mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-20 05:16:24 -04:00
Finish Implementing Entrance Rando
This commit is contained in:
@@ -1222,7 +1222,7 @@
|
||||
Forward:
|
||||
Connection: Kakariko Renados Sanctuary -> Kakariko Renados Sanctuary Basement
|
||||
Stage: 75
|
||||
Room: 5
|
||||
Room: 7
|
||||
Spawn: "00"
|
||||
Spawn Type: "FF"
|
||||
Parameters: "FFFF"
|
||||
|
||||
@@ -159,6 +159,8 @@ namespace randomizer::logic::entrance
|
||||
int8_t GetLayerNo() const { return _layerNo; }
|
||||
int16_t GetPointNo() const { return _pointNo; }
|
||||
bool SetGameInfo(const YAML::Node& node);
|
||||
void SetCoupledDoor(int16_t entrance) { _coupledEntrance = entrance; }
|
||||
int16_t getCoupledDoor() { return _coupledEntrance; }
|
||||
|
||||
private:
|
||||
int _id = -1;
|
||||
@@ -219,6 +221,9 @@ namespace randomizer::logic::entrance
|
||||
// to this one. So if the entrance is North Faron Woods -> Forest Temple Entrance,
|
||||
// then _assumed is the target entrance Root -> Forest Temple Entrance
|
||||
Entrance* _assumed = nullptr;
|
||||
|
||||
// If the entrance is a coupled door, this is the other door's point to override
|
||||
int16_t _coupledEntrance = -1;
|
||||
};
|
||||
|
||||
using EntrancePool = std::vector<Entrance*>;
|
||||
|
||||
@@ -114,7 +114,7 @@ namespace randomizer::logic::entrance_shuffle
|
||||
[&](const auto& door) { return door->IsPrimary() == mainDoor->IsPrimary(); });
|
||||
auto coupledDoor = *coupledDoorItr;
|
||||
|
||||
// TODO: Add the coupled door's info to the main door
|
||||
mainDoor->SetCoupledDoor(coupledDoor->GetPointNo());
|
||||
|
||||
// Completely remove the coupled door from the world graph
|
||||
doors.erase(coupledDoorItr);
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
#include "d/d_msg_object.h"
|
||||
#include "d/d_save.h"
|
||||
#include "d/d_shop_system.h"
|
||||
#include "d/d_s_name.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include "c/c_damagereaction.h"
|
||||
|
||||
DEFINE_HOOK(&dFile_select_c::selectDataNameMove, dFile_select_c__selectDataNameMove);
|
||||
@@ -119,6 +122,8 @@ DEFINE_HOOK_SYMBOL("daE_MD_Create", int(fopAc_ac_c*), daE_MD_c__create);
|
||||
DEFINE_HOOK(&daObjMasterSword_c::executeWait, daObjMasterSword_c__executeWait);
|
||||
DEFINE_HOOK_SYMBOL("daObjMasterSword_Execute", int(daObjMasterSword_c*), daObjMasterSword_c__execute);
|
||||
|
||||
DEFINE_HOOK(&dScnName_c::changeGameScene, dScnName_c__changeGameScene);
|
||||
|
||||
namespace randomizer::ui {
|
||||
dialogSelectModeState g_dialogSelectModeState = SelectReady;
|
||||
}
|
||||
@@ -1525,6 +1530,9 @@ HookAction hookPreNpcFOrderEvent(ModContext*, void* args, void* retval, void*) {
|
||||
u16 i_priority = mods::arg<u16>(args, 4);
|
||||
|
||||
// kinda hacky way to check for the state where Bo is trying to talk after getting Iron Boots
|
||||
if (i_this->eventInfo.getArchiveName() == nullptr) {
|
||||
return HOOK_CONTINUE;
|
||||
}
|
||||
const std::string arcName = i_this->eventInfo.getArchiveName();
|
||||
if (arcName == "Bou4" && i_priority == 40) {
|
||||
i_forceSpeak = FALSE;
|
||||
@@ -1698,6 +1706,12 @@ HookAction hookPreMasterSwordExecute(ModContext*, void* args, void* retval, void
|
||||
return HOOK_CONTINUE;
|
||||
}
|
||||
|
||||
void hookPost_dScnName_c__changeGameScene(ModContext* ctx, void* args, void* retval, void* userdata) {
|
||||
if (!mDoRst::isReset() && !fopOvlpM_IsPeek()) {
|
||||
randomizer::session::registerStartingLocation();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ModResult initialize() {
|
||||
@@ -1798,6 +1812,8 @@ ModResult initialize() {
|
||||
ADD_HOOK_REPLACE(daObjMasterSword_c__executeWait, hookReplaceMasterSwordExecuteWait);
|
||||
ADD_HOOK_PRE(daObjMasterSword_c__execute, hookPreMasterSwordExecute);
|
||||
|
||||
ADD_HOOK_POST(dScnName_c__changeGameScene, hookPost_dScnName_c__changeGameScene);
|
||||
|
||||
return MOD_OK;
|
||||
}
|
||||
|
||||
@@ -1880,6 +1896,8 @@ ModResult uninstall() {
