mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-07 19:31:19 -04:00
d_camera improvements (part 1) (#2623)
* Rename several dCamera_c fields * Refactor mWork to generic buffer instead of union * d_camera match improvements * Implement several dCamera_c functions * Remove d_camera.h from PCH The symbol names in d_camera indicate that this header wasn't included in the PCH (as they're compiled directly in d_camera.cpp).
This commit is contained in:
@@ -12,6 +12,7 @@
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#include "d/d_particle_copoly.h"
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#include "d/d_save.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera_mng.h"
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class J2DAnmColorKey;
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class J2DAnmTransformKey;
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@@ -221,11 +221,11 @@ public:
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/* 80844590 */ int draw();
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/* 8084478C */ ~daHorse_c();
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/* 80182D04 */ bool getLashDashStart() const { return checkResetStateFlg0(RFLG0_LASH_DASH_START); }
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/* 80182D04 */ BOOL getLashDashStart() const { return checkResetStateFlg0(RFLG0_LASH_DASH_START); }
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bool checkNoBombProc() const { return m_procID == PROC_WAIT_e || m_procID == PROC_MOVE_e; }
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bool checkResetStateFlg0(daHorse_RFLG0 flag) const { return m_resetStateFlg0 & flag; }
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BOOL checkResetStateFlg0(daHorse_RFLG0 flag) const { return m_resetStateFlg0 & flag; }
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bool checkEndResetStateFlg0(daHorse_ERFLG0 flag) const { return m_endResetStateFlg0 & flag; }
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u32 checkStateFlg0(daHorse_FLG0 flag) const { return m_stateFlg0 & flag; }
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f32 getNormalMaxSpeedF() { return m_normalMaxSpeedF; }
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@@ -258,7 +258,7 @@ public:
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void setZeldaActor(fopAc_ac_c* i_actor) { m_zeldaActorKeep.setData(i_actor); }
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bool checkTurnStandCamera() const { return checkResetStateFlg0(RFLG0_TURN_STAND_CAMERA); }
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bool checkTurnStand() const { return checkResetStateFlg0(RFLG0_TURN_STAND); }
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BOOL checkTurnStand() const { return checkResetStateFlg0(RFLG0_TURN_STAND); }
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u32 checkRodeoMode() const { return checkStateFlg0(FLG0_RODEO_MODE); }
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bool checkCutTurnCancel() const { return checkEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); }
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bool checkTurnCancelKeep() const { return checkStateFlg0(FLG0_TURN_CANCEL_KEEP); }
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@@ -270,7 +270,7 @@ public:
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bool checkWait() const { return m_procID == PROC_WAIT_e; }
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bool checkLand() const { return m_procID == PROC_LAND_e && field_0x171a == 0; }
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bool checkGetOff() const { return fabsf(speedF) < 3.0f; }
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bool checkEnemySearch() { return checkResetStateFlg0(RFLG0_ENEMY_SEARCH); }
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BOOL checkEnemySearch() { return checkResetStateFlg0(RFLG0_ENEMY_SEARCH); }
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bool checkOriginalDemo() const { return field_0x16b8 == 3; }
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bool checkHorseDemoMode() { return field_0x16b8 != 0; }
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s16 checkCowHit() const { return m_cowHit; }
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@@ -371,8 +371,9 @@ public:
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void resetRatBody() {}
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bool checkFlyWaitAnime() const {
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return mBckHeap[0].getIdx() == 0x1CB || mBckHeap[0].getIdx() == 0x1C7
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|| mBckHeap[0].getIdx() == 0x1C8 || mBckHeap[0].getIdx() == 0x1C9;
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// fakematch (doesn't match in debug)
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return (u16)mBckHeap[0].getIdx() == 0x1CB || ((u16)mBckHeap[0].getIdx() == 0x1C7
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|| (u16)mBckHeap[0].getIdx() == 0x1C8 || (u16)mBckHeap[0].getIdx() == 0x1C9);
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}
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void onForceMorfCancel() { onEndResetStateFlg0(ERFLG0_FORCE_MORF_CANCEL); }
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@@ -4,6 +4,7 @@
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#include "d/actor/d_a_npc.h"
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#include "d/d_cc_uty.h"
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#include "d/d_path.h"
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#include "d/d_spline_path.h"
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struct cXyz;
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class daNpc_Hanjo_c;
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@@ -703,7 +703,7 @@ public:
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cXyz* getLeftFootPosP() { return &mLeftFootPos; }
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cXyz getLeftFootPos() const { return mLeftFootPos; }
