mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-02 01:30:00 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
Vendored
+1
-1
Submodule extern/aurora updated: 41d5c9c5a2...0d05404564
@@ -1471,6 +1471,8 @@ set(DUSK_FILES
|
||||
src/dusk/ui/button.hpp
|
||||
src/dusk/ui/component.cpp
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||||
src/dusk/ui/component.hpp
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||||
src/dusk/ui/controller_config.cpp
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||||
src/dusk/ui/controller_config.hpp
|
||||
src/dusk/ui/document.cpp
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||||
src/dusk/ui/document.hpp
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||||
src/dusk/ui/editor.cpp
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||||
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||||
@@ -25,6 +25,10 @@ public:
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int Draw();
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||||
int Delete();
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||||
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||||
#if TARGET_PC
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void onInterpCallback();
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||||
#endif
|
||||
|
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enum Param_e {
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||||
LOCK_e = (1 << 6), NO_BASE_DISP = (1 << 7)
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||||
};
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||||
@@ -50,6 +54,13 @@ private:
|
||||
/* 0x1020 */ dCcD_Cyl mCylinderCollider;
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/* 0x115C */ s32 mStopSwingingFrames;
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#if TARGET_PC
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cXyz mChainInterpPrev[64];
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cXyz mChainInterpCurr[64];
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||||
bool mChainInterpPrevValid;
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||||
bool mChainInterpCurrValid;
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||||
#endif
|
||||
|
||||
// Number of chain models
|
||||
u32 getArg0() {
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||||
return fopAcM_GetParamBit(this, 0, 6);
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||||
|
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Binary file not shown.
Binary file not shown.
@@ -1,10 +1,21 @@
|
||||
tab-bar {
|
||||
display: flex;
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||||
position: relative;
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||||
min-width: 0;
|
||||
overflow: auto hidden;
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||||
clip: always;
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||||
text-transform: uppercase;
|
||||
}
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||||
|
||||
tab-bar scrollbarhorizontal,
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||||
tab-bar scrollbarhorizontal sliderarrowdec,
|
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tab-bar scrollbarhorizontal sliderarrowinc,
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||||
tab-bar scrollbarhorizontal slidertrack,
|
||||
tab-bar scrollbarhorizontal sliderbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
tab-bar tab {
|
||||
flex: 0 0 auto;
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||||
padding: 0 24dp;
|
||||
@@ -31,3 +42,40 @@ tab-bar tab:hover {
