Disable the audio engine for now

This commit is contained in:
PJB3005
2026-02-27 23:54:50 +01:00
parent 77e1205655
commit 288cd84a64
4 changed files with 96 additions and 0 deletions
+9
View File
@@ -45,6 +45,8 @@ static void dummy() {
#endif
static void mDoAud_Create() {
DUSK_AUDIO_SKIP()
if (l_affCommand == NULL) {
#if DEBUG
if (!mDoRst::getLogoScnFlag()) {
@@ -154,6 +156,8 @@ static void mDoAud_Create() {
}
void mDoAud_Execute() {
DUSK_AUDIO_SKIP()
if (!mDoAud_zelAudio_c::isInitFlag()) {
if (!mDoRst::isShutdown() && !mDoRst::isReturnToMenu()) {
mDoAud_Create();
@@ -188,23 +192,28 @@ void mDoAud_Execute() {
}
void mDoAud_setSceneName(char const* spot, s32 room, s32 layer) {
DUSK_AUDIO_SKIP()
Z2AudioMgr::getInterface()->setSceneName((char*)spot, room, layer);
}
s32 mDoAud_load1stDynamicWave() {
DUSK_AUDIO_SKIP(1)
Z2AudioMgr::getInterface()->load1stDynamicWave();
return 1;
}
void mDoAud_setFadeOutStart(u8 param_0) {
DUSK_AUDIO_SKIP()
Z2AudioMgr::getInterface()->setFadeOutStart((u8)param_0);
}
void mDoAud_setFadeInStart(u8 param_0) {
DUSK_AUDIO_SKIP()
Z2AudioMgr::getInterface()->setFadeInStart((u8)param_0);
}
void mDoAud_resetProcess() {
DUSK_AUDIO_SKIP()
if (!mDoAud_zelAudio_c::isResetFlag()) {
Z2AudioMgr::getInterface()->resetProcess(0x1E, false);
mDoAud_zelAudio_c::onResetFlag();