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Moved check behind HYRULE_FIELD_SPEEDHACK define
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+7
-1
@@ -539,10 +539,16 @@ void renderingAmap_c::rendering(dDrawPath_c::poly_class const* i_poly) {
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}
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}
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/* Enabling the following definition will modify the following function to
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* make the map look worse for extra speed in the emulator, especially in large
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* areas such as hyrule field.
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*/
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#define HYRULE_FIELD_SPEEDHACK
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bool renderingAmap_c::isDrawOutSideTrim() {
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bool rt = false;
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#if TARGET_PC
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#ifdef HYRULE_FIELD_SPEEDHACK
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return 0;
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#endif
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