update aurora, add comment explaining king bulblin 1 strange behavior

the game saves a flag when the player hits king bulblin at least once, which makes subsequent loads (including king bulblin 2) have 1 less "health" as lap_num for the boar is set to 1 during creation, as it checks the flag.
This commit is contained in:
CraftyBoss
2026-05-08 00:05:16 -07:00
parent 3c5152a67b
commit 29a1cff7ea
2 changed files with 3 additions and 1 deletions
+1 -1
+2
View File
@@ -5852,6 +5852,8 @@ static int daE_WB_Create(fopAc_ac_c* actor) {
daE_WB_Execute(i_this);
c_start = 0;
// Note: this flag makes king bulblin 1 instant die when set, as it only requires 2 laps
// for insta-kill to trigger.
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[88])) {
i_this->lap_num = 1;
}