Add holdToMash for spinner activators

This commit is contained in:
baxlek
2026-09-03 08:57:23 -05:00
committed by GitHub
parent 7323ca3a6f
commit 27fa9980ea
+2 -1
View File
@@ -753,8 +753,9 @@ int daSpinner_c::execute() {
} else {
current.pos = field_0xaa4;
IF_DUSK(const bool holdToMash = DUSK_IF_ELSE(dusk::getSettings().game.holdToMash, false);)
if (mSpinnerTag != TAG_END) {
if (!dComIfGp_event_runCheck() && mTrigJump) {
if (!dComIfGp_event_runCheck() && (holdToMash ? mDoCPd_c::getHoldA(PAD_1) : mTrigJump)) {
field_0xa82 += 0x200;
if (field_0xa82 > 5000) {
field_0xa82 = 5000;