Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer

This commit is contained in:
gymnast86
2026-04-27 04:08:20 -07:00
35 changed files with 811 additions and 87 deletions
+4
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@@ -306,6 +306,10 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
list(APPEND GAME_COMPILE_DEFS DUSK_ENABLE_SENTRY_NATIVE=1 SENTRY_BUILD_STATIC=1)
endif ()
if (WIN32)
list(APPEND GAME_LIBS Ws2_32)
endif ()
if (DUSK_MOVIE_SUPPORT)
if (TARGET libjpeg-turbo::turbojpeg-static)
list(APPEND GAME_LIBS libjpeg-turbo::turbojpeg-static)
+1 -1
+1
View File
@@ -1466,6 +1466,7 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiAchievements.cpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSThread.cpp
+3
View File
@@ -58,6 +58,9 @@ public:
void setNextPoint();
int Draw();
int Delete();
#if TARGET_PC
friend void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork);
#endif
u8 getPthID() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getMoveSpeed() { return fopAcM_GetParamBit(this, 8, 4); }
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include <cstdint>
namespace dusk::speedrun {
void onGameFrame();
uint64_t getFrameCount();
void start();
void reset();
void connectLiveSplit(const char* host = "127.0.0.1", int port = 16834);
void disconnectLiveSplit();
bool consumeConnectedEvent();
bool consumeDisconnectedEvent();
void updateLiveSplit();
void shutdown();
}
+5
View File
@@ -96,6 +96,7 @@ struct UserSettings {
ConfigVar<int> internalResolutionScale;
ConfigVar<int> shadowResolutionMultiplier;
ConfigVar<bool> enableDepthOfField;
ConfigVar<bool> enableMapBackground;
// Audio
ConfigVar<bool> noLowHpSound;
@@ -137,6 +138,10 @@ struct UserSettings {
// Controls
ConfigVar<bool> enableTurboKeybind;
// Tools
ConfigVar<bool> speedrunMode;
ConfigVar<bool> liveSplitEnabled;
} game;
struct {
+11
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@@ -468,9 +468,20 @@ s16 cLib_targetAngleX(cXyz const* lhs, cXyz const* rhs) {
void cLib_offsetPos(cXyz* pdest, cXyz const* psrc, s16 angle, cXyz const* vec) {
f32 cos = cM_scos(angle);
f32 sin = cM_ssin(angle);
// MWCC loads vec members into registers before writing to pdest; other compilers may not,
// which corrupts results when pdest and vec alias the same memory.
#if !__MWERKS__
f32 vx = vec->x;
f32 vy = vec->y;
f32 vz = vec->z;
pdest->x = psrc->x + (vx * cos + vz * sin);
pdest->y = psrc->y + vy;
pdest->z = psrc->z + (vz * cos - vx * sin);
#else
pdest->x = psrc->x + (vec->x * cos + vec->z * sin);
pdest->y = psrc->y + vec->y;
pdest->z = psrc->z + (vec->z * cos - vec->x * sin);
#endif
}
/**
+10
View File
@@ -24,6 +24,7 @@
#include <cstring>
#if TARGET_PC
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
@@ -4300,6 +4301,15 @@ int daAlink_c::procGanonFinishInit() {
field_0x37c8 = current.pos;
onEndResetFlg1(ERFLG1_SHIELD_BACKBONE);
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode) {
if (dusk::m_speedrunInfo.m_isRunStarted) {
dusk::m_speedrunInfo.stopRun();
}
}
#endif
return 1;
}
+14 -3
View File
@@ -6,6 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_balloon_2D.h"
#include "dusk/frame_interpolation.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
@@ -438,7 +439,12 @@ void daBalloon2D_c::setComboAlpha() {
void daBalloon2D_c::drawAddScore() {
for (s32 i = 19; i >= 0; i--) {
if (field_0x5f8[i].field_0xe != 0) {
field_0x5f8[i].field_0xe--;
#ifdef TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
field_0x5f8[i].field_0xe--;
}
s32 score3;
s32 score2;
s32 score = field_0x5f8[i].field_0xc;
@@ -446,8 +452,13 @@ void daBalloon2D_c::drawAddScore() {
u8 local_88 = 0xff;
f32 dVar11 = 30.0f;
f32 dVar9 = 30.0f;
field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f;
field_0x5f8[i].field_0x0.y -= 1.0f;
#ifdef TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f;
field_0x5f8[i].field_0x0.y -= 1.0f;
}
if (field_0x5f8[i].field_0xe < 10) {
f32 fVar5 = field_0x5f8[i].field_0xe / 10.0f;
local_88 = fVar5 * 255.0f;
+7
View File
@@ -205,6 +205,13 @@ int daObj_Balloon_c::_delete() {
Z2GetAudioMgr()->seStop(Z2SE_OBJ_WATERMILL_ROUND, 0);
if (mHIOInit) {
hio_set = false;
#ifdef TARGET_PC
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
m_combo_type = 0xFFFFFFFF;
m_combo_count = 0;
m_combo_next_score = 0;
m_balloon_score = 0;
#endif
}
return 1;
}
+41
View File
@@ -10,6 +10,10 @@
#include "d/d_path.h"
#include "d/d_bg_w.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
daL8Lift_HIO_c::daL8Lift_HIO_c() {
mStopDisappearTime = 30;
mStartMoveTime = 60;
@@ -380,7 +384,44 @@ void daL8Lift_c::setNextPoint() {
mCurrentPoint = next_point;
}
#if TARGET_PC
void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork) {
daL8Lift_c* lift = static_cast<daL8Lift_c*>(pUserWork);
if (lift == NULL || lift->mpModel == NULL) {
return;
}
g_env_light.settingTevStruct(0x10, &lift->current.pos, &lift->tevStr);
g_env_light.setLightTevColorType_MAJI(lift->mpModel, &lift->tevStr);
J3DModelData* modelData = lift->mpModel->getModelData();
J3DMaterial* materialp = modelData->getMaterialNodePointer(0);
if (materialp->getTexGenBlock()->getTexMtx(1) != NULL) {
J3DTexMtxInfo* mtx_info = &materialp->getTexGenBlock()->getTexMtx(1)->getTexMtxInfo();
if (mtx_info != NULL) {
Mtx m;
C_MTXLightOrtho(m, 100.0f, -100.0f, -100.0f, 100.0f, 1.0f, 1.0f, 0.0f, 0.0f);
mDoMtx_stack_c::XrotS(0x4000);
mDoMtx_stack_c::transM(-lift->current.pos.x, -lift->current.pos.y, -lift->current.pos.z);
cMtx_concat(m, mDoMtx_stack_c::get(), mtx_info->mEffectMtx);
}
}
lift->mBtk.entry(modelData);
J3DGXColor* color = materialp->getTevKColor(1);
color->r = l_HIO.mColorR;
color->g = l_HIO.mColorG;
color->b = l_HIO.mColorB;
}
#endif
int daL8Lift_c::Draw() {
#if TARGET_PC
dusk::frame_interp::add_interpolation_callback(&daL8Lift_interp_callback, this);
#endif
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
J3DModelData* modelData = mpModel->getModelData();
+2 -12
View File
@@ -7,13 +7,8 @@
#include "dusk/frame_interpolation.h"
#if TARGET_PC
const u16 l_J_Ohana00_64TEX__width = 64;
const u16 l_J_Ohana00_64TEX__height = 64;
#else
const u16 l_J_Ohana00_64TEX__width = 63;
const u16 l_J_Ohana00_64TEX__height = 63;
#endif
#if TARGET_PC
#include "dusk/dvd_asset.hpp"
@@ -136,13 +131,8 @@ l_matDL__d_a_grass(l_J_Ohana00_64TEX)
l_matLight4DL(l_J_Ohana00_64TEX)
#endif
#if TARGET_PC
const u16 l_J_Ohana01_64128_0419TEX__width = 64;
const u16 l_J_Ohana01_64128_0419TEX__height = 128;
#else
const u16 l_J_Ohana01_64128_0419TEX__width = 63;
const u16 l_J_Ohana01_64128_0419TEX__height = 127;
#endif
#if TARGET_PC
using GameVersion = dusk::version::GameVersion;
@@ -592,11 +582,11 @@ dFlower_packet_c::dFlower_packet_c() {
#if TARGET_PC
GXInitTexObj(&mTexObj_l_J_Ohana00_64TEX, l_J_Ohana00_64TEX,