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cXyz getRightFootPos() const { return mRightFootPos; }
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BOOL checkCopyRodThrowAfter() const { return checkNoResetFlg3(FLG3_COPY_ROD_THROW_AFTER); }
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u32 checkCopyRodThrowAfter() const { return checkNoResetFlg3(FLG3_COPY_ROD_THROW_AFTER); }
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u32 checkRide() const { return checkHorseRide() || checkBoarRide() || checkSpinnerRide() || checkCanoeRide() || checkBoardRide(); }
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cXyz getRightHandPos() const { return mRightHandPos; }
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const cXyz getLeftHandPos() const { return mLeftHandPos; }
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@@ -96,6 +96,9 @@ public:
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/* 80182CD0 */ f32 Val(s32 param_0, int param_1) {
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return mCamStyleData[param_0].field_0x8[param_1];
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}
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void SetVal(s32 param_0, int param_1, f32 i_value) {
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mCamStyleData[param_0].field_0x8[param_1] = i_value;
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}
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/* 0x00 */ u8 mMapToolFovy;
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/* 0x01 */ u8 mMapToolArg0;
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+679
-616
File diff suppressed because it is too large
Load Diff
@@ -9,7 +9,9 @@
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#include "d/d_resorce.h"
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#include "d/d_save.h"
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#include "d/d_vibration.h"
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#include "f_op/f_op_camera_mng.h"
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#include "d/d_drawlist.h"
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#include "d/d_stage.h"
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#include "f_op/f_op_actor.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad.h"
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@@ -45,6 +47,7 @@ public:
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/* 0x4 */ JKRHeap* mpHeap;
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};
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class camera_class;
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class dComIfG_camera_info_class {
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public:
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dComIfG_camera_info_class() {}
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@@ -4106,10 +4109,10 @@ inline view_port_class* dComIfGd_getViewport() {
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}
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inline MtxP dComIfGd_getViewRotMtx() {
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return ((camera_process_class*)g_dComIfG_gameInfo.drawlist.getView())->viewMtxNoTrans;
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return g_dComIfG_gameInfo.drawlist.getView()->viewMtxNoTrans;
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}
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inline MtxP dComIfGd_getViewMtx() {
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return ((camera_process_class*)g_dComIfG_gameInfo.drawlist.getView())->viewMtx;
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return g_dComIfG_gameInfo.drawlist.getView()->viewMtx;
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}
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inline J3DDrawBuffer* dComIfGd_getListFilter() {
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+1
-1
@@ -1362,7 +1362,7 @@ inline u16 dStage_stagInfo_GetStageTitleNo(stage_stag_info_class* pstag) {
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return pstag->mStageTitleNo;
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}
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inline u8 dStage_stagInfo_DefaultCameraType(stage_stag_info_class* pstag) {
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inline int dStage_stagInfo_DefaultCameraType(stage_stag_info_class* pstag) {
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return pstag->mCameraType;
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}
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@@ -10,6 +10,7 @@
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#include "d/actor/d_a_obj_lv7bridge.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_overlap_mng.h"
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/* 805A9238-805A92DC 000078 00A4+00 5/5 0/0 0/0 .text setAction__6daDr_cFM6daDr_cFPCvPv_v
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@@ -10,6 +10,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "d/actor/d_a_npc.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg_mng.h"
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/* 805AB098-805AB13C 000078 00A4+00 2/2 0/0 0/0 .text setAction__9daL7ODR_cFM9daL7ODR_cFPCvPv_v */
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@@ -9,7 +9,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_s_play.h"
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#include "dol2asm.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg_mng.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic.h"
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@@ -14,6 +14,7 @@
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#include "d/actor/d_a_npc.h"
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#include "d/d_camera.h"
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#include "c/c_damagereaction.h"
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#include "f_op/f_op_camera_mng.h"
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#include "Z2AudioLib/Z2Instances.h"
