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https://github.com/TwilitRealm/dusklight
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d_camera improvements (part 1) (#2623)
* Rename several dCamera_c fields * Refactor mWork to generic buffer instead of union * d_camera match improvements * Implement several dCamera_c functions * Remove d_camera.h from PCH The symbol names in d_camera indicate that this header wasn't included in the PCH (as they're compiled directly in d_camera.cpp).
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@@ -12,6 +12,7 @@
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#include "d/d_particle_copoly.h"
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#include "d/d_save.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera_mng.h"
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class J2DAnmColorKey;
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class J2DAnmTransformKey;
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@@ -221,11 +221,11 @@ public:
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/* 80844590 */ int draw();
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/* 8084478C */ ~daHorse_c();
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/* 80182D04 */ bool getLashDashStart() const { return checkResetStateFlg0(RFLG0_LASH_DASH_START); }
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/* 80182D04 */ BOOL getLashDashStart() const { return checkResetStateFlg0(RFLG0_LASH_DASH_START); }
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bool checkNoBombProc() const { return m_procID == PROC_WAIT_e || m_procID == PROC_MOVE_e; }
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bool checkResetStateFlg0(daHorse_RFLG0 flag) const { return m_resetStateFlg0 & flag; }
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BOOL checkResetStateFlg0(daHorse_RFLG0 flag) const { return m_resetStateFlg0 & flag; }
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bool checkEndResetStateFlg0(daHorse_ERFLG0 flag) const { return m_endResetStateFlg0 & flag; }
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u32 checkStateFlg0(daHorse_FLG0 flag) const { return m_stateFlg0 & flag; }
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f32 getNormalMaxSpeedF() { return m_normalMaxSpeedF; }
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@@ -258,7 +258,7 @@ public:
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void setZeldaActor(fopAc_ac_c* i_actor) { m_zeldaActorKeep.setData(i_actor); }
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bool checkTurnStandCamera() const { return checkResetStateFlg0(RFLG0_TURN_STAND_CAMERA); }
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bool checkTurnStand() const { return checkResetStateFlg0(RFLG0_TURN_STAND); }
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BOOL checkTurnStand() const { return checkResetStateFlg0(RFLG0_TURN_STAND); }
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u32 checkRodeoMode() const { return checkStateFlg0(FLG0_RODEO_MODE); }
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bool checkCutTurnCancel() const { return checkEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); }
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bool checkTurnCancelKeep() const { return checkStateFlg0(FLG0_TURN_CANCEL_KEEP); }
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@@ -270,7 +270,7 @@ public:
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bool checkWait() const { return m_procID == PROC_WAIT_e; }
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bool checkLand() const { return m_procID == PROC_LAND_e && field_0x171a == 0; }
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bool checkGetOff() const { return fabsf(speedF) < 3.0f; }
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bool checkEnemySearch() { return checkResetStateFlg0(RFLG0_ENEMY_SEARCH); }
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BOOL checkEnemySearch() { return checkResetStateFlg0(RFLG0_ENEMY_SEARCH); }
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bool checkOriginalDemo() const { return field_0x16b8 == 3; }
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bool checkHorseDemoMode() { return field_0x16b8 != 0; }
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s16 checkCowHit() const { return m_cowHit; }
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@@ -371,8 +371,9 @@ public:
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void resetRatBody() {}
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bool checkFlyWaitAnime() const {
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return mBckHeap[0].getIdx() == 0x1CB || mBckHeap[0].getIdx() == 0x1C7
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|| mBckHeap[0].getIdx() == 0x1C8 || mBckHeap[0].getIdx() == 0x1C9;
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// fakematch (doesn't match in debug)
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return (u16)mBckHeap[0].getIdx() == 0x1CB || ((u16)mBckHeap[0].getIdx() == 0x1C7
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|| (u16)mBckHeap[0].getIdx() == 0x1C8 || (u16)mBckHeap[0].getIdx() == 0x1C9);
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}
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void onForceMorfCancel() { onEndResetStateFlg0(ERFLG0_FORCE_MORF_CANCEL); }
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@@ -4,6 +4,7 @@
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#include "d/actor/d_a_npc.h"
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#include "d/d_cc_uty.h"
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#include "d/d_path.h"
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#include "d/d_spline_path.h"
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struct cXyz;
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class daNpc_Hanjo_c;
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@@ -703,7 +703,7 @@ public:
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cXyz* getLeftFootPosP() { return &mLeftFootPos; }
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cXyz getLeftFootPos() const { return mLeftFootPos; }
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cXyz getRightFootPos() const { return mRightFootPos; }
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BOOL checkCopyRodThrowAfter() const { return checkNoResetFlg3(FLG3_COPY_ROD_THROW_AFTER); }
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u32 checkCopyRodThrowAfter() const { return checkNoResetFlg3(FLG3_COPY_ROD_THROW_AFTER); }
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u32 checkRide() const { return checkHorseRide() || checkBoarRide() || checkSpinnerRide() || checkCanoeRide() || checkBoardRide(); }
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cXyz getRightHandPos() const { return mRightHandPos; }
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const cXyz getLeftHandPos() const { return mLeftHandPos; }
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@@ -96,6 +96,9 @@ public:
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/* 80182CD0 */ f32 Val(s32 param_0, int param_1) {
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return mCamStyleData[param_0].field_0x8[param_1];
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}
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void SetVal(s32 param_0, int param_1, f32 i_value) {
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mCamStyleData[param_0].field_0x8[param_1] = i_value;
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}
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/* 0x00 */ u8 mMapToolFovy;
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/* 0x01 */ u8 mMapToolArg0;
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+679
-616
File diff suppressed because it is too large
Load Diff
@@ -9,7 +9,9 @@
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#include "d/d_resorce.h"
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#include "d/d_save.h"
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#include "d/d_vibration.h"
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#include "f_op/f_op_camera_mng.h"
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#include "d/d_drawlist.h"
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#include "d/d_stage.h"
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#include "f_op/f_op_actor.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad.h"
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@@ -45,6 +47,7 @@ public:
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/* 0x4 */ JKRHeap* mpHeap;
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};
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class camera_class;
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class dComIfG_camera_info_class {
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public:
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dComIfG_camera_info_class() {}
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@@ -4106,10 +4109,10 @@ inline view_port_class* dComIfGd_getViewport() {
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}
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inline MtxP dComIfGd_getViewRotMtx() {
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return ((camera_process_class*)g_dComIfG_gameInfo.drawlist.getView())->viewMtxNoTrans;
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return g_dComIfG_gameInfo.drawlist.getView()->viewMtxNoTrans;
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}
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inline MtxP dComIfGd_getViewMtx() {
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return ((camera_process_class*)g_dComIfG_gameInfo.drawlist.getView())->viewMtx;
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return g_dComIfG_gameInfo.drawlist.getView()->viewMtx;
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}
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inline J3DDrawBuffer* dComIfGd_getListFilter() {
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+1
-1
@@ -1362,7 +1362,7 @@ inline u16 dStage_stagInfo_GetStageTitleNo(stage_stag_info_class* pstag) {
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return pstag->mStageTitleNo;
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}
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inline u8 dStage_stagInfo_DefaultCameraType(stage_stag_info_class* pstag) {
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inline int dStage_stagInfo_DefaultCameraType(stage_stag_info_class* pstag) {
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return pstag->mCameraType;
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}
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