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https://github.com/TwilitRealm/dusklight
synced 2026-05-29 16:14:54 -04:00
Reset game clock with over 250ms frame gap
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+10
-2
@@ -17,6 +17,7 @@ std::unordered_map<uintptr_t, clock::time_point> s_interval_last_sample;
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constexpr clock::duration kSimPeriodDuration =
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std::chrono::duration_cast<clock::duration>(std::chrono::duration<float>(sim_pace()));
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constexpr clock::duration kAbnormalGapResetThreshold = std::chrono::milliseconds(250);
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constexpr int kMaxSimTicksPerFrame = 2;
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void ensure_initialized() {
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@@ -30,14 +31,15 @@ void ensure_initialized() {
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void reset_frame_timer() {
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s_previous_sample = clock::now();
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s_current_snapshot_time = s_previous_sample;
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s_current_snapshot_time = s_previous_sample - kSimPeriodDuration;
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}
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MainLoopPacer advance_main_loop() {
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ensure_initialized();
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const clock::time_point now = clock::now();
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const float presentation_dt = std::chrono::duration<float>(now - s_previous_sample).count();
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const clock::duration frame_gap = now - s_previous_sample;
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const float presentation_dt = std::chrono::duration<float>(frame_gap).count();
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s_previous_sample = now;
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MainLoopPacer out{};
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@@ -54,6 +56,12 @@ MainLoopPacer advance_main_loop() {
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return out;
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}
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if (frame_gap > kAbnormalGapResetThreshold) {
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s_current_snapshot_time = now - kSimPeriodDuration;
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out.sim_ticks_to_run = 0;
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return out;
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}
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int sim_ticks_to_run = 0;
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clock::time_point projected_snapshot_time = s_current_snapshot_time;
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const clock::time_point render_time = now - kSimPeriodDuration;
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