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@@ -13,6 +13,7 @@
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#include "d/d_camera.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_camera_mng.h"
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#include "m_Do/m_Do_graphic.h"
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int daB_DRE_c::CreateHeap() {
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@@ -8,8 +8,8 @@
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#include "d/actor/d_a_b_ds.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_s_play.h"
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#include "dol2asm.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg.h"
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#include "f_op/f_op_msg_mng.h"
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#include "d/actor/d_a_spinner.h"
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@@ -11,6 +11,7 @@
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#include "m_Do/m_Do_graphic.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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class daB_GG_HIO_c : public JORReflexible {
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public:
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@@ -12,6 +12,7 @@
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#include "d/d_com_inf_game.h"
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#include "c/c_damagereaction.h"
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#include "SSystem/SComponent/c_math.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg_mng.h"
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#include "Z2AudioLib/Z2Instances.h"
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@@ -8,6 +8,7 @@
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#include "d/actor/d_a_b_mgn.h"
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#include "d/actor/d_a_obj_bhashi.h"
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#include "d/d_camera.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg_mng.h"
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#include "m_Do/m_Do_graphic.h"
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#include "f_op/f_op_actor_enemy.h"
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@@ -13,6 +13,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg_mng.h"
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#include "m_Do/m_Do_graphic.h"
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#include "d/actor/d_a_b_oh.h"
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@@ -12,6 +12,7 @@
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#include "d/actor/d_a_nbomb.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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class daB_TN_HIO_c {
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public:
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@@ -10,6 +10,7 @@
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#include "SSystem/SComponent/c_math.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "m_Do/m_Do_graphic.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg.h"
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#include "f_op/f_op_msg_mng.h"
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#include "c/c_damagereaction.h"
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@@ -11,6 +11,7 @@
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#include "d/actor/d_a_npc_kkri.h"
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#include "d/d_cc_d.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_camera_mng.h"
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#include "Z2AudioLib/Z2Instances.h"
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/* ############################################################################################## */
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@@ -17,6 +17,7 @@
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#include "d/d_timer.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera_mng.h"
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#include "m_Do/m_Do_ext.h"
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#include "m_Do/m_Do_lib.h"
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#include "m_Do/m_Do_mtx.h"
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@@ -11,6 +11,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_camera_mng.h"
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#include "SSystem/SComponent/c_math.h"
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/* 80685674-80685678 -00001 0004+00 2/2 0/0 0/0 .bss None */
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@@ -14,6 +14,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_camera_mng.h"
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/* 8068580C-8068585C 0000EC 0050+00 1/1 0/0 0/0 .text __ct__12daE_BG_HIO_cFv */
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daE_BG_HIO_c::daE_BG_HIO_c() {
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@@ -8,6 +8,7 @@
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#include "d/actor/d_a_e_df.h"
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#include "d/actor/d_a_obj_carry.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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class daE_DF_HIO_c : public JORReflexible {
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public:
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@@ -17,6 +17,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_bomb.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera_mng.h"
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#include "m_Do/m_Do_graphic.h"
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#include "m_Do/m_Do_lib.h"
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@@ -12,6 +12,7 @@
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#include "d/actor/d_a_obj_hhashi.h"
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#include "d/actor/d_a_obj_ystone.h"
