mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-30 00:16:19 -04:00
Untie existing mouse logic from gyro
This commit is contained in:
@@ -1431,6 +1431,7 @@ set(DUSK_FILES
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src/dusk/game_clock.cpp
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src/dusk/globals.cpp
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src/dusk/gyro.cpp
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src/dusk/mouse.cpp
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src/dusk/gamepad_color.cpp
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src/dusk/autosave.cpp
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src/dusk/http/http.hpp
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@@ -4551,7 +4551,7 @@ public:
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#if TARGET_PC
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void handleWolfHowl();
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void handleQuickTransform();
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bool checkGyroAimContext();
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bool checkAimContext();
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void onIronBallChainInterpCallback();
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+1
-4
@@ -1,5 +1,4 @@
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#ifndef DUSK_GYRO_H
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#define DUSK_GYRO_H
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#pragma once
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namespace dusk::gyro {
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void read(float dt);
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@@ -14,5 +13,3 @@ bool get_sensor_keep_alive();
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void set_sensor_keep_alive(bool value);
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bool rollgoal_gyro_enabled();
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} // namespace dusk::gyro
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#endif
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@@ -0,0 +1,6 @@
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#pragma once
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namespace dusk::mouse {
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void read();
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void getAimDeltas(float& out_yaw, float& out_pitch);
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} // namespace dusk::mouse
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@@ -175,7 +175,6 @@ struct UserSettings {
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ConfigVar<bool> midnasLamentNonStop;
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// Input
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ConfigVar<GyroMode> gyroMode;
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ConfigVar<bool> enableGyroAim;
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ConfigVar<bool> enableGyroRollgoal;
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ConfigVar<float> gyroSensitivityX;
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@@ -185,6 +184,9 @@ struct UserSettings {
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ConfigVar<float> gyroDeadband;
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ConfigVar<bool> gyroInvertPitch;
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ConfigVar<bool> gyroInvertYaw;
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ConfigVar<bool> enableMouseAim;
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ConfigVar<float> mouseSensitivityX;
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ConfigVar<float> mouseSensitivityY;
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ConfigVar<bool> freeCamera;
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ConfigVar<bool> invertCameraXAxis;
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ConfigVar<bool> invertCameraYAxis;
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@@ -144,7 +144,7 @@ void daAlink_c::handleQuickTransform() {
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procCoMetamorphoseInit();
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}
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bool daAlink_c::checkGyroAimContext() {
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bool daAlink_c::checkAimContext() {
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switch (mProcID) {
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case PROC_SUBJECTIVITY:
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case PROC_SWIM_SUBJECTIVITY:
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@@ -11,8 +11,9 @@
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#include "d/actor/d_a_tag_mhint.h"
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#if TARGET_PC
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#include "dusk/gyro.h"
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#include "dusk/action_bindings.h"
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#include "dusk/gyro.h"
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#include "dusk/mouse.h"
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#endif
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bool daAlink_c::checkNoSubjectModeCamera() {
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@@ -131,7 +132,10 @@ BOOL daAlink_c::setBodyAngleToCamera() {
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}
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#if TARGET_PC
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if (dusk::getSettings().game.enableGyroAim && checkGyroAimContext()) {
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if ((dusk::getSettings().game.enableGyroAim ||
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dusk::getSettings().game.enableMouseAim) &&
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checkAimContext())
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{
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f32 gyro_scale = 1.0f;
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if (checkWolfEyeUp()) {
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gyro_scale *= 0.6f;
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@@ -141,12 +145,21 @@ BOOL daAlink_c::setBodyAngleToCamera() {
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gyro_scale /= dComIfGp_getCameraZoomScale(field_0x317c);
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}
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f32 gy_yaw = 0.f;
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f32 gy_pitch = 0.f;
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dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
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f32 final_yaw = 0.f;
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f32 final_pitch = 0.f;
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if (dusk::getSettings().game.enableMouseAim) {
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dusk::mouse::getAimDeltas(final_yaw, final_pitch);
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}
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if (dusk::getSettings().game.enableGyroAim) {
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f32 gyro_yaw = 0.f;
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f32 gyro_pitch = 0.f;
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dusk::gyro::getAimDeltas(gyro_yaw, gyro_pitch);
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final_yaw += gyro_yaw;
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final_pitch += gyro_pitch;
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}
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shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
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sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
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shape_angle.y = shape_angle.y + cM_rad2s(final_yaw * gyro_scale * (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f));
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sp8 = sp8 + cM_rad2s(final_pitch * gyro_scale * (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f));
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if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
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sp8 = mBodyAngle.x;
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+2
-53
@@ -2,8 +2,6 @@
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#include "dusk/ui/ui.hpp"
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#include "d/actor/d_a_alink.h"
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#include <aurora/lib/window.hpp>
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#include <SDL3/SDL_mouse.h>
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#include <cmath>
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namespace dusk::gyro {
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@@ -16,14 +14,11 @@ constexpr float kGravityEmaAlpha = 0.1f;
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constexpr float kMinGravityProjection = 0.2f;
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// Let roll contribute more strongly as the pad approaches an upright posture.