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tab-bar tab:active {
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decorator: vertical-gradient(#c2a42d10 #c2a42d40);
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}
|
||||
|
||||
tab-bar[closable] tab-end-spacer {
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||||
display: block;
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||||
flex: 0 0 64dp;
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||||
width: 64dp;
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||||
pointer-events: none;
|
||||
}
|
||||
|
||||
tab-bar[closable] close {
|
||||
display: block;
|
||||
position: fixed;
|
||||
top: 8dp;
|
||||
right: 8dp;
|
||||
z-index: 1;
|
||||
width: 48dp;
|
||||
height: 48dp;
|
||||
font-family: "Material Symbols Rounded";
|
||||
font-weight: normal;
|
||||
font-size: 24dp;
|
||||
color: rgba(224, 219, 200, 70%);
|
||||
backdrop-filter: blur(2dp);
|
||||
border-radius: 6dp;
|
||||
decorator: text("" center center);
|
||||
transition: color background-color 0.12s linear-in-out;
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||||
cursor: pointer;
|
||||
}
|
||||
|
||||
tab-bar[closable] close:hover,
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||||
tab-bar[closable] close:focus-visible {
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||||
color: #fff;
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||||
background-color: rgba(194, 164, 45, 24%);
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}
|
||||
|
||||
tab-bar[closable] close:active {
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||||
color: #fff;
|
||||
background-color: rgba(194, 164, 45, 40%);
|
||||
}
|
||||
|
||||
@@ -233,6 +233,10 @@ select-button value {
|
||||
font-size: 20dp;
|
||||
}
|
||||
|
||||
select-button value.modified {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
select-button input {
|
||||
text-align: right;
|
||||
font-size: 20dp;
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "d/actor/d_a_obj_automata.h"
|
||||
#include "d/d_msg_object.h"
|
||||
#include "d/actor/d_a_obj_scannon.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include <cstring>
|
||||
|
||||
const daNpc_Toby_HIOParam daNpc_Toby_Param_c::m = {
|
||||
@@ -1398,6 +1399,7 @@ int daNpc_Toby_c::cutRepairSCannon(int arg0) {
|
||||
old.pos = current.pos;
|
||||
setAngle(cM_deg2s(5.0f * f32(mPath.getArg0())));
|
||||
mEventTimer = mPath.getArg2();
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
}
|
||||
} else if (!mHide) {
|
||||
mHide = 1;
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include "d/d_bg_w.h"
|
||||
#include "d/d_cc_uty.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/settings.h"
|
||||
|
||||
struct daObjKLift00_HIO_c : public mDoHIO_entry_c {
|
||||
daObjKLift00_HIO_c();
|
||||
@@ -295,6 +297,11 @@ int daObjKLift00_c::Create() {
|
||||
if(getLock())
|
||||
mStopSwingingFrames = 5;
|
||||
|
||||
#if TARGET_PC
|
||||
mChainInterpPrevValid = false;
|
||||
mChainInterpCurrValid = false;
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -436,6 +443,34 @@ int daObjKLift00_c::Execute(Mtx** i_mtx) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
static void klift00_interp_callback(bool isSimFrame, void* pUserWork) {
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static_cast<daObjKLift00_c*>(pUserWork)->onInterpCallback();
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}
|
||||
|
||||
void daObjKLift00_c::onInterpCallback() {
|
||||
if (!mChainInterpPrevValid || !mChainInterpCurrValid) {
|
||||
return;
|
||||
}
|
||||
|
||||