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#include "c/c_damagereaction.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg_mng.h"
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#include "Z2AudioLib/Z2Instances.h"
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@@ -11,6 +11,7 @@
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#include "d/d_bomb.h"
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#include "d/actor/d_a_obj_smallkey.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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/* 806C1CEC-806C1D3C 0000EC 0050+00 1/1 0/0 0/0 .text __ct__12daE_GB_HIO_cFv */
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@@ -8,6 +8,7 @@
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#include "d/actor/d_a_e_gi.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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class daE_GI_HIO_c : public JORReflexible {
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public:
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@@ -12,6 +12,7 @@
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#include "d/actor/d_a_obj_msima.h"
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#include "d/actor/d_a_obj_myogan.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_camera_mng.h"
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#include "m_Do/m_Do_graphic.h"
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#include "c/c_damagereaction.h"
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#include "Z2AudioLib/Z2Instances.h"
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@@ -9,6 +9,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "SSystem/SComponent/c_math.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_msg_mng.h"
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#include "m_Do/m_Do_graphic.h"
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#include "d/d_s_play.h"
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@@ -17,6 +17,7 @@
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#include "d/actor/d_a_obj_brg.h"
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#include "d/actor/d_a_e_mk_bo.h"
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#include "d/d_camera.h"
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#include "f_op/f_op_camera_mng.h"
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#include "Z2AudioLib/Z2Instances.h"
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class daE_MK_HIO_c : public JORReflexible {
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@@ -12,6 +12,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_bomb.h"
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#include "d/d_procname.h"
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#include "f_op/f_op_camera_mng.h"
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|
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/* 80504950-80504954 000008 0004+00 2/2 0/0 0/0 .bss None */
|
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static bool l_hioInit;
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@@ -13,6 +13,7 @@
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#include "d/actor/d_a_obj_rotBridge.h"
|
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#include "d/d_cc_uty.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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class daE_OC_HIO_c {
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public:
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|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
#define PH_BMD 20
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/actor/d_a_obj_smw_stone.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daE_PM_HIO_c {
|
||||
public:
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/d_cc_d.h"
|
||||
#include "d/d_cc_uty.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* ############################################################################################## */
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "c/c_damagereaction.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daE_PZ_HIO_c : public JORReflexible {
|
||||
public:
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "c/c_damagereaction.h"
|
||||
#include "d/d_attention.h"
|
||||
#include "d/actor/d_a_obj_h_saku.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "f_op/f_op_kankyo_mng.h"
|
||||
#include "d/actor/d_a_e_rdb.h"
|
||||
#include "d/actor/d_a_e_dn.h"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "d/d_msg_object.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daE_RDB_HIO_c : public JORReflexible {
|
||||
public:
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "d/d_cc_d.h"
|
||||
#include "d/d_msg_object.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "f_op/f_op_kankyo_mng.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "d/d_path.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daE_S1_HIO_c {
|
||||
public:
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "f_op/f_op_kankyo_mng.h"
|
||||
#include "SSystem/SComponent/c_counter.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daE_SM2_HIO_c : public fOpAcm_HIO_entry_c {
|
||||
public:
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "d/actor/d_a_e_sw.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "d/d_bomb.h"
|
||||
#include <cmath.h>
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_item.h"
|
||||
#include "c/c_damagereaction.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daE_TH_HIO_c : public JORReflexible {
|
||||
public:
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "d/d_s_play.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
#define WL_CUT_TYPE_SMALL 1
|
||||
#define WL_CUT_TYPE_JUMP 2
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "d/actor/d_a_e_s1.h"
|
||||
#include "d/actor/d_a_horse.h"
|
||||
#include "d/actor/d_a_obj_ihasi.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 807CF7D8-807CF8BC 000078 00E4+00 1/0 0/0 0/0 .text daE_Warpappear_Draw__FP18e_warpappear_class */
|
||||
static int daE_Warpappear_Draw(e_warpappear_class* i_this) {
