mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-09-29 18:18:40 -04:00
Change setting ID to fastTransition
This commit is contained in:
@@ -76,7 +76,7 @@ void Z2SceneMgr::setFadeOutStart(u8 fadeType) {
|
||||
Z2GetSeMgr()->seMoveVolumeAll(0.0f, 33);
|
||||
Z2GetSeqMgr()->setBattleBgmOff(true);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.fasterSceneTransitions) {
|
||||
if (dusk::getSettings().game.fastTransitions) {
|
||||
load1stWait = 1;
|
||||
} else {
|
||||
load1stWait = 40;
|
||||
@@ -1786,7 +1786,7 @@ void Z2SceneMgr::_load1stWaveInner_1() {
|
||||
OS_REPORT("[Z2SceneMgr::load1stDynamicWave]bgm StopCount = %d\n", 15);
|
||||
Z2GetSeqMgr()->bgmStop(15, 0);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.fasterSceneTransitions) {
|
||||
if (dusk::getSettings().game.fastTransitions) {
|
||||
load1stWait = -1;
|
||||
} else {
|
||||
load1stWait = -15;
|
||||
|
||||
@@ -139,7 +139,7 @@ dOvlpFd3_c::dOvlpFd3_c() {
|
||||
dCam_getBody()->Stop();
|
||||
#if TARGET_PC
|
||||
int time = 90;
|
||||
if (dusk::getSettings().game.fasterSceneTransitions) {
|
||||
if (dusk::getSettings().game.fastTransitions) {
|
||||
time = 0;
|
||||
}
|
||||
mDoGph_gInf_c::startFadeOut(XREG_S(3) + (field_0x11f >> 1) + time);
|
||||
|
||||
@@ -40,7 +40,7 @@ UserSettings g_userSettings = {
|
||||
.biggerWallets {"game.biggerWallets", false},
|
||||
.noReturnRupees {"game.noReturnRupees", false},
|
||||
.disableRupeeCutscenes {"game.disableRupeeCutscenes", false},
|
||||
.fasterSceneTransitions {"game.fasterSceneTransitions", false},
|
||||
.fastTransitions {"game.fastTransitions", false},
|
||||
.noSwordRecoil {"game.noSwordRecoil", false},
|
||||
.damageMultiplier {"game.damageMultiplier", 1},
|
||||
.noHeartDrops {"game.noHeartDrops", false},
|
||||
@@ -253,7 +253,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.biggerWallets);
|
||||
Register(g_userSettings.game.noReturnRupees);
|
||||
Register(g_userSettings.game.disableRupeeCutscenes);
|
||||
Register(g_userSettings.game.fasterSceneTransitions);
|
||||
Register(g_userSettings.game.fastTransitions);
|
||||
Register(g_userSettings.game.noSwordRecoil);
|
||||
Register(g_userSettings.game.damageMultiplier);
|
||||
Register(g_userSettings.game.noHeartDrops);
|
||||
|
||||
+1
-1
@@ -171,7 +171,7 @@ struct UserSettings {
|
||||
ConfigVar<bool> biggerWallets;
|
||||
ConfigVar<bool> noReturnRupees;
|
||||
ConfigVar<bool> disableRupeeCutscenes;
|
||||
ConfigVar<bool> fasterSceneTransitions;
|
||||
ConfigVar<bool> fastTransitions;
|
||||
ConfigVar<bool> noSwordRecoil;
|
||||
ConfigVar<int> damageMultiplier;
|
||||
ConfigVar<bool> noHeartDrops;
|
||||
|
||||
@@ -1204,7 +1204,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
"Wallet sizes are like in the HD version. (500, 1000, 2000)");
|
||||
addOption("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes,
|
||||
"Rupees will not play cutscenes after you have collected them the first time.");
|
||||
addOption("Faster Scene Transitions", getSettings().game.fasterSceneTransitions,
|
||||
addOption("Faster Scene Transitions", getSettings().game.fastTransitions,
|
||||
"Reduces how long the transitions take when changing maps.");
|
||||
addOption("Faster Climbing", getSettings().game.fastClimbing,
|
||||
"Quicker climbing on ladders and vines like the HD version.");
|
||||
|
||||
Reference in New Issue
Block a user