l_J_Ohana00_64TEX__width, l_J_Ohana00_64TEX__height, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
l_J_Ohana00_64TEX__width + 1, l_J_Ohana00_64TEX__height + 1, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
);
GXInitTexObj(&mTexObj_l_J_Ohana01_64128_0419TEX, l_J_Ohana01_64128_0419TEX,
l_J_Ohana01_64128_0419TEX__width, l_J_Ohana01_64128_0419TEX__height, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
l_J_Ohana01_64128_0419TEX__width + 1, l_J_Ohana01_64128_0419TEX__height + 1, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE
);
#endif
+6 -8
View File
@@ -494,11 +494,11 @@ dGrass_packet_c::dGrass_packet_c() {
#if TARGET_PC
GXInitTexObj(&mTexObj_l_M_kusa05_RGBATEX, l_M_kusa05_RGBATEX,
l_M_kusa05_RGBATEX__width, l_M_kusa05_RGBATEX__height, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
l_M_kusa05_RGBATEX__width + 1, l_M_kusa05_RGBATEX__height + 1, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
);
GXInitTexObj(&mTexObj_l_M_Hijiki00TEX, l_M_Hijiki00TEX,
l_M_Hijiki00TEX__width, l_M_Hijiki00TEX__height, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
l_M_Hijiki00TEX__width + 1, l_M_Hijiki00TEX__height + 1, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE
);
#endif
@@ -646,18 +646,14 @@ void dGrass_packet_c::draw() {
}
if (var_r29->field_0x05 <= 3 || var_r29->field_0x05 >= 10) {
#if TARGET_PC
GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0);
#endif
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0));
if (sp48 <= 3) {
GXCallDisplayList(mp_kusa9q_14_DL, m_kusa9q_DL_14_size);
} else {
GXCallDisplayList(mp_kusa9q_DL, m_kusa9q_DL_size);
}
} else {
#if TARGET_PC
GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0);
#endif
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0));
GXCallDisplayList(l_Tengusa_matDL, 0xA0);
}
@@ -683,12 +679,14 @@ void dGrass_packet_c::draw() {
while (var_r29 != NULL) {
if (var_r29->field_0x05 <= 3 || var_r29->field_0x05 >= 10) {
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0));
if (sp48 <= 2) {
GXCallDisplayList(mp_kusa9q_14_DL, m_kusa9q_DL_14_size);
} else {
GXCallDisplayList(mp_kusa9q_DL, m_kusa9q_DL_size);
}
} else {
IF_DUSK(GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0));
GXCallDisplayList(l_Tengusa_matDL, 0xA0);
}
+13
View File
@@ -9,6 +9,8 @@
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/d_msg_string.h"
#include "dusk/livesplit.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "m_Do/m_Do_controller_pad.h"
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
@@ -138,6 +140,17 @@ void dBrightCheck_c::modeWait() {}
void dBrightCheck_c::modeMove() {
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
#ifdef TARGET_PC
dusk::speedrun::start();
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
#endif
mCompleteCheck = true;
mMode = MODE_WAIT_e;
}
+4 -5
View File
@@ -7493,17 +7493,16 @@ bool dCamera_c::freeCamera() {
}
camMovement = camMovement.normalize();
camMovement.x *= (dusk::getSettings().game.invertCameraXAxis ? 1.0f : -1.0f) * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
camMovement.y *= (dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f) * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity;
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity;
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
}
if (mCamParam.mManualMode) {
mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, -35.0f, 60.0f);
mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
mViewCache.mDirection.mRadius = std::clamp(mCamParam.freeYAngle * 15.0f, 300.0f, 10000.0f);
mViewCache.mDirection.mRadius = std::clamp((mCamParam.freeYAngle + 35.0f) * 10.0f, 300.0f, 10000.0f);
}
return mCamParam.mManualMode;
+28 -3
View File
@@ -5962,6 +5962,8 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (evil_packet != NULL) {
IF_DUSK(GXPushDebugGroup("dKyr_evil_draw2"));
j3dSys.reinitGX();
if (dComIfGd_getView() != NULL) {
MTXInverse(dComIfGd_getView()->viewMtxNoTrans, camMtx);
@@ -6162,6 +6164,8 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) {
}
}
IF_DUSK(GXPopDebugGroup());
GXSetClipMode(GX_CLIP_ENABLE);
J3DShape::resetVcdVatCache();
}
@@ -6199,6 +6203,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
f32 sp60 = fabsf(cM_ssin(g_Counter.mCounter0 * 215));
if (evil_packet != NULL) {
IF_DUSK(GXPushDebugGroup("dKyr_evil_draw"));
j3dSys.reinitGX();
if (dComIfGd_getView() != NULL) {
MTXInverse(dComIfGd_getView()->viewMtxNoTrans, camMtx);
@@ -6231,8 +6237,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
GXLoadPosMtxImm(drawMtx, GX_PNMTX0);
GXSetCurrentMtx(GX_PNMTX0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_RGBA4, 8);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_RGBA4, 8);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
@@ -6255,6 +6261,19 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
GXSetClipMode(GX_CLIP_DISABLE);
GXSetNumIndStages(0);
#if TARGET_PC
// move color_reg0 to vtx for perf
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C1, GX_CC_RASC, GX_CC_TEXC, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_RASA, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
#endif
dComIfG_Ccsp()->PrepareMass();
for (int i = 0; i < g_env_light.field_0x1054; i++) {
@@ -6373,7 +6392,7 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
color_reg0.b = (115.0f * sp28) + (15.0f * fabsf(sp2C - sp64));
}
GXSetTevColor(GX_TEVREG0, color_reg0);
IF_NOT_DUSK(GXSetTevColor(GX_TEVREG0, color_reg0));
GXSetTevColor(GX_TEVREG1, color_reg1);
spC8 = spA4;
@@ -6412,12 +6431,16 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(pos[0].x, pos[0].y, pos[0].z);
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
GXTexCoord2s16(0, 0);
GXPosition3f32(pos[1].x, pos[1].y, pos[1].z);
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
GXTexCoord2s16(0xFF, 0);
GXPosition3f32(pos[2].x, pos[2].y, pos[2].z);
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
GXTexCoord2s16(0xFF, 0xFF);
GXPosition3f32(pos[3].x, pos[3].y, pos[3].z);
IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a));
GXTexCoord2s16(0, 0xFF);
GXEnd();
}
@@ -6425,6 +6448,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) {
}
}
IF_DUSK(GXPopDebugGroup());
J3DShape::resetVcdVatCache();
GXSetClipMode(GX_CLIP_ENABLE);
+10 -7
View File
@@ -13,6 +13,9 @@
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#if TARGET_PC
#include <dolphin/gx/GXExtra.h>
#endif
#include <cstring>
#if DEBUG
@@ -539,17 +542,14 @@ void renderingAmap_c::rendering(dDrawPath_c::poly_class const* i_poly) {
}
}
/* Enabling the following definition will modify the following function to
* make the map look worse for extra speed in the emulator, especially in large
* areas such as hyrule field.