const f32 alpha = dusk::frame_interp::get_interpolation_step();
|
||||
cXyz savedPositions[64];
|
||||
|
||||
for (int i = 0; i < mNumChains; i++) {
|
||||
savedPositions[i] = mChainPositions[i].mCurrentPos;
|
||||
const cXyz& p0 = mChainInterpPrev[i];
|
||||
const cXyz& p1 = mChainInterpCurr[i];
|
||||
mChainPositions[i].mCurrentPos = p0 + (p1 - p0) * alpha;
|
||||
}
|
||||
|
||||
setMtx();
|
||||
|
||||
for (int i = 0; i < mNumChains; i++) {
|
||||
mChainPositions[i].mCurrentPos = savedPositions[i];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
int daObjKLift00_c::Draw() {
|
||||
g_env_light.settingTevStruct(16, ¤t.pos, &tevStr);
|
||||
g_env_light.setLightTevColorType_MAJI(mpLiftPlatform, &tevStr);
|
||||
@@ -457,6 +492,22 @@ int daObjKLift00_c::Draw() {
|
||||
|
||||
dComIfGd_setList();
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (mChainInterpCurrValid) {
|
||||
memcpy(mChainInterpPrev, mChainInterpCurr, mNumChains * sizeof(cXyz));
|
||||
mChainInterpPrevValid = true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < mNumChains; i++) {
|
||||
mChainInterpCurr[i] = mChainPositions[i].mCurrentPos;
|
||||
}
|
||||
|
||||
mChainInterpCurrValid = true;
|
||||
dusk::frame_interp::add_interpolation_callback(&klift00_interp_callback, this);
|
||||
}
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
+31
-4
@@ -1,3 +1,5 @@
|
||||
#include <memory>
|
||||
|
||||
#include "aurora/lib/logging.hpp"
|
||||
#include "os_report.h"
|
||||
|
||||
@@ -21,10 +23,35 @@ static bool checkEnabled() {
|
||||
|
||||
static std::string FormatToString(const char* msg, va_list list) {
|
||||
int ret = vsnprintf(nullptr, 0, msg, list);
|
||||
std::string buf(ret, '\0');
|
||||
vsnprintf(buf.data(), buf.size(), msg, list);
|
||||
buf.pop_back();
|
||||
return buf;
|
||||
if (ret <= 0) {
|
||||
return {};
|
||||
}
|
||||
++ret;
|
||||
std::unique_ptr<char[]> buf(new char[ret]);
|
||||
vsnprintf(buf.get(), ret, msg, list);
|
||||
buf[ret - 1] = '\0';
|
||||
return {buf.get()};
|
||||
}
|
||||
|
||||
void OSReport(const char* fmt, ...) {
|
||||
if (!checkEnabled()) {
|
||||
return;
|
||||
}
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
const auto str = FormatToString(fmt, args);
|
||||
va_end(args);
|
||||
|
||||
Log.info("{}", str);
|
||||
}
|
||||
|
||||
void OSPanic(const char* file, int line, const char* fmt, ...) {
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
const auto str = FormatToString(fmt, args);
|
||||
va_end(args);
|
||||
|
||||
Log.fatal("[{}:{}] {}", file, line, str);
|
||||
}
|
||||
|
||||
void OSReport_Error(const char* fmt, ...) {
|
||||
|
||||
@@ -320,10 +320,6 @@ namespace dusk {
|
||||
ImGuiMenuGame::ToggleFullscreen();
|
||||
}
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) {
|
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ImGuiMenuGame::ToggleFullscreen();
|
||||
}
|
||||
|
||||
// if (!dusk::IsGameLaunched) {
|
||||
// m_preLaunchWindow.draw();
|
||||
// }
|
||||
|
||||
@@ -5,7 +5,14 @@ namespace dusk::ui {
|
||||
BoolButton::BoolButton(Rml::Element* parent, Props props)
|
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: BaseControlledSelectButton(parent, {std::move(props.key)}),
|
||||
mGetValue(std::move(props.getValue)), mSetValue(std::move(props.setValue)),
|
||||
mIsDisabled(std::move(props.isDisabled)) {}
|
||||
mIsDisabled(std::move(props.isDisabled)), mIsModified(std::move(props.isModified)) {}
|
||||
|
||||
bool BoolButton::modified() const {
|
||||
if (mIsModified) {
|
||||
return mIsModified();
|
||||
}
|
||||
return BaseControlledSelectButton::modified();
|
||||
}
|
||||
|