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constexpr float kRollAimBoostMax = 2.0f;
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constexpr float kMousePixelToRad = 0.0025f;
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bool s_sensor_enabled = false;
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bool s_accel_enabled = false;
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bool s_was_aiming = false;
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bool s_have_gravity_baseline = false;
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bool s_mouse_enabled = false;
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bool s_mouse_relative = false;
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float s_smooth_gx = 0.0f;
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float s_smooth_gy = 0.0f;
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float s_smooth_gz = 0.0f;
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@@ -43,7 +38,6 @@ void reset_filter_state() {
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s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
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s_was_aiming = false;
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s_have_gravity_baseline = false;
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s_mouse_enabled = false;
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s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
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s_rollgoal_ax = s_rollgoal_az = 0;
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}
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@@ -72,7 +66,7 @@ bool get_sensor_keep_alive() { return s_sensor_keep_alive; }
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void set_sensor_keep_alive(bool value) { s_sensor_keep_alive = value; }
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bool rollgoal_gyro_enabled() {
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return getSettings().game.enableGyroRollgoal && getSettings().game.gyroMode.getValue() != GyroMode::Mouse;
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return getSettings().game.enableGyroRollgoal;
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}
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bool queryGyroAimContext() {
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@@ -85,7 +79,7 @@ bool queryGyroAimContext() {
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return false;
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}
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return link->checkGyroAimContext() && dComIfGp_checkCameraAttentionStatus(link->field_0x317c, 0x10);
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return link->checkAimContext() && dComIfGp_checkCameraAttentionStatus(link->field_0x317c, 0x10);
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}
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void read(float dt) {
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@@ -94,26 +88,6 @@ void read(float dt) {
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const bool aim_just_ended = !aim_active && s_was_aiming;
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s_was_aiming = aim_active;
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const bool mouse_mode = getSettings().game.gyroMode.getValue() == GyroMode::Mouse;
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const bool mouse_gyro_active = !ui::any_document_visible() && mouse_mode && (aim_active || s_sensor_keep_alive);
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SDL_Window* window = aurora::window::get_sdl_window();
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if (window != nullptr && mouse_gyro_active != s_mouse_relative &&
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SDL_SetWindowRelativeMouseMode(window, mouse_gyro_active))
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{
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s_mouse_relative = mouse_gyro_active;
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}
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if (mouse_gyro_active && !s_mouse_enabled && window != nullptr) {
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const AuroraWindowSize sz = aurora::window::get_window_size();
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const float cx = static_cast<float>(sz.width) * 0.5f;
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const float cy = static_cast<float>(sz.height) * 0.5f;
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SDL_WarpMouseInWindow(window, cx, cy);
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float discard_x = 0.0f;
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float discard_y = 0.0f;
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SDL_GetRelativeMouseState(&discard_x, &discard_y);
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}
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s_mouse_enabled = mouse_gyro_active;
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if (!s_sensor_keep_alive && !aim_active) {
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disable_pad_sensors();
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reset_filter_state();
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@@ -126,31 +100,6 @@ void read(float dt) {
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s_have_gravity_baseline = false;
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}
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if (mouse_mode && !mouse_gyro_active) {
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s_pitch_rad = 0.0f;
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s_yaw_rad = 0.0f;
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s_roll_rad = 0.0f;
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return;
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}
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if (mouse_mode) {
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disable_pad_sensors();
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float mx_rel = 0.0f;
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float my_rel = 0.0f;
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SDL_GetRelativeMouseState(&mx_rel, &my_rel);
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// Convert pixels to radians
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s_pitch_rad = my_rel * kMousePixelToRad * getSettings().game.gyroSensitivityY;
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s_yaw_rad = -mx_rel * kMousePixelToRad * getSettings().game.gyroSensitivityX;
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s_roll_rad = 0.0f;
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s_pitch_rad = getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
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s_yaw_rad = getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
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s_yaw_rad = getSettings().game.enableMirrorMode ? -s_yaw_rad : s_yaw_rad;
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return;
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}
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if (!s_sensor_enabled) {
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if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) {
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return;
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@@ -377,7 +377,7 @@ namespace dusk {
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}
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// Hide mouse cursor if the F1 menu is not open and the cursor is idle for 3 seconds.