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "d/actor/d_a_tag_firewall.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_enemy.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daE_YM_HIO_c {
|
||||
public:
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/actor/d_a_obj_drop.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include <cmath.h>
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "d/d_camera.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include "d/d_debug_viewer.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
enum E_ZH_RES_File_ID {
|
||||
/* BCK */
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "d/actor/d_a_obj_riverrock.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/actor/d_a_tag_waterfall.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
|
||||
/* 80854D4C-80854D8C 000000 0040+00 1/1 0/0 0/0 .data cc_sph_src__22@unnamed@d_a_kago_cpp@ */
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "d/actor/d_a_kytag00.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 8046B718-8046B9DC 000078 02C4+00 2/2 0/0 0/0 .text get_check_pos__FP13kytag00_class */
|
||||
static cXyz get_check_pos(kytag00_class* i_this) {
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Z2AudioLib/Z2EnvSeMgr.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_kankyo_rain.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80855058-80855320 000078 02C8+00 1/1 0/0 0/0 .text get_check_pos__FP13kytag01_class */
|
||||
static cXyz get_check_pos(kytag01_class* i_this) {
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_kankyo_rain.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80855ED8-808560DC 000078 0204+00 1/1 0/0 0/0 .text dEnvSe_getNearPathPos__FP4cXyzP4cXyzP5dPath
|
||||
*/
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 8085786C-80857918 0000EC 00AC+00 1/1 0/0 0/0 .text dice_wether_init__FUcff */
|
||||
static void dice_wether_init(u8 i_weatherMode, f32 i_weatherTime, f32 i_currentTime) {
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_path.h"
|
||||
#include "d/d_kankyo_rain.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80528BF8-80528D0C 000078 0114+00 1/1 0/0 0/0 .text get_rail_ratio_pos__FP5dPathifPsPs
|
||||
*/
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_kankyo_rain.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 8085F1F8-8085F200 000078 0008+00 1/0 0/0 0/0 .text daKytag13_Draw__FP13kytag13_class
|
||||
*/
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "d/d_bg_w.h"
|
||||
#include "d/d_kankyo.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "d/d_timer.h"
|
||||
#include "dol2asm.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
// Translation Unit: d_a_ni
|
||||
//
|
||||
|
||||
#include "d/dolzel_rel.h"
|
||||
|
||||
/**
|
||||
* Basically entirely matching except for ONE float reg alloc in play_camera,
|
||||
* and some extra dtors being emitted that shouldnt be after daNi_Create
|
||||
@@ -24,6 +22,7 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "c/c_damagereaction.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
enum Joint {
|
||||
/* 0x0 */ JNT_WAIST,
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "d/d_msg_object.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "JSystem/J3DGraphBase/J3DMaterial.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "f_op/f_op_kankyo_mng.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include "d/d_stage.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daNpc_Ks_HIO_c : public JORReflexible {
|
||||
public:
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "d/dolzel_rel.h"
|
||||
|
||||
#include "d/actor/d_a_npc_lf.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80A6AA1C-80A6AA28 000000 000C+00 1/1 0/0 0/0 .data wp$3976 */
|
||||
static f32 wp[3] = {
|
||||
|
||||
@@ -6,12 +6,14 @@
|
||||
#include "d/dolzel_rel.h"
|
||||
|
||||
#include "d/actor/d_a_npc_maro.h"
|
||||
|
||||
#include "d/actor/d_a_horse.h"
|
||||
#include "d/actor/d_a_npc_len.h"
|
||||
#include "d/actor/d_a_obj_itamato.h"
|
||||
#include "d/actor/d_a_tag_evtarea.h"
|
||||
#include "d/actor/d_a_tag_push.h"
|
||||
#include "d/actor/d_a_tag_shop_item.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "d/d_com_static.h"
|
||||
#include "d/d_item.h"
|
||||
#include "d/d_timer.h"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "d/actor/d_a_mg_fish.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "JSystem/JUtility/JUTReport.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "f_op/f_op_kankyo_mng.h"
|
||||
#include "c/c_damagereaction.h"
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "JSystem/JKernel/JKRHeap.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_procname.h"
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "d/d_camera.h"
|
||||
#include "d/d_cc_d.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
class daNPC_TK_HIO_c : public JORReflexible {
|
||||
public:
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "d/d_debug_viewer.h"
|
||||
#include "d/d_meter2_info.h"
|
||||
#include "d/d_timer.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "m_Do/m_Do_ext.h"
|
||||
|
||||
#if DEBUG
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_menu_insect.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80BA55E0-80BA55E4 000008 0004+00 2/2 0/0 0/0 .bss None */
|
||||
static bool hioInit;
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_path.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80BBC90C-80BBCCFC 0000EC 03F0+00 1/1 0/0 0/0 .text
|
||||
* ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "d/actor/d_a_obj_cdoor.h"
|
||||
#include "d/actor/d_a_obj_wchain.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_procname.h"
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_menu_insect.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80BCC750-80BCC754 000008 0004+00 2/2 0/0 0/0 .bss None */
|
||||
static bool hioInit;
|
||||
|
||||
@@ -7,8 +7,10 @@
|
||||
|
||||
#include "d/actor/d_a_obj_crvgate.h"
|
||||
|
||||
#include "d/d_camera.h"
|
||||
