mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-12 04:57:06 -04:00
dump audio and bigger room size
This commit is contained in:
@@ -3,8 +3,6 @@
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#include <SDL3/SDL_init.h>
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#include <array>
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#include <cassert>
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#include <fstream>
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#include <ios>
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#include <span>
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#include "JSystem/JAudio2/JASAiCtrl.h"
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@@ -17,8 +15,6 @@
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#include "JSystem/JAudio2/JASAudioThread.h"
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#include "JSystem/JAudio2/JASDriverIF.h"
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// #define DUSK_DUMP_AUDIO
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using namespace dusk::audio;
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static OutputSubframe OutBuffer;
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@@ -91,10 +87,6 @@ void SDLCALL GetNewAudio(
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}
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}
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#if defined(DUSK_DUMP_AUDIO)
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static std::ofstream outRaw("guh.raw", std::ios_base::out | std::ios_base::binary);
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#endif
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int RenderNewAudioFrame() {
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JASCriticalSection section;
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const u32 countSubframes = JASDriver::getSubFrames();
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@@ -107,10 +99,6 @@ int RenderNewAudioFrame() {
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JASAudioThread::snIntCount -= 1;
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}
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#if defined(DUSK_DUMP_AUDIO)
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outRaw.flush();
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#endif
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return static_cast<u16>(countSubframes) * DSP_SUBFRAME_SIZE;
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}
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@@ -147,10 +135,6 @@ void RenderAudioSubframe() {
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}
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}
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#if defined(DUSK_DUMP_AUDIO)
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outRaw.write((const char*)OutInterleaveBuffer.data(), sizeof(OutInterleaveBuffer));
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#endif
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SDL_PutAudioStreamData(PlaybackStream, &OutInterleaveBuffer, sizeof(OutInterleaveBuffer));
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}
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@@ -5,6 +5,7 @@
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#include <algorithm>
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#include <cassert>
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#include <cstdio>
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#include <span>
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#include "Adpcm.hpp"
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@@ -17,9 +18,30 @@ using namespace dusk::audio;
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ChannelAuxData dusk::audio::ChannelAux[DSP_CHANNELS] = {};
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static bool sDumpWasActive = false;
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static FILE* sChannelDumpFiles[DSP_CHANNELS] = {};
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static void OpenChannelDumpFiles() {
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char name[32];
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for (int i = 0; i < DSP_CHANNELS; i++) {
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snprintf(name, sizeof(name), "channel_%02d.raw", i);
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sChannelDumpFiles[i] = fopen(name, "wb");
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}
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}
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static void CloseChannelDumpFiles() {
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for (int i = 0; i < DSP_CHANNELS; i++) {
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if (sChannelDumpFiles[i]) {
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fclose(sChannelDumpFiles[i]);
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sChannelDumpFiles[i] = nullptr;
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}
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}
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}
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f32 dusk::audio::MasterVolume = 1.0f;
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f32 dusk::audio::PrevMasterVolume = 1.0f;
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bool dusk::audio::EnableReverb = true;
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bool dusk::audio::DumpAudio = false;
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/**
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* Validate that a DSP channel's format is actually something we know how to play.
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@@ -107,6 +129,15 @@ static void MixSubframe(DspSubframe& dst, const DspSubframe& src) {
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}
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void dusk::audio::DspRender(OutputSubframe& subframe) {
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if (DumpAudio != sDumpWasActive) {
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sDumpWasActive = DumpAudio;
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if (DumpAudio) {
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OpenChannelDumpFiles();
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} else {
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CloseChannelDumpFiles();
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}
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}
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std::span channels(JASDsp::CH_BUF, DSP_CHANNELS);
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for (int i = 0; i < channels.size(); i++) {
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@@ -167,6 +198,13 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
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}
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}
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if (DumpAudio && sChannelDumpFiles[i]) {
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for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
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fwrite(&channelSubframe.channels[0][j], sizeof(f32), 1, sChannelDumpFiles[i]);
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fwrite(&channelSubframe.channels[1][j], sizeof(f32), 1, sChannelDumpFiles[i]);
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}
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}
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for (int o = 0; o < subframe.channels.size(); o++) {
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MixSubframe(subframe.channels[o], channelSubframe.channels[o]);
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}
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@@ -495,7 +533,7 @@ void dusk::audio::DspInit() {
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auto& channelAux = ChannelAux[i];
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channelAux.reverb.setwet(1.0f);
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channelAux.reverb.setdry(0.0f);
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channelAux.reverb.setroomsize(0.2f);
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channelAux.reverb.setroomsize(0.4f);
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channelAux.reverb.setdamp(0.7f);
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channelAux.reverb.setwidth(1.0f);
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channelAux.reverb.setmode(0.0f);
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@@ -122,4 +122,5 @@ namespace dusk::audio {
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extern f32 MasterVolume;
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extern f32 PrevMasterVolume;
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extern bool EnableReverb;
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extern bool DumpAudio;
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}
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@@ -8,6 +8,7 @@
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#include "JSystem/JAudio2/JASDSPInterface.h"
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#include "JSystem/JAudio2/JASTrack.h"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/audio/DuskDsp.hpp"
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static std::array<u8, DSP_CHANNELS> channelSortIndices = {};
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static std::array<u32, DSP_CHANNELS> lastResetCounts = {};
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@@ -102,6 +103,7 @@ static void ShowAllDspChannels() {
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}
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ImGui::Text("Active channels: %d", activeChannels);
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ImGui::Checkbox("Dump channels to disk", &dusk::audio::DumpAudio);
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ImGui::Checkbox("Sort by update count", &sortUpdateCount);
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if (sortUpdateCount) {
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