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if (dusk::getSettings().game.gyroMode.getValue() != GyroMode::Mouse)
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if (!dusk::getSettings().game.enableMouseAim)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f) {
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@@ -0,0 +1,92 @@
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#include "dusk/mouse.h"
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#include "dusk/gyro.h"
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#include "dusk/settings.h"
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#include "dusk/ui/ui.hpp"
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#include "d/actor/d_a_alink.h"
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#include <aurora/lib/window.hpp>
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#include <SDL3/SDL_mouse.h>
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namespace dusk::mouse {
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namespace {
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constexpr float kMousePixelToRad = 0.0025f;
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bool s_mouse_enabled = false;
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bool s_mouse_relative = false;
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float s_yaw_rad = 0.0f;
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float s_pitch_rad = 0.0f;
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bool queryMouseAimContext() {
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if (!static_cast<bool>(getSettings().game.enableMouseAim)) {
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return false;
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}
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daAlink_c* link = daAlink_getAlinkActorClass();
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if (link == nullptr) {
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return false;
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}
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return link->checkAimContext() && dComIfGp_checkCameraAttentionStatus(link->field_0x317c, 0x10);
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}
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void reset_aim_state() {
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s_mouse_enabled = false;
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s_yaw_rad = s_pitch_rad = 0.0f;
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}
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} // namespace
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void read() {
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const bool mouse_aim_active = queryMouseAimContext();
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const bool mouse_gyro_active =
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!ui::any_document_visible() && getSettings().game.enableMouseAim && mouse_aim_active;
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SDL_Window* window = aurora::window::get_sdl_window();
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if (window != nullptr && mouse_gyro_active != s_mouse_relative &&
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SDL_SetWindowRelativeMouseMode(window, mouse_gyro_active))
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{
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s_mouse_relative = mouse_gyro_active;
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}
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if (mouse_gyro_active && !s_mouse_enabled && window != nullptr) {
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const AuroraWindowSize sz = aurora::window::get_window_size();
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const float cx = static_cast<float>(sz.width) * 0.5f;
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const float cy = static_cast<float>(sz.height) * 0.5f;
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SDL_WarpMouseInWindow(window, cx, cy);
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float discard_x = 0.0f;
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float discard_y = 0.0f;
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SDL_GetRelativeMouseState(&discard_x, &discard_y);
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}
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s_mouse_enabled = mouse_gyro_active;
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if (!dusk::gyro::get_sensor_keep_alive() && !mouse_aim_active) {
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reset_aim_state();
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return;
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}
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if (getSettings().game.enableMouseAim && !mouse_gyro_active) {
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s_pitch_rad = 0.0f;
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s_yaw_rad = 0.0f;
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return;
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}
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if (!getSettings().game.enableMouseAim) {
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s_pitch_rad = 0.0f;
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s_yaw_rad = 0.0f;
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return;
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}
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float mx_rel = 0.0f;
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float my_rel = 0.0f;
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SDL_GetRelativeMouseState(&mx_rel, &my_rel);
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s_pitch_rad = my_rel * kMousePixelToRad * getSettings().game.mouseSensitivityY;
