fix boss arena music

This commit is contained in:
gymnast86
2026-05-05 03:47:42 -07:00
parent 255a55d4c8
commit 23567fba42
+10 -7
View File
@@ -1230,7 +1230,8 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
bgm_id = Z2BGM_DUNGEON_FOREST;
bgm_wave1 = 0xa;
/* dSv_event_flag_c::M_022 - Forest Temple - Forest Temple clear (Midna creates warp hole) */
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55])) {
// In rando, check for boss defeated instead
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
bgm_id = 0x200005b;
} else {
bgm_wave1 = 0xc;
@@ -1290,11 +1291,13 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
break;
case Z2SCENE_LAKEBED_TEMPLE_BOSS:
se_wave1 = 9;
if (dComIfGs_isStageSwitch(4, 0xe)) {
// In rando, check for boss defeated instead
if (dComIfGs_isStageSwitch(4, 0xe) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
bgm_id = Z2BGM_DUNGEON_LV3;
bgm_wave1 = 0x15;
/* dSv_event_flag_c::M_045 - Lakebed Temple - Lakebed Temple clear */
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[78])) {
// In rando, check for boss defeated instead
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[78]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
bgm_id = 0x200005b;
} else {
bgm_wave1 = 0x1e;
@@ -1324,11 +1327,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
break;
case Z2SCENE_ARBITERS_GROUNDS_BOSS:
se_wave1 = 0xd;
if (dComIfGs_isStageSwitch(0xa, 0xa)) {
if (dComIfGs_isStageSwitch(0xa, 0xa) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
bgm_id = Z2BGM_DUNGEON_LV4;
bgm_wave1 = 0x1a;
/* dSv_event_flag_c::F_0265 - Arbiter's Grounds - Arbiter's Grounds clear */
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[265])) {
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[265]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
bgm_id = 0x200005b;
} else {
bgm_wave1 = 0x4c;
@@ -1389,11 +1392,11 @@ void Z2SceneMgr::setSceneName(char* spot, s32 room, s32 layer) {
break;
case Z2SCENE_TEMPLE_OF_TIME_BOSS:
se_wave1 = 0x15;
if (dComIfGs_isStageSwitch(7, 0x18)) {
if (dComIfGs_isStageSwitch(7, 0x18) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
bgm_id = Z2BGM_DUNGEON_LV6;
bgm_wave1 = 0x26;
/* dSv_event_flag_c::F_0267 - Temple of Time - Temple of Time clear */
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[267])) {
} else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[267]) IF_DUSK(&& (!randomizer_IsActive() || dComIfGs_isStageBossEnemy()))) {
bgm_id = 0x200005b;
} else {
bgm_wave1 = 0x4e;