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d_camera improvements (part 1) (#2623)
* Rename several dCamera_c fields * Refactor mWork to generic buffer instead of union * d_camera match improvements * Implement several dCamera_c functions * Remove d_camera.h from PCH The symbol names in d_camera indicate that this header wasn't included in the PCH (as they're compiled directly in d_camera.cpp).
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@@ -15,6 +15,7 @@
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#include "d/d_s_play.h"
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#include "d/d_camera.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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#define WL_CUT_TYPE_SMALL 1
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#define WL_CUT_TYPE_JUMP 2
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