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s_yaw_rad = -mx_rel * kMousePixelToRad * getSettings().game.mouseSensitivityX;
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s_yaw_rad = getSettings().game.enableMirrorMode ? -s_yaw_rad : s_yaw_rad;
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}
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void getAimDeltas(float& out_yaw, float& out_pitch) {
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out_yaw = s_yaw_rad;
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out_pitch = s_pitch_rad;
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}
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} // namespace dusk::mouse
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@@ -75,7 +75,6 @@ UserSettings g_userSettings = {
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.midnasLamentNonStop {"game.midnasLamentNonStop", false},
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// Input
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.gyroMode {"game.gyroMode", GyroMode::Sensor},
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.enableGyroAim {"game.enableGyroAim", false},
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.enableGyroRollgoal {"game.enableGyroRollgoal", false},
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.gyroSensitivityX {"game.gyroSensitivityX", 1.0f},
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@@ -85,6 +84,9 @@ UserSettings g_userSettings = {
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.gyroDeadband {"game.gyroDeadband", 0.04f},
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.gyroInvertPitch {"game.gyroInvertPitch", false},
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.gyroInvertYaw {"game.gyroInvertYaw", false},
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.enableMouseAim {"game.enableMouseAim", false},
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.mouseSensitivityX {"game.mouseSensitivityX", 1.0f},
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.mouseSensitivityY {"game.mouseSensitivityY", 1.0f},
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.freeCamera {"game.freeCamera", false},
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.invertCameraXAxis {"game.invertCameraXAxis", false},
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.invertCameraYAxis {"game.invertCameraYAxis", false},
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@@ -268,7 +270,6 @@ void registerSettings() {
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Register(g_userSettings.game.alwaysGreatspin);
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Register(g_userSettings.game.invincibleEnemies);
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Register(g_userSettings.game.enableFrameInterpolation);
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Register(g_userSettings.game.gyroMode);
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Register(g_userSettings.game.enableGyroAim);
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Register(g_userSettings.game.enableGyroRollgoal);
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Register(g_userSettings.game.gyroSensitivityX);
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@@ -278,6 +279,9 @@ void registerSettings() {
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Register(g_userSettings.game.gyroSmoothing);
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Register(g_userSettings.game.gyroInvertPitch);
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Register(g_userSettings.game.gyroInvertYaw);
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Register(g_userSettings.game.enableMouseAim);
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Register(g_userSettings.game.mouseSensitivityX);
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Register(g_userSettings.game.mouseSensitivityY);
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Register(g_userSettings.game.freeCamera);
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Register(g_userSettings.game.debugFlyCam);
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Register(g_userSettings.game.debugFlyCamLockEvents);
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@@ -116,7 +116,7 @@ bool Document::handle_nav_command(Rml::Event& event, NavCommand cmd) {
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}
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void Document::toggle_cursor_if_gyro(bool cursor_enabled) {
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if (dusk::getSettings().game.gyroMode.getValue() == GyroMode::Mouse)
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if (dusk::getSettings().game.enableMouseAim)
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{
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if (cursor_enabled) {
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ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
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+15
-46
@@ -379,9 +379,7 @@ int float_setting_percent(ConfigVar<float>& var) {
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}
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bool gyro_enabled() {
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return getSettings().game.enableGyroAim ||
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(getSettings().game.enableGyroRollgoal &&
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getSettings().game.gyroMode.getValue() != GyroMode::Mouse);
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return getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal;
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}
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struct ConfigBoolProps {
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@@ -945,50 +943,12 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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"Invert vertical movement while aiming with items or first person camera. Applies only to the control stick (the gyroscope can be inverted in Input settings).");