*/
#define HYRULE_FIELD_SPEEDHACK
bool renderingAmap_c::isDrawOutSideTrim() {
bool rt = false;
#ifdef HYRULE_FIELD_SPEEDHACK
return 0;
#if TARGET_PC
if (!dusk::getSettings().game.enableMapBackground) {
return 0;
}
#endif
if (getDispType() == 0 || getDispType() == 4 || getDispType() == 3 || getDispType() == 2 ||
@@ -1218,6 +1218,9 @@ void dMap_c::changeTextureSize(int param_1, int param_2, int param_3) {
void dMap_c::_remove() {
if (mImage_p != NULL) {
#if TARGET_PC
GXDestroyCopyTex(mImage_p);
#endif
JKR_DELETE_ARRAY(mImage_p);
mImage_p = NULL;
}
+26 -8
View File
@@ -497,12 +497,6 @@ void dRenderingFDAmap_c::postRenderingMap() {
dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg;
/* Enabling the following definition will modify the following function to
* make the map look worse for extra speed in the emulator, especially in large
* areas such as hyrule field.
*/
#define HYRULE_FIELD_SPEEDHACK
void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_line) {
s32 width = getDecorationLineWidth(p_line->field_0x1);
if (width <= 0) {
@@ -527,8 +521,32 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
lineColor.r = lineColor.r - 4;
GXSetTevColor(GX_TEVREG1, lineColor);
#if TARGET_PC
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXBegin(GX_LINESTRIP, GX_VTXFMT0, 2 * (data_num - 1));
for (int i = 0; i < data_num - 1; i++) {
GXPosition1x16(data_p[i]);
GXTexCoord2f32(0, 0);
GXPosition1x16(data_p[i + 1]);
GXTexCoord2f32(0, 0);
}
GXEnd();
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_KONST, GX_CC_TEXC, GX_CC_C1);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXBegin(GX_POINTS, GX_VTXFMT0, data_num);
for (int i = 0; i < data_num; i++) {
GXPosition1x16(data_p[i]);
GXTexCoord2f32(0, 0);
}
GXEnd();
#else
for (int i = 0; i < data_num; i++) {
#ifndef HYRULE_FIELD_SPEEDHACK
if (i < data_num - 1) {
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE,
@@ -547,7 +565,6 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
#endif
GXBegin(GX_POINTS, GX_VTXFMT0, 1);
GXPosition1x16(data_p[0]);
@@ -555,6 +572,7 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li
GXEnd();
data_p++;
}
#endif
setTevSettingNonTextureDirectColor();
GXClearVtxDesc();
+6
View File
@@ -11,6 +11,9 @@
#include "d/d_menu_dmap_map.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
#if TARGET_PC
#include <dolphin/gx/GXExtra.h>
#endif
struct dMdm_HIO_prm_res_dst_s {
static void* m_res;
@@ -291,6 +294,9 @@ void dMenu_DmapMap_c::_create(u16 param_0, u16 param_1, u16 param_2, u16 param_3
void dMenu_DmapMap_c::_delete() {
for (int i = 0; i < 2; i++) {
if (mMapImage_p[i] != NULL) {
#if TARGET_PC
GXDestroyCopyTex(mMapImage_p[i]);
#endif
JKR_DELETE_ARRAY(mMapImage_p[i]);
}
+6
View File
@@ -8,6 +8,9 @@
#include "d/d_debug_viewer.h"
#include "d/d_menu_fmap_map.h"
#include "m_Do/m_Do_graphic.h"
#if TARGET_PC
#include <dolphin/gx/GXExtra.h>
#endif
#include <cstring>
static u8 twoValueLineInterpolation(u8 i_value1, u8 i_value2, f32 i_param) {
@@ -494,6 +497,9 @@ void dMenu_FmapMap_c::_delete() {
mResTIMG = NULL;
}
if (mMapImage_p != NULL) {
#if TARGET_PC
GXDestroyCopyTex(mMapImage_p);
#endif
JKR_DELETE_ARRAY(mMapImage_p);
mMapImage_p = NULL;
}
+16 -5
View File
@@ -5,19 +5,20 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_s_name.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/d_s_name.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/memory.h"
#include "dusk/settings.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_mtx.h"
#include "m_Do/m_Do_main.h"
#include "f_op/f_op_overlap_mng.h"
#include "dusk/memory.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_mtx.h"
#if TARGET_PC
#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
@@ -412,6 +413,16 @@ void dScnName_c::changeGameScene() {
dKy_clear_game_init();
dComIfGs_resetDan();
dComIfGs_setRestartRoomParam(0);
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run on file load if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
#endif
}
}
+55 -3
View File
@@ -19,6 +19,7 @@
#include "dusk/config.hpp"
#include "dusk/dusk.h"
#include "dusk/frame_interpolation.h"
#include "dusk/livesplit.h"
#include "dusk/main.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_controller_pad.h"
@@ -55,6 +56,21 @@ ImGuiWindow* FindDragScrollWindow(ImGuiWindow* window) {
}
return nullptr;
}
void FocusLastMenuBarItem() {
ImGuiContext& g = *ImGui::GetCurrentContext();
ImGuiWindow* window = ImGui::GetCurrentWindow();
const ImGuiID itemId = g.LastItemData.ID;
if (window == nullptr || itemId == 0) {
return;
}
ImGui::FocusWindow(window);
ImGui::SetNavID(itemId, ImGuiNavLayer_Menu, g.CurrentFocusScopeId,
ImGui::WindowRectAbsToRel(window, g.LastItemData.NavRect));
ImGui::SetNavCursorVisibleAfterMove();
g.NavHighlightItemUnderNav = true;
}
} // namespace
namespace dusk {
@@ -65,6 +81,10 @@ namespace dusk {
ImGui::TextUnformatted(text.data(), text.data() + text.size());
}
void DuskToast(std::string_view message, float duration) {
g_imguiConsole.AddToast(message, duration);
}
void ImGuiTextCenter(std::string_view text) {
ImGui::NewLine();
float fontSize = ImGui::CalcTextSize(
@@ -324,7 +344,17 @@ namespace dusk {
}
m_isHidden = !getSettings().backend.duskMenuOpen;
bool showMenu = !dusk::IsGameLaunched || !CheckMenuViewToggle(ImGuiKey_F1, m_isHidden);
if (dusk::IsGameLaunched) {
if (ImGui::IsKeyPressed(ImGuiKey_F1)) {
m_isHidden = !m_isHidden;
}
if (ImGui::IsKeyPressed(ImGuiKey_GamepadBack)) {
m_isHidden = !m_isHidden;
m_focusMenuBar = !m_isHidden;
}
}
bool showMenu = !dusk::IsGameLaunched || !m_isHidden;
if (dusk::IsGameLaunched) {
const bool menuOpen = !m_isHidden;
if (getSettings().backend.duskMenuOpen != menuOpen) {
@@ -339,6 +369,10 @@ namespace dusk {
if (showMenu && ImGui::BeginMainMenuBar()) {
m_menuGame.draw();
m_menuRandomizer.draw();
if (m_focusMenuBar) {
FocusLastMenuBarItem();
m_focusMenuBar = false;
}
m_menuTools.draw();
const auto fpsLabel =
@@ -363,16 +397,29 @@ namespace dusk {
if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
m_toasts.emplace_back(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ?