||||
bool BoolButton::disabled() const {
|
||||
if (mIsDisabled) {
|
||||
|
||||
@@ -10,10 +10,12 @@ public:
|
||||
std::function<bool()> getValue;
|
||||
std::function<void(bool)> setValue;
|
||||
std::function<bool()> isDisabled;
|
||||
std::function<bool()> isModified;
|
||||
};
|
||||
|
||||
BoolButton(Rml::Element* parent, Props props);
|
||||
|
||||
bool modified() const override;
|
||||
bool disabled() const override;
|
||||
|
||||
protected:
|
||||
@@ -24,6 +26,7 @@ private:
|
||||
std::function<int()> mGetValue;
|
||||
std::function<void(int)> mSetValue;
|
||||
std::function<bool()> mIsDisabled;
|
||||
std::function<bool()> mIsModified;
|
||||
};
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -0,0 +1,642 @@
|
||||
#include "controller_config.hpp"
|
||||
|
||||
#include "bool_button.hpp"
|
||||
#include "button.hpp"
|
||||
#include "pane.hpp"
|
||||
#include "select_button.hpp"
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <SDL3/SDL_keyboard.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace dusk::ui {
|
||||
namespace {
|
||||
|
||||
Rml::String current_controller_name(int port) {
|
||||
const char* name = PADGetName(port);
|
||||
return name == nullptr ? "None" : name;
|
||||
}
|
||||
|
||||
Rml::String controller_index_name(u32 index) {
|
||||
const char* name = PADGetNameForControllerIndex(index);
|
||||
if (name == nullptr) {
|
||||
return fmt::format("Controller {}", index + 1);
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
SDL_Gamepad* gamepad_for_port(int port) {
|
||||
const s32 index = PADGetIndexForPort(port);
|
||||
if (index < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
return PADGetSDLGamepadForIndex(static_cast<u32>(index));
|
||||
}
|
||||
|
||||
struct SpecificButtonName {
|
||||
SDL_GamepadType type;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
struct ButtonNames {
|
||||
SDL_GamepadButton button;
|
||||
std::vector<SpecificButtonName> names;
|
||||
};
|
||||
|
||||
// clang-format off
|
||||
const std::vector<ButtonNames> kGamepadButtonNames = {
|
||||
{ SDL_GAMEPAD_BUTTON_LEFT_STICK, {
|
||||
{SDL_GAMEPAD_TYPE_PS3, "L3"},
|
||||
{SDL_GAMEPAD_TYPE_PS4, "L3"},
|
||||
{SDL_GAMEPAD_TYPE_PS5, "L3"},
|
||||
{SDL_GAMEPAD_TYPE_XBOX360, "Left Stick"},
|
||||
{SDL_GAMEPAD_TYPE_XBOXONE, "Left Stick"},
|
||||
{SDL_GAMEPAD_TYPE_GAMECUBE, "Control Stick"},
|
||||
}},
|
||||
{ SDL_GAMEPAD_BUTTON_RIGHT_STICK, {
|
||||
{SDL_GAMEPAD_TYPE_PS3, "R3"},
|
||||
{SDL_GAMEPAD_TYPE_PS4, "R3"},
|
||||
{SDL_GAMEPAD_TYPE_PS5, "R3"},
|
||||
{SDL_GAMEPAD_TYPE_XBOX360, "Right Stick"},
|
||||
{SDL_GAMEPAD_TYPE_XBOXONE, "Right Stick"},
|
||||
{SDL_GAMEPAD_TYPE_GAMECUBE, "C Stick"},
|
||||
}},
|
||||
{ SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, {
|
||||
{SDL_GAMEPAD_TYPE_PS3, "L1"},
|
||||
{SDL_GAMEPAD_TYPE_PS4, "L1"},
|
||||
{SDL_GAMEPAD_TYPE_PS5, "L1"},
|
||||
{SDL_GAMEPAD_TYPE_XBOX360, "LB"},
|
||||
{SDL_GAMEPAD_TYPE_XBOXONE, "LB"},
|
||||
}},
|
||||
{ SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, {
|
||||
{SDL_GAMEPAD_TYPE_PS3, "R1"},
|
||||
{SDL_GAMEPAD_TYPE_PS4, "R1"},
|
||||
{SDL_GAMEPAD_TYPE_PS5, "R1"},
|
||||
{SDL_GAMEPAD_TYPE_XBOX360, "RB"},
|
||||
{SDL_GAMEPAD_TYPE_XBOXONE, "RB"},
|
||||
{SDL_GAMEPAD_TYPE_GAMECUBE, "Z"},
|
||||
}},
|
||||
{ SDL_GAMEPAD_BUTTON_BACK, {
|
||||
{SDL_GAMEPAD_TYPE_PS3, "Select"},
|
||||
{SDL_GAMEPAD_TYPE_PS4, "Share"},
|
||||
{SDL_GAMEPAD_TYPE_PS5, "Create"},
|
||||
{SDL_GAMEPAD_TYPE_XBOX360, "Back"},
|
||||
{SDL_GAMEPAD_TYPE_XBOXONE, "View"},
|
||||
}},
|
||||
{ SDL_GAMEPAD_BUTTON_START, {
|
||||
{SDL_GAMEPAD_TYPE_PS3, "Start"},
|
||||