#include "d/actor/d_a_obj_eff.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80BD30C0-80BD3100 000000 0040+00 12/12 0/0 0/0 .rodata ccCylSrc$3774 */
|
||||
const static dCcD_SrcSph ccSphSrc = {
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_menu_insect.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80BDC568-80BDC56C 000008 0004+00 2/2 0/0 0/0 .bss None */
|
||||
static bool hioInit;
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include "d/actor/d_a_e_ym.h"
|
||||
#include "d/actor/d_a_e_ymb.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
#ifdef DEBUG
|
||||
daObjDrop_HIO_c l_HIO;
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "dol2asm.h"
|
||||
#include "d/d_msg_object.h"
|
||||
#include "d/d_attention.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include <cmath.h>
|
||||
|
||||
/* 80BFFF0C-80BFFF58 0000EC 004C+00 2/2 0/0 0/0 .text jointCtrlCallBack__FP8J3DJointi */
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "d/d_bg_w.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "d/actor/d_a_mirror.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
enum PUSH_DIR {
|
||||
DIR_SOUTH,
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "d/d_item.h"
|
||||
#include "d/d_item_data.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "dol2asm.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "m_Do/m_Do_mtx.h"
|
||||
|
||||
//
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_menu_insect.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80C2E2F0-80C2E2F4 000008 0004+00 2/2 0/0 0/0 .bss None */
|
||||
static bool hioInit;
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_menu_insect.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "dol2asm.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
|
||||
static u8 l_initHIO;
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_menu_insect.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
|
||||
static u8 hioInit;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/actor/d_a_mg_rod.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
|
||||
/* 80C54198-80C542FC 000078 0164+00 1/0 0/0 0/0 .text daObj_Lp_Draw__FP12obj_lp_class */
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_item_data.h"
|
||||
#include "d/d_tresure.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80CDB7F4-80CDB838 000000 0044+00 6/6 0/0 0/0 .rodata l_cyl_src */
|
||||
const static dCcD_SrcCyl l_cyl_src = {
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_cc_uty.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80CE03CC-80CE03F0 0000EC 0024+00 1/1 0/0 0/0 .text __ct__14daObj_So_HIO_cFv */
|
||||
daObj_So_HIO_c::daObj_So_HIO_c() {
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_path.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "m_Do/m_Do_ext.h"
|
||||
|
||||
/* 80CF0638-80CF0774 000078 013C+00 1/0 0/0 0/0 .text daObj_Sw_Draw__FP12obj_sw_class */
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op//f_op_actor_mng.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "d/d_cc_d.h"
|
||||
#include "SSystem/SComponent/c_lib.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "d/dolzel_rel.h"
|
||||
|
||||
#include "d/actor/d_a_obj_tks.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
|
||||
/* 80D12910-80D12940 000020 0030+00 1/2 0/0 0/0 .data l_bckGetParamList */
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_bg_w.h"
|
||||
#include "d/d_bomb.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
|
||||
#ifdef DEBUG
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/d_bg_w.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_bomb.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
|
||||
#ifdef DEBUG
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/d_menu_insect.h"
|
||||
#include "d/d_cc_d.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "f_pc/f_pc_name.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "d/actor/d_a_ppolamp.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80D4C938-80D4C958 000078 0020+00 1/1 0/0 0/0 .text daPPolamp_c_createHeap__FP10fopAc_ac_c */
|
||||
static int daPPolamp_c_createHeap(fopAc_ac_c* i_this) {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "d/actor/d_a_obj_itamato.h"
|
||||
#include "d/actor/d_a_obj_boumato.h"
|
||||
#include "d/actor/d_a_arrow.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 804897BC-804897FC -00001 0040+00 2/2 0/0 0/0 .data l_evtList */
|
||||
static daNpcT_evtData_c l_evtList[8] = {
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_bomb.h"
|
||||
#include "d/d_camera.h"
|
||||
|
||||
struct Tag_FWall_n {
|
||||
static dCcD_SrcSph cc_sph_src;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "d/actor/d_a_tag_kago_fall.h"
|
||||
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "d/d_msg_object.h"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "d/actor/d_a_tag_waterfall.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
|
||||
/* 80D64D94-80D64D98 000000 0004+00 2/2 0/0 0/0 .data m_master_id */
|
||||
static u32 m_master_id = static_cast<u32>(0xFFFFFFFF);
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/actor/d_a_midna.h"
|
||||
#include "d/d_path.h"
|
||||
#include "d/d_bg_w.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
#include <cmath.h>
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "d/d_procname.h"
|
||||
#include "d/d_kankyo_rain.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "JSystem/J3DGraphBase/J3DMaterial.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "dol2asm.h"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "d/actor/d_a_ykgr.h"
|
||||
#include "f_op/f_op_actor.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "f_op/f_op_camera_mng.h"
|
||||
#include "JSystem/JKernel/JKRHeap.h"
|
||||
#include "Z2AudioLib/Z2Instances.h"
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
#include "d/dolzel.h"
|
||||
|
||||
#include "d/d_cam_param.h"
|
||||
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "d/d_camera.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
|
||||
/* 8008813C-80088284 082A7C 0148+00 0/0 12/12 0/0 .text rationalBezierRatio__8dCamMathFff
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user