"Tap to toggle menu"s :
"Press F1 to toggle menu"s,
"Press F1 or Minus/Back to toggle menu"s,
2.5f);
m_isLaunchInitialized = true;
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
}
}
UpdateDragScroll();
m_menuGame.windowControllerConfig();
m_menuGame.windowInputViewer();
if (dusk::IsGameLaunched) {
m_menuGame.drawSpeedrunTimerOverlay();
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::updateLiveSplit();
if (dusk::speedrun::consumeConnectedEvent())
AddToast("LiveSplit connected");
else if (dusk::speedrun::consumeDisconnectedEvent())
AddToast("LiveSplit disconnected");
}
if (dusk::IsGameLaunched && !dusk::getSettings().game.speedrunMode) {
m_menuTools.ShowDebugOverlay();
m_menuTools.ShowCameraOverlay();
m_menuTools.ShowProcessManager();
@@ -383,6 +430,7 @@ namespace dusk {
m_menuTools.ShowPlayerInfo();
m_menuTools.ShowAudioDebug();
m_menuTools.ShowSaveEditor();
m_menuTools.ShowStateShare();
}
m_menuTools.ShowStateShare();
m_menuRandomizer.windowRandoStats();
@@ -559,6 +607,10 @@ namespace dusk {
return false;
}
void ImGuiConsole::AddToast(std::string_view message, float duration) {
m_toasts.emplace_back(std::string(message), duration);
}
void ImGuiConsole::ShowToasts() {
if (m_toasts.empty()) {
return;
+3
View File
@@ -28,6 +28,7 @@ public:
void PostDraw();
static bool CheckMenuViewToggle(ImGuiKey key, bool& active);
void AddToast(std::string_view message, float duration = 3.f);
private:
struct Toast {
@@ -41,6 +42,7 @@ private:
float mouseHideTimer = 0.0f;
bool m_isHidden = true;
bool m_focusMenuBar = false;
bool m_isLaunchInitialized = false;
bool m_touchTapActive = false;
bool m_touchTapMoved = false;
@@ -72,6 +74,7 @@ std::string BytesToString(size_t bytes);
void SetOverlayWindowLocation(int corner);
bool ShowCornerContextMenu(int& corner, int avoidCorner);
void ImGuiStringViewText(std::string_view text);
void DuskToast(std::string_view message, float duration = 3.f);
void ImGuiBeginGroupPanel(const char* name, const ImVec2& size);
void ImGuiEndGroupPanel();
void ImGuiTextCenter(std::string_view text);
+208 -18
View File
@@ -12,14 +12,26 @@
#include "dusk/main.h"
#include "dusk/hotkeys.h"
#include "dusk/settings.h"
#include "dusk/livesplit.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include <aurora/gfx.h>
#include <SDL3/SDL_gamepad.h>
#include "m_Do/m_Do_main.h"
namespace {
constexpr int kInternalResolutionScaleMax = 12;
bool is_controller_neutral(int port) {
if (port < 0) {
return true;
}
return PADGetNativeButtonPressed(port) == -1 &&
PADGetNativeAxisPulled(port).nativeAxis == -1;
}
} // namespace
namespace aurora::gx {
@@ -167,6 +179,8 @@ namespace dusk {
config::ImGuiCheckbox("Enable Depth of Field", getSettings().game.enableDepthOfField);
config::ImGuiCheckbox("Enable Mini-Map Shadows", getSettings().game.enableMapBackground);
ImGui::EndMenu();
}
}
@@ -191,7 +205,7 @@ namespace dusk {
ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
"the first released version.");
}
config::ImGuiCheckbox("Enable Rotating Link Doll", getSettings().game.enableLinkDollRotation);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables rotating Link in the collection menu with the C-Stick");
@@ -199,6 +213,7 @@ namespace dusk {
ImGui::SeparatorText("Difficulty");
ImGui::BeginDisabled(getSettings().game.speedrunMode);
config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d");
config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
@@ -211,6 +226,7 @@ namespace dusk {
ImGui::SetTooltip("Hearts will never drop from enemies,\n"
"pots and various other places.");
}
ImGui::EndDisabled();
ImGui::SeparatorText("Quality of Life");
@@ -280,12 +296,39 @@ namespace dusk {
ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously.");
}
ImGui::SeparatorText("Speedrunning");
if (config::ImGuiCheckbox("Speedrun Mode", getSettings().game.speedrunMode)) {
resetForSpeedrunMode();
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Enables Speedrunning options, while restricting certain gameplay modifiers.");
}
ImGui::BeginDisabled(!getSettings().game.speedrunMode);
bool prevLiveSplit = getSettings().game.liveSplitEnabled;
config::ImGuiCheckbox("LiveSplit Connection", getSettings().game.liveSplitEnabled);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Connect to LiveSplit server on localhost:16834.");
}
ImGui::EndDisabled();
if ((bool)getSettings().game.liveSplitEnabled != prevLiveSplit) {
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
} else {
dusk::speedrun::disconnectLiveSplit();
DuskToast("LiveSplit disconnected", 3.f);
}
}
ImGui::EndMenu();
}
}
void ImGuiMenuGame::drawCheatsMenu() {
if (ImGui::BeginMenu("Cheats")) {
ImGui::BeginDisabled(getSettings().game.speedrunMode);
ImGui::SeparatorText("Resources");
config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts);
config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows);
@@ -293,8 +336,8 @@ namespace dusk {
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops);
ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though");
config::ImGuiCheckbox("No Item Timer", getSettings().game.enableIndefiniteItemDrops);
ImGui::SetItemTooltip("Item drops such as Rupees, Hearts, etc. will never disappear after they drop.");
ImGui::SeparatorText("Abilities");
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
@@ -317,6 +360,8 @@ namespace dusk {
ImGui::SetTooltip("Makes the magic armor work without rupees.");
}
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
@@ -439,10 +484,12 @@ namespace dusk {
ImGui::SeparatorText("Tools");
ImGui::BeginDisabled(getSettings().game.speedrunMode);
config::ImGuiCheckbox("Turbo Key", getSettings().game.enableTurboKeybind);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Hold TAB to increase game speed by up to 4x.");