|
||||
mods::hook::uninstall<daObjMasterSword_c__executeWait>(svc_hook);
|
||||
mods::hook::uninstall<daObjMasterSword_c__execute>(svc_hook);
|
||||
|
||||
mods::hook::uninstall<dScnName_c__changeGameScene>();
|
||||
|
||||
return MOD_OK;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -867,17 +867,17 @@ void randomizer_checkAndOverrideEntranceData(const char*& stageName, s8& roomNo,
|
||||
|
||||
// Debugging: Dump mEntranceOverrides
|
||||
// for (const auto& [key,val] : randomizer_GetContext().mEntranceOverrides) {
|
||||
// mods::log::info("({},{},{},{}) -> ({},{},{},{})",key.stageId,key.roomNo,key.mapLayer,key.pointNo,val.stageId,val.roomNo,val.mapLayer,val.pointNo);
|
||||
// mods::log::debug("({},{},{},{}) -> ({},{},{},{})",key.stageId,key.roomNo,key.mapLayer,key.pointNo,val.stageId,val.roomNo,val.mapLayer,val.pointNo);
|
||||
// }
|
||||
|
||||
// mods::log::debug("Original Stage:{}, {}, {}, {}",stageName,roomNo,pointNo,mapLayer);
|
||||
if (randomizer_GetContext().mEntranceOverrides.contains(override)) {
|
||||
auto& newOverride = randomizer_GetContext().mEntranceOverrides[override];
|
||||
mods::log::debug("Original Stage:{}, {}, {}, {}",stageName,roomNo,pointNo,mapLayer);
|
||||
stageName = allStages[newOverride.stageId];
|
||||
pointNo = newOverride.pointNo;
|
||||
roomNo = newOverride.roomNo;
|
||||
mapLayer = newOverride.mapLayer;
|
||||
mods::log::debug("New Stage:{}, {}, {}, {}",stageName,roomNo,pointNo,mapLayer);
|
||||
// mods::log::debug("New Stage:{}, {}, {}, {}",stageName,roomNo,pointNo,mapLayer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1729,27 +1729,6 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
}
|
||||
}
|
||||
|
||||
// Entrance Overrides
|
||||
if (world->Setting("Mirror Chamber Access") == "Closed") {
|
||||
// Set exiting the Arbiter's Grounds Boss Room to spawn at the Arbiter's Grounds entrance
|
||||
// if mirror chamber access is closed
|
||||
RandomizerContext::EntranceOverride original = {
|
||||
.stageId = StageIDs::Mirror_Chamber,
|
||||
.roomNo = 4,
|
||||
.mapLayer = -1,
|
||||
.pointNo = 0,
|
||||
};
|
||||
|
||||
RandomizerContext::EntranceOverride override = {
|
||||
.stageId = StageIDs::Bulblin_Camp,
|
||||
.roomNo = 3,
|
||||
.mapLayer = -1,
|
||||
.pointNo = 3,
|
||||
};
|
||||
|
||||
randoData.mEntranceOverrides[original] = override;
|
||||
}
|
||||
|
||||
// Vanilla Return to Place Overrides. Will need to change when boss/miniboss ER is implemented
|
||||
static const std::vector<std::pair<std::vector<int>, RandomizerContext::EntranceOverride>> defaultPlaceOverrides{
|
||||
{{Forest_Temple, Ook, Diababa}, {.stageId = Forest_Temple, .roomNo = 22, .mapLayer = -1, .pointNo = 0}},
|
||||
@@ -1781,10 +1760,38 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
if (forward.stageId == 0xFF || replaces.stageId == 0xFF || forward.roomNo == -1 || replaces.roomNo == -1) {
|
||||
continue;
|
||||
}
|
||||
randoData.mEntranceOverrides[replaces] = forward;
|
||||
randoData.mEntranceOverrides[forward] = replaces;
|
||||
|
||||
// Set an override for the second door, if the entrance is coupled
|
||||
if (entrance->getCoupledDoor() != -1) {
|
||||
RandomizerContext::EntranceOverride coupled = {.stageId = entrance->GetStageId(), .roomNo = entrance->GetRoomNo(), .mapLayer = entrance->GetLayerNo(), .pointNo = entrance->getCoupledDoor()};
|
||||
randoData.mEntranceOverrides[coupled] = replaces;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (world->Setting("Mirror Chamber Access") == "Closed") {
|
||||
// Set exiting the Arbiter's Grounds Boss Room to spawn at the Arbiter's Grounds entrance
|
||||
// if mirror chamber access is closed
|
||||
RandomizerContext::EntranceOverride original = {
|
||||
.stageId = StageIDs::Mirror_Chamber,
|
||||
.roomNo = 4,
|
||||
.mapLayer = -1,
|
||||
.pointNo = 0,
|
||||
};
|
||||
|
||||
RandomizerContext::EntranceOverride override = {
|
||||
.stageId = StageIDs::Bulblin_Camp,
|
||||