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leftPane.add_section("Gyro");
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leftPane.register_control(
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leftPane.add_select_button({
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.key = "Gyro Input Method",
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.getValue =
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[] {
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const auto mode = getSettings().game.gyroMode.getValue();
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const auto idx = static_cast<size_t>(mode);
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return Rml::String{kGyroInputModeLabels[idx]};
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},
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.isModified =
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[] {
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return getSettings().game.gyroMode.getValue() !=
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getSettings().game.gyroMode.getDefaultValue();
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},
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}),
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rightPane, [](Pane& pane) {
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for (size_t i = 0; i < kGyroInputModeLabels.size(); i++) {
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pane
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||||
.add_button({
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.text = Rml::String{kGyroInputModeLabels[i]},
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||||
.isSelected =
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||||
[i] {
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return getSettings().game.gyroMode.getValue() == static_cast<GyroMode>(i);
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},
|
||||
})
|
||||
.on_pressed([i] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
const GyroMode mode = static_cast<GyroMode>(i);
|
||||
getSettings().game.gyroMode.setValue(mode);
|
||||
config::Save();
|
||||
});
|
||||
}
|
||||
pane.add_rml(
|
||||
"<br/><b>Sensor</b> reads motion directly from a supported controller's gyro via SDL.<br/>"
|
||||
"<br/><b>Mouse</b> treats mouse input as gyro, intended for use with the Steam Deck.<br/>"
|
||||
"<br/>Mouse input cannot currently be used with Gyro Rollgoal.");
|
||||
});
|
||||
addOption("Gyro Aim", getSettings().game.enableGyroAim,
|
||||
"Enables gyro controls while in look mode, aiming a hawk, and aiming "
|
||||
"supported items.<br/><br/>Supported items include the Slingshot, Gale Boomerang, "
|
||||
"Hero's Bow, Clawshot(s), Ball and Chain, and Dominion Rod.");
|
||||
addOption("Gyro Rollgoal", getSettings().game.enableGyroRollgoal,
|
||||
"Enables gyro controls for Rollgoal in Hena's Cabin.",
|
||||
[] { return getSettings().game.gyroMode.getValue() == GyroMode::Mouse; });
|
||||
"Enables gyro controls for Rollgoal in Hena's Cabin.");
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityY,
|
||||
"Gyro Pitch Sensitivity", "Controls vertical gyro aiming sensitivity.", 25, 400, 5,
|
||||
[] { return !gyro_enabled(); });
|
||||
@@ -998,10 +958,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityRollgoal,
|
||||
"Rollgoal Sensitivity", "Controls how strongly gyro input tilts the Rollgoal table.",
|
||||
25, 400, 5,
|
||||
[] {
|
||||
return !getSettings().game.enableGyroRollgoal ||
|
||||
getSettings().game.gyroMode.getValue() == GyroMode::Mouse;
|
||||
});
|
||||
[] { return !getSettings().game.enableGyroRollgoal; });
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.gyroDeadband, "Gyro Deadband",
|
||||
"Ignores small gyro movement to reduce drift and jitter.", 0, 50, 1,
|
||||
[] { return !gyro_enabled(); });
|
||||
@@ -1013,6 +970,18 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addOption("Invert Gyro Yaw", getSettings().game.gyroInvertYaw,
|
||||
"Invert horizontal gyro aiming.", [] { return !gyro_enabled(); });
|
||||
|
||||
leftPane.add_section("Mouse");
|
||||
addOption("Mouse Aim", getSettings().game.enableMouseAim,
|
||||
"Enables mouse input while in look mode, aiming a hawk, and aiming "
|
||||
"supported items.<br/><br/>Supported items include the Slingshot, Gale Boomerang, "
|
||||
"Hero's Bow, Clawshot(s), Ball and Chain, and Dominion Rod.");
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.mouseSensitivityX,
|
||||
"Mouse X Sensitivity", "Controls horizontal mouse sensitivity.", 25, 400, 5,
|
||||
[] { return !getSettings().game.enableMouseAim; });
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.mouseSensitivityY,
|
||||
"Mouse Y Sensitivity", "Controls vertical mouse sensitivity.", 25, 400, 5,
|
||||
[] { return !getSettings().game.enableMouseAim; });
|
||||
|
||||
leftPane.add_section("Tools");
|
||||
addOption("Turbo Key", getSettings().game.enableTurboKeybind,
|
||||
"Hold Tab to increase game speed by up to 4x.",
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/game_clock.h"
|
||||
#include "dusk/gyro.h"
|
||||
#include "dusk/mouse.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/imgui/ImGuiEngine.hpp"
|
||||
#include "dusk/iso_validate.hpp"
|
||||
@@ -286,6 +287,7 @@ void main01(void) {
|
||||
for (int sim_tick = 0; sim_tick < pacing.sim_ticks_to_run; ++sim_tick) {
|
||||
dusk::frame_interp::begin_sim_tick();
|
||||
mDoCPd_c::read();
|
||||
dusk::mouse::read();
|
||||
dusk::gyro::read(pacing.sim_pace);
|
||||
fapGm_Execute();
|
||||
mDoAud_Execute();
|
||||
@@ -308,6 +310,7 @@ void main01(void) {
|
||||
|
||||
// Game Inputs
|
||||
mDoCPd_c::read();
|
||||
dusk::mouse::read();
|
||||
dusk::gyro::read(pacing.presentation_dt_seconds);
|
||||
|
||||
// EXECUTE GAME LOGIC & RENDER
|
||||
|
||||
Reference in New Issue
Block a user