{SDL_GAMEPAD_TYPE_PS4, "Options"},
|
||||
{SDL_GAMEPAD_TYPE_PS5, "Options"},
|
||||
{SDL_GAMEPAD_TYPE_XBOX360, "Start"},
|
||||
{SDL_GAMEPAD_TYPE_XBOXONE, "Menu"},
|
||||
{SDL_GAMEPAD_TYPE_GAMECUBE, "Start/Pause"},
|
||||
}},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
if (gamepad != nullptr) {
|
||||
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_A:
|
||||
return "A";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_B:
|
||||
return "B";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_X:
|
||||
return "X";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_Y:
|
||||
return "Y";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
|
||||
return "Cross";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
|
||||
return "Circle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
|
||||
return "Triangle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
|
||||
return "Square";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const SDL_GamepadType type =
|
||||
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
for (const auto& buttonNames : kGamepadButtonNames) {
|
||||
if (buttonNames.button != button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& name : buttonNames.names) {
|
||||
if (name.type == type) {
|
||||
return name.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return "D-pad left";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return "D-pad right";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return "D-pad up";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return "D-pad down";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
|
||||
return name;
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad) {
|
||||
if (mapping.nativeAxis.nativeAxis != -1) {
|
||||
Rml::String value = PADGetNativeAxisName(mapping.nativeAxis);
|
||||
if (mapping.padAxis != PAD_AXIS_TRIGGER_L && mapping.padAxis != PAD_AXIS_TRIGGER_R) {
|
||||
value += mapping.nativeAxis.sign == AXIS_SIGN_POSITIVE ? "+" : "-";
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
if (mapping.nativeButton != -1) {
|
||||
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
|
||||
}
|
||||
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
bool is_dpad_button(PADButton button) {
|
||||
return button == PAD_BUTTON_UP || button == PAD_BUTTON_DOWN || button == PAD_BUTTON_LEFT ||
|
||||
button == PAD_BUTTON_RIGHT;
|
||||
}
|
||||
|
||||
bool is_action_button(PADButton button) {
|
||||
return button == PAD_BUTTON_A || button == PAD_BUTTON_B || button == PAD_BUTTON_X ||
|
||||
button == PAD_BUTTON_Y || button == PAD_BUTTON_START || button == PAD_TRIGGER_Z;
|
||||
}
|
||||
|
||||
bool input_neutral(int port) {
|
||||
if (port < 0) {
|
||||
return true;
|
||||
}
|
||||
return PADGetNativeButtonPressed(port) == -1 && PADGetNativeAxisPulled(port).nativeAxis == -1;
|
||||
}
|
||||
|
||||
// A Keydown event with KI_ESCAPE may have been dispatched from the controller bindings,
|
||||
// so instead poll the keyboard input directly for Escape-to-unbind
|
||||
bool keyboard_escape_pressed() {
|
||||
int keyCount = 0;
|
||||
const bool* keys = SDL_GetKeyboardState(&keyCount);
|
||||
return keys != nullptr && SDL_SCANCODE_ESCAPE < keyCount && keys[SDL_SCANCODE_ESCAPE];
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
ControllerConfigWindow::ControllerConfigWindow() {
|
||||
listen(
|
||||
Rml::EventId::Keydown,
|
||||
[this](Rml::Event& event) {
|
||||
if (capture_active() || mSuppressNavigationUntilNeutral) {
|
||||
event.StopPropagation();
|
||||
}
|
||||
},
|
||||
true);
|
||||
if (auto* context = mDocument != nullptr ? mDocument->GetContext() : nullptr) {