}
ImGui::EndDisabled();
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
@@ -604,39 +651,90 @@ namespace dusk {
void ImGuiMenuGame::windowControllerConfig() {
if (!m_showControllerConfig) {
if (m_controllerConfig.m_isReading ||
m_controllerConfig.m_suppressRemapActivationUntilRelease)
{
m_controllerConfig.m_isReading = false;
m_controllerConfig.m_pendingButtonMapping = nullptr;
m_controllerConfig.m_pendingAxisMapping = nullptr;
m_controllerConfig.m_pendingPort = -1;
m_controllerConfig.m_waitForInputRelease = false;
m_controllerConfig.m_suppressRemapActivationUntilRelease = false;
m_controllerConfig.m_suppressRemapActivationPort = -1;
PADBlockInput(false);
}
return;
}
bool suppressRemapActivationThisFrame = m_controllerConfig.m_suppressRemapActivationUntilRelease;
if (m_controllerConfig.m_suppressRemapActivationUntilRelease &&
is_controller_neutral(m_controllerConfig.m_suppressRemapActivationPort))
{
m_controllerConfig.m_suppressRemapActivationUntilRelease = false;
m_controllerConfig.m_suppressRemapActivationPort = -1;
PADBlockInput(false);
}
if ((m_controllerConfig.m_pendingButtonMapping != nullptr ||
m_controllerConfig.m_pendingAxisMapping != nullptr) &&
m_controllerConfig.m_waitForInputRelease)
{
m_controllerConfig.m_waitForInputRelease =
!is_controller_neutral(m_controllerConfig.m_pendingPort);
}
// if pending for a button mapping, check to set new input
if (m_controllerConfig.m_pendingButtonMapping != nullptr) {
if (m_controllerConfig.m_pendingButtonMapping != nullptr &&
!m_controllerConfig.m_waitForInputRelease)
{
s32 nativeButton = PADGetNativeButtonPressed(m_controllerConfig.m_pendingPort);
if (nativeButton != -1) {
const int suppressPort = m_controllerConfig.m_pendingPort;
m_controllerConfig.m_pendingButtonMapping->nativeButton = nativeButton;
m_controllerConfig.m_pendingButtonMapping = nullptr;
m_controllerConfig.m_pendingPort = -1;
PADBlockInput(false);
m_controllerConfig.m_isReading = false;
m_controllerConfig.m_waitForInputRelease = false;
m_controllerConfig.m_suppressRemapActivationUntilRelease = true;
m_controllerConfig.m_suppressRemapActivationPort = suppressPort;
suppressRemapActivationThisFrame = true;
PADBlockInput(true);
PADSerializeMappings();
}
}
// if pending for an axis mapping, check to set new input
if (m_controllerConfig.m_pendingAxisMapping != nullptr) {
if (m_controllerConfig.m_pendingAxisMapping != nullptr &&
!m_controllerConfig.m_waitForInputRelease)
{
auto nativeAxis = PADGetNativeAxisPulled(m_controllerConfig.m_pendingPort);
if (nativeAxis.nativeAxis != -1) {
const int suppressPort = m_controllerConfig.m_pendingPort;
m_controllerConfig.m_pendingAxisMapping->nativeAxis = nativeAxis;
m_controllerConfig.m_pendingAxisMapping->nativeButton = -1;
m_controllerConfig.m_pendingAxisMapping = nullptr;
m_controllerConfig.m_pendingPort = -1;
PADBlockInput(false);
m_controllerConfig.m_isReading = false;
m_controllerConfig.m_waitForInputRelease = false;
m_controllerConfig.m_suppressRemapActivationUntilRelease = true;
m_controllerConfig.m_suppressRemapActivationPort = suppressPort;
suppressRemapActivationThisFrame = true;
PADBlockInput(true);
PADSerializeMappings();
} else {
auto nativeButton = PADGetNativeButtonPressed(m_controllerConfig.m_pendingPort);
if (nativeButton != -1) {
const int suppressPort = m_controllerConfig.m_pendingPort;
m_controllerConfig.m_pendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
m_controllerConfig.m_pendingAxisMapping->nativeButton = nativeButton;
m_controllerConfig.m_pendingAxisMapping = nullptr;
m_controllerConfig.m_pendingPort = -1;
PADBlockInput(false);
m_controllerConfig.m_isReading = false;
m_controllerConfig.m_waitForInputRelease = false;
m_controllerConfig.m_suppressRemapActivationUntilRelease = true;
m_controllerConfig.m_suppressRemapActivationPort = suppressPort;
suppressRemapActivationThisFrame = true;
PADBlockInput(true);
PADSerializeMappings();
}
}
@@ -672,6 +770,10 @@ namespace dusk {
m_controllerConfig.m_pendingButtonMapping = nullptr;
m_controllerConfig.m_pendingAxisMapping = nullptr;
m_controllerConfig.m_pendingPort = -1;
m_controllerConfig.m_waitForInputRelease = false;
m_controllerConfig.m_isReading = false;
m_controllerConfig.m_suppressRemapActivationUntilRelease = false;
m_controllerConfig.m_suppressRemapActivationPort = -1;
PADBlockInput(false);
}
@@ -748,7 +850,7 @@ namespace dusk {
std::string dispName;
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingButtonMapping == &btnMappingList[i]) {
dispName = fmt::format("Press a Key...##{}", btnName);
dispName = fmt::format("{}##{}", m_controllerConfig.m_waitForInputRelease ? "Release..." : "Press a Key...", btnName);
} else {
const char* nativeName = GetNameForGamepadButton(gamepad, btnMappingList[i].nativeButton);
if (nativeName == nullptr) {
@@ -759,10 +861,11 @@ namespace dusk {
bool pressed = ImGui::Button(dispName.c_str(),
btnSize);
if (pressed) {
if (pressed && !m_controllerConfig.m_isReading && !suppressRemapActivationThisFrame) {
m_controllerConfig.m_isReading = true;
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
m_controllerConfig.m_pendingButtonMapping = &btnMappingList[i];
m_controllerConfig.m_waitForInputRelease = true;
PADBlockInput(true);
}
}
@@ -792,17 +895,18 @@ namespace dusk {
std::string dispName;
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[trigger]) {
dispName = fmt::format("Press a Key...##{}", axisName);
dispName = fmt::format("{}##{}", m_controllerConfig.m_waitForInputRelease ? "Release..." : "Press a Key...", axisName);
} else {
dispName = fmt::format("{0}##-{1}", PADGetNativeAxisName(axisMappingList[trigger].nativeAxis), trigger);
}
bool pressed = ImGui::Button(dispName.c_str(),
btnSize);
if (pressed) {
