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https://github.com/TwilitRealm/dusklight
synced 2026-07-31 07:45:48 -04:00
Disable the audio engine for now
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@@ -45,6 +45,8 @@ static void dummy() {
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#endif
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static void mDoAud_Create() {
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DUSK_AUDIO_SKIP()
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if (l_affCommand == NULL) {
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#if DEBUG
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if (!mDoRst::getLogoScnFlag()) {
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@@ -154,6 +156,8 @@ static void mDoAud_Create() {
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}
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void mDoAud_Execute() {
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DUSK_AUDIO_SKIP()
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if (!mDoAud_zelAudio_c::isInitFlag()) {
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if (!mDoRst::isShutdown() && !mDoRst::isReturnToMenu()) {
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mDoAud_Create();
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@@ -188,23 +192,28 @@ void mDoAud_Execute() {
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}
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void mDoAud_setSceneName(char const* spot, s32 room, s32 layer) {
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DUSK_AUDIO_SKIP()
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Z2AudioMgr::getInterface()->setSceneName((char*)spot, room, layer);
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}
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s32 mDoAud_load1stDynamicWave() {
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DUSK_AUDIO_SKIP(1)
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Z2AudioMgr::getInterface()->load1stDynamicWave();
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return 1;
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}
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void mDoAud_setFadeOutStart(u8 param_0) {
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DUSK_AUDIO_SKIP()
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Z2AudioMgr::getInterface()->setFadeOutStart((u8)param_0);
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}
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void mDoAud_setFadeInStart(u8 param_0) {
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DUSK_AUDIO_SKIP()
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Z2AudioMgr::getInterface()->setFadeInStart((u8)param_0);
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}
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void mDoAud_resetProcess() {
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DUSK_AUDIO_SKIP()
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if (!mDoAud_zelAudio_c::isResetFlag()) {
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Z2AudioMgr::getInterface()->resetProcess(0x1E, false);
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mDoAud_zelAudio_c::onResetFlag();
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