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https://github.com/TwilitRealm/dusklight
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fix stereo audio with mirror mode fixes #666
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@@ -2,6 +2,7 @@
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#include "Z2AudioLib/Z2SoundInfo.h"
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#if TARGET_PC
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#include "dusk/audio/DuskDsp.hpp"
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#include "dusk/settings.h"
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#include <cmath>
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#endif
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#include "Z2AudioLib/Z2Calc.h"
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@@ -705,6 +706,11 @@ f32 Z2Audience::calcRelPosVolume(const Vec& param_0, f32 param_1, int camID) {
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f32 Z2Audience::calcRelPosPan(const Vec& param_0, int camID) {
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Vec local_54 = param_0;
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local_54.y = 0.0f;
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#if TARGET_PC
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if (dusk::getSettings().game.enableMirrorMode) {
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local_54.x = -local_54.x;
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}
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#endif
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f32 dVar6 = VECMag(&local_54);
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if (dVar6 < 0.1f) {
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