if (pressed && !m_controllerConfig.m_isReading && !suppressRemapActivationThisFrame) {
m_controllerConfig.m_isReading = true;
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[trigger];
m_controllerConfig.m_waitForInputRelease = true;
PADBlockInput(true);
}
}
@@ -859,7 +963,7 @@ namespace dusk {
std::string dispName;
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[axis]) {
dispName = fmt::format("Press a Key...##{}", label);
dispName = fmt::format("{}##{}", m_controllerConfig.m_waitForInputRelease ? "Release..." : "Press a Key...", label);
} else {
if (axisMappingList[axis].nativeAxis.nativeAxis != -1) {
const char* signStr;
@@ -878,10 +982,11 @@ namespace dusk {
}
bool pressed = ImGui::Button(dispName.c_str(), btnSize);
if (pressed) {
if (pressed && !m_controllerConfig.m_isReading && !suppressRemapActivationThisFrame) {
m_controllerConfig.m_isReading = true;
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[axis];
m_controllerConfig.m_waitForInputRelease = true;
PADBlockInput(true);
}
}
@@ -922,7 +1027,7 @@ namespace dusk {
std::string dispName;
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[axis]) {
dispName = fmt::format("Press a Key...##sub{}", label);
dispName = fmt::format("{}##sub{}", m_controllerConfig.m_waitForInputRelease ? "Release..." : "Press a Key...", label);
} else {
if (axisMappingList[axis].nativeAxis.nativeAxis != -1) {
const char* signStr;
@@ -941,10 +1046,11 @@ namespace dusk {
}
bool pressed = ImGui::Button(fmt::format("{0}##sub{1}", dispName, label).c_str(), btnSize);
if (pressed) {
if (pressed && !m_controllerConfig.m_isReading && !suppressRemapActivationThisFrame) {
m_controllerConfig.m_isReading = true;
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[axis];
m_controllerConfig.m_waitForInputRelease = true;
PADBlockInput(true);
}
}
@@ -975,7 +1081,7 @@ namespace dusk {
PADSerializeMappings();
}
}
if (PADSupportsRumbleIntensity(m_controllerConfig.m_selectedPort)) {
ImGuiBeginGroupPanel("Rumble Intensity", ImVec2(150 * scale, -1));
u16 low;
@@ -994,11 +1100,95 @@ namespace dusk {
if (ImGui::Button(fmt::format("{0}...##rumbleTest", m_controllerConfig.m_isRumbling ? "Stop": "Test").c_str(), {-1, 0})) {
PADControlMotor(m_controllerConfig.m_selectedPort, !m_controllerConfig.m_isRumbling ? PAD_MOTOR_RUMBLE : PAD_MOTOR_STOP_HARD);
m_controllerConfig.m_isRumbling ^= 1;
}
}
ImGuiEndGroupPanel();
}
ImGuiEndGroupPanel();
ImGui::End();
}
static std::string GetFormattedTime(OSTime ticks) {
OSCalendarTime time;
OSTicksToCalendarTime(ticks, &time);
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", time.hour, time.min, time.sec, time.msec);
}
void ImGuiMenuGame::resetForSpeedrunMode() {
// reset settings that should be off for speedrun mode
mDoMain::developmentMode = -1;
getSettings().game.damageMultiplier.setValue(1);
getSettings().game.instantDeath.setValue(false);
getSettings().game.noHeartDrops.setValue(false);
getSettings().game.infiniteHearts.setValue(false);
getSettings().game.infiniteArrows.setValue(false);
getSettings().game.infiniteBombs.setValue(false);
getSettings().game.infiniteOil.setValue(false);
getSettings().game.infiniteOxygen.setValue(false);
getSettings().game.infiniteRupees.setValue(false);
getSettings().game.enableIndefiniteItemDrops.setValue(false);
getSettings().game.moonJump.setValue(false);
getSettings().game.superClawshot.setValue(false);
getSettings().game.alwaysGreatspin.setValue(false);
getSettings().game.enableFastIronBoots.setValue(false);
getSettings().game.canTransformAnywhere.setValue(false);
getSettings().game.fastSpinner.setValue(false);
getSettings().game.freeMagicArmor.setValue(false);
getSettings().game.enableTurboKeybind.setValue(false);
}
SpeedrunInfo m_speedrunInfo;
void ImGuiMenuGame::drawSpeedrunTimerOverlay() {
if (!getSettings().game.speedrunMode) {
return;
}
// L+R+A+Start to reset timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigStart(PAD_1)) {
m_speedrunInfo.reset();
}
// L+R+A+Z to manually stop timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1)) {
if (m_speedrunInfo.m_isRunStarted) {
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
m_speedrunInfo.m_isRunStarted = false;
}
}
ImGui::SetNextWindowBgAlpha(0.65f);
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoDocking
| ImGuiWindowFlags_NoTitleBar
| ImGuiWindowFlags_NoScrollbar;
if (ImGui::Begin("##SpeedrunTimerWindow", nullptr, flags)) {
OSTime elapsedTime = 0;
if (m_speedrunInfo.m_isRunStarted) {
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
} else if (m_speedrunInfo.m_endTimestamp != 0) {
elapsedTime = m_speedrunInfo.m_endTimestamp;
}
ImGui::Text("RTA");
ImGui::SameLine(60.0f);
ImGuiStringViewText(GetFormattedTime(elapsedTime));
if (!m_speedrunInfo.m_isPauseIGT) {
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
}
ImGui::Text("IGT");
ImGui::SameLine(60.0f);
ImGuiStringViewText(GetFormattedTime(m_speedrunInfo.m_igtTimer));
}
ImGui::End();
}
}
+41
View File
@@ -8,6 +8,39 @@
#include "imgui.h"
namespace dusk {
struct SpeedrunInfo {
void startRun() {
m_isRunStarted = true;
m_startTimestamp = OSGetTime();
}
void stopRun() {
m_isRunStarted = false;
m_endTimestamp = OSGetTime() - m_startTimestamp;
}
void reset() {
m_isRunStarted = false;
m_startTimestamp = 0;
m_endTimestamp = 0;
m_isPauseIGT = false;
m_loadStartTimestamp = 0;
m_totalLoadTime = 0;
m_igtTimer = 0;
}
bool m_isRunStarted = false;
OSTime m_startTimestamp = 0;
OSTime m_endTimestamp = 0;
bool m_isPauseIGT = false;
OSTime m_loadStartTimestamp = 0;
OSTime m_totalLoadTime = 0;
OSTime m_igtTimer = 0;
};
extern SpeedrunInfo m_speedrunInfo;
class ImGuiMenuGame {
public:
ImGuiMenuGame();
@@ -15,9 +48,12 @@ namespace dusk {
void windowInputViewer();
void windowControllerConfig();
void drawSpeedrunTimerOverlay();