|
||||
if (auto* root = context->GetRootElement()) {
|
||||
mListeners.emplace_back(std::make_unique<ScopedEventListener>(
|
||||
root, "controllerchange", [this](Rml::Event&) { refresh_controller_page(); }));
|
||||
}
|
||||
}
|
||||
|
||||
for (int port = PAD_CHAN0; port < PAD_CHANMAX; ++port) {
|
||||
add_tab(fmt::format("Port {}", port + 1), [this, port](Rml::Element* content) {
|
||||
if (mPendingPort != -1 && mPendingPort != port) {
|
||||
cancel_pending_binding();
|
||||
}
|
||||
build_port_tab(content, port);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::hide(bool close) {
|
||||
cancel_pending_binding();
|
||||
Window::hide(close);
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::update() {
|
||||
poll_pending_binding();
|
||||
Window::update();
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
|
||||
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
|
||||
mRightPane = &rightPane;
|
||||
mActivePort = port;
|
||||
|
||||
auto showPage = [this, &rightPane, port](Page page) {
|
||||
mPage = page;
|
||||
render_page(rightPane, port, page);
|
||||
};
|
||||
auto addPageButton = [&leftPane, showPage](Page page, Rml::String key, auto getValue) {
|
||||
leftPane
|
||||
.add_select_button({
|
||||
.key = std::move(key),
|
||||
.getValue = std::move(getValue),
|
||||
})
|
||||
.on_focus([showPage, page](Rml::Event&) { showPage(page); })
|
||||
.on_pressed([showPage, page] { showPage(page); });
|
||||
};
|
||||
|
||||
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); });
|
||||
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); });
|
||||
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); });
|
||||
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); });
|
||||
|
||||
leftPane.add_section("Options");
|
||||
leftPane
|
||||
.add_child<BoolButton>(BoolButton::Props{
|
||||
.key = "Enable Dead Zones",
|
||||
.getValue =
|
||||
[port] {
|
||||
PADDeadZones* deadZones = PADGetDeadZones(port);
|
||||
return deadZones != nullptr && deadZones->useDeadzones;
|
||||
},
|
||||
.setValue =
|
||||
[port](bool value) {
|
||||
if (PADDeadZones* deadZones = PADGetDeadZones(port)) {
|
||||
deadZones->useDeadzones = value;
|
||||
PADSerializeMappings();
|
||||
}
|
||||
},
|
||||
.isDisabled = [port] { return PADGetDeadZones(port) == nullptr; },
|
||||
})
|
||||
.on_focus([&rightPane](Rml::Event&) {
|
||||
rightPane.clear();
|
||||
rightPane.add_text("Apply configured dead zones to the sticks and analog triggers.");
|
||||
});
|
||||
leftPane
|
||||
.add_child<BoolButton>(BoolButton::Props{
|
||||
.key = "Emulate Triggers",
|
||||
.getValue =
|
||||
[port] {
|
||||
PADDeadZones* deadZones = PADGetDeadZones(port);
|
||||
return deadZones != nullptr && deadZones->emulateTriggers;
|
||||
},
|
||||
.setValue =
|
||||
[port](bool value) {
|
||||
if (PADDeadZones* deadZones = PADGetDeadZones(port)) {
|
||||
deadZones->emulateTriggers = value;
|
||||
PADSerializeMappings();
|
||||
}
|
||||
},
|
||||
.isDisabled = [port] { return PADGetDeadZones(port) == nullptr; },
|
||||
})
|
||||
.on_focus([&rightPane](Rml::Event&) {
|
||||
rightPane.clear();
|
||||
rightPane.add_text("Treat analog trigger movement as digital L and R button input.");
|
||||
});
|
||||
|
||||
render_page(rightPane, port, mPage);
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
pane.clear();
|
||||
|
||||
switch (page) {
|
||||
case Page::Controller: {
|
||||
const u32 controllerCount = PADCount();
|
||||
if (controllerCount == 0) {
|
||||
pane.add_text("No controllers detected");
|
||||
break;
|
||||
}
|
||||
|
||||
