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https://github.com/TwilitRealm/dusklight
synced 2026-07-11 21:21:57 -04:00
Small Speedrun Mode Cleanups (#2179)
* Deduplicate Speedrun Overrides Avoids issues where only one is updated + makes sense organizationally * Move restore_from_speedrun_mode I think it makes more sense to have this in the same place the overrides are set * Camelcase nit --------- Co-authored-by: Irastris <irastris15@gmail.com>
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@@ -37,5 +37,6 @@ struct SpeedrunInfo {
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extern SpeedrunInfo m_speedrunInfo;
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void resetForSpeedrunMode();
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void restoreFromSpeedrunMode();
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} // namespace dusk
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@@ -1,5 +1,6 @@
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#include "dusk/speedrun.h"
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#include "dusk/settings.h"
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#include "dusk/config.hpp"
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#include "m_Do/m_Do_main.h"
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#include <aurora/aurora.h>
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@@ -43,4 +44,15 @@ void resetForSpeedrunMode() {
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getSettings().game.debugFlyCam.setSpeedrunValue(false);
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}
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static void clearSpeedrunOverrides() {
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config::EnumerateRegistered([](config::ConfigVarBase& cvar) {
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cvar.clearSpeedrunOverride();
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});
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}
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void restoreFromSpeedrunMode() {
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clearSpeedrunOverrides();
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aurora_set_pause_on_focus_lost(getSettings().game.pauseOnFocusLost.getValue());
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}
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} // namespace dusk
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@@ -15,6 +15,7 @@
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#include "dusk/io.hpp"
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#include "dusk/livesplit.h"
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#include "dusk/discord_presence.hpp"
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#include "dusk/speedrun.h"
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#include "graphics_tuner.hpp"
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#include "m_Do/m_Do_main.h"
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#include "menu_bar.hpp"
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@@ -218,52 +219,6 @@ AuroraBackend configured_backend() {
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return configuredBackend;
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}
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void reset_for_speedrun_mode() {
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mDoMain::developmentMode = -1;
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getSettings().game.enableTurboKeybind.setSpeedrunValue(false);
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getSettings().game.damageMultiplier.setSpeedrunValue(1);
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getSettings().game.instantDeath.setSpeedrunValue(false);
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getSettings().game.noHeartDrops.setSpeedrunValue(false);
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getSettings().game.autoSave.setSpeedrunValue(false);
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getSettings().game.sunsSong.setSpeedrunValue(false);
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getSettings().game.infiniteHearts.setSpeedrunValue(false);
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getSettings().game.infiniteArrows.setSpeedrunValue(false);
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getSettings().game.infiniteSeeds.setSpeedrunValue(false);
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getSettings().game.infiniteBombs.setSpeedrunValue(false);
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getSettings().game.infiniteOil.setSpeedrunValue(false);
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getSettings().game.infiniteOxygen.setSpeedrunValue(false);
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getSettings().game.infiniteRupees.setSpeedrunValue(false);
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getSettings().game.enableIndefiniteItemDrops.setSpeedrunValue(false);
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getSettings().game.moonJump.setSpeedrunValue(false);
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getSettings().game.superClawshot.setSpeedrunValue(false);
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getSettings().game.alwaysGreatspin.setSpeedrunValue(false);
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getSettings().game.enableFastIronBoots.setSpeedrunValue(false);
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getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
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getSettings().game.fastRoll.setSpeedrunValue(false);
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getSettings().game.fastSpinner.setSpeedrunValue(false);
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getSettings().game.armorRupeeDrain.setSpeedrunValue(MagicArmorMode::NORMAL);
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getSettings().game.invincibleEnemies.setSpeedrunValue(false);
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getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
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getSettings().backend.enableAdvancedSettings.setSpeedrunValue(false);
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getSettings().game.recordingMode.setSpeedrunValue(false);
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getSettings().game.debugFlyCam.setSpeedrunValue(false);
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}
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void clear_speedrun_overrides() {
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config::EnumerateRegistered([](config::ConfigVarBase& cvar) {
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cvar.clearSpeedrunOverride();
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});
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}
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void restore_from_speedrun_mode() {
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clear_speedrun_overrides();
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}
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std::filesystem::path normalized_display_path(const std::filesystem::path& path) {
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std::error_code ec;
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auto normalized = std::filesystem::weakly_canonical(path, ec);
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@@ -1318,9 +1273,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.onChange =
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[](bool enabled) {
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if (enabled) {
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reset_for_speedrun_mode();
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resetForSpeedrunMode();
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} else {
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restore_from_speedrun_mode();
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restoreFromSpeedrunMode();
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if (getSettings().game.liveSplitEnabled) {
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speedrun::disconnectLiveSplit();
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}
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