static void ToggleFullscreen();
static void resetForSpeedrunMode();
private:
void drawAudioMenu();
void drawInputMenu();
@@ -32,6 +68,9 @@ namespace dusk {
PADButtonMapping* m_pendingButtonMapping = nullptr;
PADAxisMapping* m_pendingAxisMapping = nullptr;
int m_pendingPort = -1;
bool m_waitForInputRelease = false;
bool m_suppressRemapActivationUntilRelease = false;
int m_suppressRemapActivationPort = -1;
bool m_isRumbling = false;
} m_controllerConfig;
@@ -41,6 +80,8 @@ namespace dusk {
bool m_showInputViewerGyro = false;
int m_inputOverlayCorner = 3;
std::string m_controllerName;
bool m_showTimerWindow = false;
};
}
+9
View File
@@ -50,10 +50,14 @@ namespace dusk {
ImGui::BeginDisabled();
}
ImGui::BeginDisabled(getSettings().game.speedrunMode);
ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor);
ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader);
ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare);
ImGui::EndDisabled();
if (!dusk::IsGameLaunched) {
ImGui::EndDisabled();
}
@@ -71,6 +75,8 @@ namespace dusk {
}
if (ImGui::BeginMenu("Debug")) {
ImGui::BeginDisabled(getSettings().game.speedrunMode);
bool developmentMode = mDoMain::developmentMode == 1;
if (ImGui::Checkbox("Development Mode", &developmentMode)) {
mDoMain::developmentMode = developmentMode ? 1 : -1;
@@ -119,6 +125,9 @@ namespace dusk {
}
ImGui::MenuItem("OSReport Force", nullptr, &OSReportReallyForceEnable);
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
+13 -11
View File
@@ -75,6 +75,7 @@ void fileDialogCallback(void* userdata, const char* path, const char* error) {
}
self->m_selectedIsoPath = path;
self->m_isPal = iso::isPal(path);
getSettings().backend.isoPath.setValue(self->m_selectedIsoPath);
config::Save();
}
@@ -92,6 +93,7 @@ bool ImGuiPreLaunchWindow::isSelectedPathValid() const {
void ImGuiPreLaunchWindow::draw() {
if (m_IsFirstDraw) {
m_selectedIsoPath = getSettings().backend.isoPath;
m_isPal = !m_selectedIsoPath.empty() && iso::isPal(m_selectedIsoPath.c_str());
m_initialGraphicsBackend = getSettings().backend.graphicsBackend;
m_IsFirstDraw = false;
}
@@ -193,24 +195,24 @@ void ImGuiPreLaunchWindow::drawOptions() {
ImGui::InputText("Game ISO Path", &m_selectedIsoPath, ImGuiInputTextFlags_ReadOnly);
ImGui::SameLine();
if (ImGui::Button("Set")) {
if (ImGui::Button(m_selectedIsoPath == "" ? "Set" : "Change")) {
ShowFileSelect(&fileDialogCallback, this, aurora::window::get_sdl_window(),
skGameDiscFileFilters.data(), int(skGameDiscFileFilters.size()), nullptr,
false);
}
// TODO: Only show if PAL disc selected?
// Language selection
auto selectedLanguage = getSettings().game.language.getValue();
if (ImGui::BeginCombo("Language", skLanguageNames[static_cast<u8>(selectedLanguage)])) {
for (u8 i = 0; i < skLanguageNames.size(); ++i) {
if (ImGui::Selectable(skLanguageNames[i])) {
getSettings().game.language.setValue(static_cast<GameLanguage>(i));
config::Save();
if (m_isPal) {
auto selectedLanguage = getSettings().game.language.getValue();
if (ImGui::BeginCombo("Language", skLanguageNames[static_cast<u8>(selectedLanguage)])) {
for (u8 i = 0; i < skLanguageNames.size(); ++i) {
if (ImGui::Selectable(skLanguageNames[i])) {
getSettings().game.language.setValue(static_cast<GameLanguage>(i));
config::Save();
}
}
}
ImGui::EndCombo();
ImGui::EndCombo();
}
}
AuroraBackend configuredBackend = BACKEND_AUTO;
+1
View File
@@ -18,5 +18,6 @@ public:
std::string m_selectedIsoPath;
std::string m_errorString;
bool m_isPal = false;
};
} // namespace dusk
+31
View File
@@ -17,6 +17,11 @@ constexpr const char* TP_GAME_IDS[] = {
"RZDK01", // Wii KOR
};
constexpr const char* PAL_GAME_IDS[] = {
"GZ2P01", // GCN PAL
"RZDP01", // Wii PAL
};
constexpr const char* SUPPORTED_TP_GAME_IDS[] = {
"GZ2E01", // GCN USA
"GZ2P01", // GCN PAL
@@ -124,4 +129,30 @@ ValidationError validate(const char* path) {
return ValidationError::Success;
}
bool isPal(const char* path) {
NodHandleWrapper disc;
const auto sdlStream = SDL_IOFromFile(path, "rb");
if (sdlStream == nullptr) {
return false;
}
const NodDiscStream nod_stream{
.user_data = sdlStream,
.read_at = StreamReadAt,
.stream_len = StreamLength,
.close = StreamClose,
};
if (nod_disc_open_stream(&nod_stream, nullptr, &disc.handle) != NOD_RESULT_OK || disc.handle == nullptr) {
return false;
}
NodDiscHeader header{};
if (nod_disc_header(disc.handle, &header) != NOD_RESULT_OK) {
return false;
}
return matches(header.game_id, PAL_GAME_IDS);
}
} // namespace dusk::iso
+1
View File
@@ -13,6 +13,7 @@ namespace dusk::iso {
};
ValidationError validate(const char* path);
bool isPal(const char* path);
}
#endif // DUSK_ISO_VALIDATE_HPP
+183
View File
@@ -0,0 +1,183 @@
#if _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
using socket_t = SOCKET;
static void closeSocket(socket_t s) { closesocket(s); }
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
using socket_t = int;
static void closeSocket(socket_t s) { close(s); }
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#endif
#include <cstdio>
#include "dusk/livesplit.h"
#include "f_op/f_op_overlap_mng.h"
namespace dusk::speedrun {
static bool running = false;
static uint64_t frameCount = 0;
static socket_t sock = INVALID_SOCKET;
static bool wasLoading = false;
static bool connected = false;
static bool connectPending = false;
static bool disconnectPending = false;
static void sendCmd(const char* cmd) {
if (sock == INVALID_SOCKET) {
return;
}
char msg[64];
int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
if (send(sock, msg, len, 0) >= 0) {
if (!connected) {
connected = connectPending = true;
}
return;
}
#if _WIN32
int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK || err == WSAENOTCONN) {
return;
}
#else
if (errno == EAGAIN || errno == EWOULDBLOCK || errno == ENOTCONN) {
