{ int unused; }
Vec multVec;
cMtx_multVec(*dComIfGd_getProjViewMtx(), src, &multVec);
f32 calcFloat = (src->x * (*dComIfGd_getProjViewMtx())[3][0]) +
(src->y * (*dComIfGd_getProjViewMtx())[3][1]) +
(src->z * (*dComIfGd_getProjViewMtx())[3][2]) +
(*dComIfGd_getProjViewMtx())[3][3];
if (multVec.z >= 0.0f) {
multVec.z = 0.0f;
}
if (calcFloat <= 0.0f) {
if (calcFloat == 0.0f) {
dst->z = multVec.z * 500000.0f;
} else {
dst->z = multVec.z * (0.5f / calcFloat);
}
calcFloat = 500000.0f;
} else {
calcFloat = 0.5f / calcFloat;
dst->z = multVec.z * calcFloat;
}
f32 xOffset;
f32 yOffset;
f32 xSize;
f32 ySize;
if (viewport.i.x != 0.0f) {
xOffset = (0.5f * ((2.0f * viewport.i.x) + viewport.f.x)) - (int)(FB_WIDTH / 2);
xSize = FB_WIDTH;
} else {
#if TARGET_PC
xOffset = mDoGph_gInf_c::getSafeMinXF();
xSize = viewport.f.x * mDoGph_gInf_c::hudAspectScaleUp;
#else
xOffset = viewport.i.x;
xSize = viewport.f.x;
#endif
}
if (viewport.i.y != 0.0f) {
yOffset = (0.5f * ((2.0f * viewport.i.y) + viewport.f.y)) - (int)(FB_HEIGHT / 2);
ySize = FB_HEIGHT;
} else {
yOffset = viewport.i.y;
ySize = viewport.f.y;
}
dst->x = ((0.5f + (multVec.x * calcFloat)) * xSize) + xOffset;
dst->y = ((0.5f + (multVec.y * (-calcFloat))) * ySize) + yOffset;
}
#endif
void mDoLib_pos2camera(Vec* src, Vec* dst) {
if (dComIfGd_getView() == NULL) {
dst->x = 0.0f;