Implement DSP pause somewhat

This commit is contained in:
PJB3005
2026-03-15 01:32:13 +01:00
parent d759bcffbd
commit 2c84387ec9
+6
View File
@@ -92,6 +92,12 @@ void dusk::audio::DspRender(DspSubframe& subframe) {
continue;
}
if (channel.mPauseFlag) {
// Not really sure what the practical difference between pause and
// deactivation is. Either avoids clearing state or allows the DSP to avoid popping?
continue;
}
ValidateChannel(channel);
DspSubframe channelSubframe = {};