.roomNo = 3,
|
||||
.mapLayer = -1,
|
||||
.pointNo = 3,
|
||||
};
|
||||
|
||||
// Check if we are already overriding the bulblin camp entrance, and correctly override the entrance
|
||||
const auto& it = randoData.mEntranceOverrides.find(override);
|
||||
randoData.mEntranceOverrides[original] = (it != randoData.mEntranceOverrides.end()) ? it->second : override;
|
||||
}
|
||||
|
||||
return std::move(randoData);
|
||||
}
|
||||
|
||||
|
||||
@@ -85,8 +85,7 @@ public:
|
||||
// Packs an EntranceOverride into a uint64_t
|
||||
struct EntranceOverrideHash {
|
||||
size_t operator()(const EntranceOverride& x) const noexcept {
|
||||
return std::hash<uint64_t>{}(
|
||||
((uint64_t)x.stageId << 32) | (x.roomNo << 24) | (x.mapLayer << 16) | x.pointNo);
|
||||
return std::hash<uint64_t>{}(std::bit_cast<uint64_t>(x));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ bool activateSeed(const char* hash) {
|
||||
svc_mng.item->set_check_resolver(mod_ctx, nullptr, resolve_check, nullptr, &s_check_resolver);
|
||||
svc_mng.item->observe_gives(mod_ctx, observe_give, nullptr, &s_check_observer);
|
||||
|
||||
registerStageEdits();
|
||||
registerStageEdits();
|
||||
mods::log::info("activated seed {}", ctx.mHash);
|
||||
return true;
|
||||
}
|
||||
@@ -292,6 +292,62 @@ void registerStageEdits() {
|
||||
}
|
||||
}
|
||||
|
||||
// Set link to spawn outside of his house if we are playing with entrance rando and aren't already spawning in a dungeon
|
||||
void registerStartingLocation() {
|
||||
auto& ctx = randomizer_GetContext();
|
||||
|
||||
if (ctx.mEntranceOverrides.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check that we aren't playing only with the setting "Mirror Chamber Access") == "Closed"
|
||||
bool isExclusivelyMirrorChamber = false;
|
||||
const auto& mirrorChamberIt = ctx.mEntranceOverrides.find(RandomizerContext::EntranceOverride{
|
||||
.stageId = StageIDs::Mirror_Chamber,
|
||||
.roomNo = 4,
|
||||
.mapLayer = -1,
|
||||
.pointNo = 0
|
||||
});
|
||||
if (ctx.mEntranceOverrides.size() == 1 && mirrorChamberIt != ctx.mEntranceOverrides.end()) {
|
||||
if (mirrorChamberIt->second == RandomizerContext::EntranceOverride{
|
||||
.stageId = StageIDs::Bulblin_Camp,
|
||||
.roomNo = 3,
|
||||
.mapLayer = -1,
|
||||
.pointNo = 3,
|
||||
}) {
|
||||
isExclusivelyMirrorChamber = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (isExclusivelyMirrorChamber) {
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr std::array<std::string_view,9> kDungeonNames = {
|
||||
"D_MN01","D_MN04","D_MN05","D_MN06","D_MN07","D_MN08","D_MN09","D_MN10","D_MN11"
|
||||
};
|
||||
|
||||
dSv_player_return_place_c& returnPlace = dComIfGs_getSaveData()->mPlayer.getPlayerReturnPlace();
|
||||
bool isDungeon = false;
|
||||
for (const auto& name : kDungeonNames) {
|
||||
if (returnPlace.getName() == name) {
|
||||
isDungeon = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isDungeon) {
|
||||
// Force-set the entrance without the override
|
||||
g_dComIfG_gameInfo.play.mNextStage.getStartStage()->set(returnPlace.getName(), returnPlace.getRoomNo(), returnPlace.mPlayerStatus, -1);
|
||||
return;
|
||||
}
|
||||
|
||||
// Set the spawn to outside of link's house, which will get overrided later if we are replacing it
|
||||
returnPlace.set("F_SP103",1,1);
|
||||
// g_dComIfG_gameInfo.play.mNextStage.getStartStage()->set("F_SP103", 1, 1, -1);
|
||||
dComIfGp_setNextStage("F_SP103", 1, 1, -1);
|
||||
}
|
||||
|
||||
void onNewSave(ModContext*, uint32_t, void*) {
|
||||
const std::string hash = g_pending_seed_hash;
|
||||
if (hash.empty())
|
||||
@@ -351,4 +407,4 @@ void update() {
|
||||
g_randomizerState.execute();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,4 +35,5 @@ void update();
|
||||
void deactivateSeed();
|
||||
void setupRandomizerFile();
|
||||
void registerStageEdits();
|
||||
}
|
||||
void registerStartingLocation();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user