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update aurora, add comment explaining king bulblin 1 strange behavior
the game saves a flag when the player hits king bulblin at least once, which makes subsequent loads (including king bulblin 2) have 1 less "health" as lap_num for the boar is set to 1 during creation, as it checks the flag.
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Vendored
+1
-1
Submodule extern/aurora updated: 18dc51234f...17be93f0ae
@@ -5852,6 +5852,8 @@ static int daE_WB_Create(fopAc_ac_c* actor) {
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daE_WB_Execute(i_this);
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c_start = 0;
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// Note: this flag makes king bulblin 1 instant die when set, as it only requires 2 laps
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// for insta-kill to trigger.
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if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[88])) {
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i_this->lap_num = 1;
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}
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