return;
}
#endif
if (connected) disconnectPending = true;
closeSocket(sock);
sock = INVALID_SOCKET;
connected = connectPending = false;
}
uint64_t getFrameCount() {
return frameCount;
}
void onGameFrame() {
if (!running) {
return;
}
bool loading = fopOvlpM_IsDoingReq() != 0;
if (loading != wasLoading) {
sendCmd(loading ? "pausegametime" : "unpausegametime");
wasLoading = loading;
}
if (!loading) {
++frameCount;
}
}
void start() {
if (running) {
return;
}
running = true;
frameCount = 0;
wasLoading = false;
sendCmd("initgametime");
sendCmd("reset");
sendCmd("starttimer");
}
void reset() {
running = false;
frameCount = 0;
wasLoading = false;
sendCmd("reset");
}
void connectLiveSplit(const char* host, int port) {
#if _WIN32
WSADATA wd{}; WSAStartup(MAKEWORD(2, 2), &wd);
#endif
if (sock != INVALID_SOCKET) {
closeSocket(sock); sock = INVALID_SOCKET;
}
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET) {
return;
}
#if _WIN32
u_long nb = 1;
ioctlsocket(sock, FIONBIO, &nb);
#else
fcntl(sock, F_SETFL, fcntl(sock, F_GETFL, 0) | O_NONBLOCK);
#endif
sockaddr_in addr{}; addr.sin_family = AF_INET;
addr.sin_port = htons((uint16_t)port);
inet_pton(AF_INET, host, &addr.sin_addr);
connect(sock, (sockaddr*)&addr, sizeof(addr));
sendCmd("initgametime");
}
void disconnectLiveSplit() {
if (sock != INVALID_SOCKET) {
closeSocket(sock);
sock = INVALID_SOCKET;
connected = false;
}
}
bool consumeConnectedEvent() { bool v = connectPending; connectPending = false; return v; }
bool consumeDisconnectedEvent() { bool v = disconnectPending; disconnectPending = false; return v; }
void updateLiveSplit() {
if (sock == INVALID_SOCKET) {
return;
}
if (!connected) {
sendCmd("initgametime");
return;
}
if (!running) {
return;
}
const uint64_t totalMs = frameCount * 1000 / 30;
const uint64_t totalSec = totalMs / 1000;
char cmd[32];
snprintf(cmd, sizeof(cmd), "setgametime %u:%02u:%02u.%03u",
(uint32_t)(totalSec / 3600),
(uint32_t)((totalSec / 60) % 60),
(uint32_t)(totalSec % 60),
(uint32_t)(totalMs % 1000)
);
sendCmd(cmd);
}
void shutdown() {
disconnectLiveSplit();
#if _WIN32
WSACleanup();
#endif
}
}
+9 -1
View File
@@ -55,6 +55,7 @@ UserSettings g_userSettings = {
.internalResolutionScale {"game.internalResolutionScale", 0},
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
.enableDepthOfField {"game.enableDepthOfField", true},
.enableMapBackground {"game.enableMapBackground", true},
// Audio
.noLowHpSound {"game.noLowHpSound", false},
@@ -95,7 +96,11 @@ UserSettings g_userSettings = {
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
// Controls
.enableTurboKeybind {"game.enableTurboKeybind", false}
.enableTurboKeybind {"game.enableTurboKeybind", false},
// Tools
.speedrunMode {"game.speedrunMode", false},
.liveSplitEnabled {"game.liveSplitEnabled", false}
},
.backend = {
@@ -157,6 +162,7 @@ void registerSettings() {
Register(g_userSettings.game.internalResolutionScale);
Register(g_userSettings.game.shadowResolutionMultiplier);
Register(g_userSettings.game.enableDepthOfField);
Register(g_userSettings.game.enableMapBackground);
Register(g_userSettings.game.enableFastIronBoots);
Register(g_userSettings.game.canTransformAnywhere);
Register(g_userSettings.game.freeMagicArmor);
@@ -167,6 +173,8 @@ void registerSettings() {
Register(g_userSettings.game.noLowHpSound);
Register(g_userSettings.game.midnasLamentNonStop);
Register(g_userSettings.game.enableTurboKeybind);
Register(g_userSettings.game.speedrunMode);
Register(g_userSettings.game.liveSplitEnabled);
Register(g_userSettings.game.fastSpinner);
Register(g_userSettings.game.infiniteHearts);
Register(g_userSettings.game.infiniteArrows);
+4
View File
@@ -15,6 +15,7 @@
#include "d/d_model.h"
#include "d/d_tresure.h"
#include "dusk/frame_interpolation.h"
#include "dusk/livesplit.h"
#include "dusk/logging.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_draw_tag.h"
@@ -815,6 +816,9 @@ void fapGm_Execute() {
fpcM_ManagementFunc(NULL, fapGm_After);
#endif
cCt_Counter(0);
#ifdef TARGET_PC
dusk::speedrun::onGameFrame();
#endif
}
fapGm_HIO_c g_HIO;
+20
View File
@@ -7,6 +7,8 @@
#include "f_op/f_op_overlap_req.h"
#include "f_pc/f_pc_manager.h"
#include "dusk/imgui/ImGuiMenuGame.hpp"
void fopOvlpReq_SetPeektime(overlap_request_class*, u16);
static int fopOvlpReq_phase_Done(overlap_request_class* i_overlapReq) {
@@ -16,6 +18,16 @@ static int fopOvlpReq_phase_Done(overlap_request_class* i_overlapReq) {
i_overlapReq->peektime = 0;
i_overlapReq->field_0x8 = 0;
i_overlapReq->field_0xc = 0;
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode) {
if (dusk::m_speedrunInfo.m_isRunStarted) {
dusk::m_speedrunInfo.m_isPauseIGT = false;
dusk::m_speedrunInfo.m_totalLoadTime += OSGetTime() - dusk::m_speedrunInfo.m_loadStartTimestamp;
dusk::m_speedrunInfo.m_loadStartTimestamp = OSGetTime();
}
}
#endif
return cPhs_NEXT_e;
}
@@ -81,6 +93,14 @@ static int fopOvlpReq_phase_Create(overlap_request_class* i_overlapReq) {
fpcLy_SetCurrentLayer(i_overlapReq->layer);
i_overlapReq->request_id =
fpcM_Create(i_overlapReq->procname, NULL, NULL);
#if TARGET_PC
if (dusk::m_speedrunInfo.m_isRunStarted) {
dusk::m_speedrunInfo.m_isPauseIGT = true;
dusk::m_speedrunInfo.m_loadStartTimestamp = OSGetTime();
}
#endif
return cPhs_NEXT_e;
}
+3 -2
View File
@@ -4,13 +4,14 @@
*/
#include "f_op/f_op_scene_req.h"
#include <cstdio>
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/logging.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene.h"
#include "f_op/f_op_scene_pause.h"
#include "f_pc/f_pc_executor.h"
#include "f_pc/f_pc_manager.h"
#include <cstdio>
#include "dusk/logging.h"
static cPhs_Step fopScnRq_phase_ClearOverlap(scene_request_class* i_sceneReq) {
return fopOvlpM_ClearOfReq() == 1 ? cPhs_NEXT_e : cPhs_INIT_e;