pane.add_button({
|
||||
.text = "None",
|
||||
.isSelected = [port] { return PADGetIndexForPort(port) < 0; },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSerializeMappings();
|
||||
});
|
||||
|
||||
for (u32 i = 0; i < controllerCount; ++i) {
|
||||
pane.add_button(
|
||||
{
|
||||
.text = controller_index_name(i),
|
||||
.isSelected =
|
||||
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
|
||||
})
|
||||
.on_pressed([this, port, i] {
|
||||
cancel_pending_binding();
|
||||
PADSetPortForIndex(i, port);
|
||||
PADSerializeMappings();
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Page::Buttons: {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(port);
|
||||
pane.add_section("Buttons");
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = mappings[i];
|
||||
if (!is_action_button(mapping.padButton)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
|
||||
pane.add_section("D-Pad");
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = mappings[i];
|
||||
if (!is_dpad_button(mapping.padButton)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Page::Triggers: {
|
||||
u32 axisCount = 0;
|
||||
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
|
||||
if (axes == nullptr && buttons == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(port);
|
||||
pane.add_section("Analog");
|
||||
constexpr std::array<PADAxis, 2> kTriggerAxes = {PAD_AXIS_TRIGGER_L, PAD_AXIS_TRIGGER_R};
|
||||
if (axes != nullptr) {
|
||||
for (PADAxis axis : kTriggerAxes) {
|
||||
if (axis >= axisCount) {
|
||||
continue;
|
||||
}
|
||||
PADAxisMapping& mapping = axes[axis];
|
||||
pane.add_select_button({
|
||||
.key = PADGetAxisName(mapping.padAxis),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingAxisMapping == &mapping) {
|
||||
return pending_axis_label();
|
||||
}
|
||||
return native_axis_name(mapping, gamepad);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingAxisMapping = &mapping;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Page::Sticks: {
|
||||
u32 axisCount = 0;
|
||||
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
|
||||
if (axes == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(port);
|
||||
auto addAxis = [&](PADAxis axis) {
|
||||
if (axis >= axisCount) {
|
||||
return;
|
||||
}
|
||||
PADAxisMapping& mapping = axes[axis];
|
||||
pane.add_select_button({
|
||||
.key = PADGetAxisDirectionLabel(mapping.padAxis),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingAxisMapping == &mapping) {
|
||||
return pending_axis_label();
|
||||
}
|
||||
return native_axis_name(mapping, gamepad);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingAxisMapping = &mapping;
|
||||
});
|
||||
};
|
||||
|
||||
pane.add_section("Control Stick");
|
||||
addAxis(PAD_AXIS_LEFT_Y_POS);
|
||||
addAxis(PAD_AXIS_LEFT_Y_NEG);
|
||||
addAxis(PAD_AXIS_LEFT_X_NEG);
|
||||
addAxis(PAD_AXIS_LEFT_X_POS);
|
||||
|
||||
pane.add_section("C Stick");
|
||||
addAxis(PAD_AXIS_RIGHT_Y_POS);
|
||||
addAxis(PAD_AXIS_RIGHT_Y_NEG);
|
||||
addAxis(PAD_AXIS_RIGHT_X_NEG);
|
||||
addAxis(PAD_AXIS_RIGHT_X_POS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::refresh_controller_page() {
|
||||
if (!visible() || mPage != Page::Controller || mRightPane == nullptr) {
|
||||
return;
|
||||
}
|
||||
render_page(*mRightPane, mActivePort, Page::Controller);
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::poll_pending_binding() {
|
||||
if (mSuppressNavigationUntilNeutral && input_neutral(mSuppressNavigationPort)) {
|
||||
mSuppressNavigationUntilNeutral = false;
|
||||
mSuppressNavigationPort = -1;
|
||||
}
|
||||
|
||||
if (!capture_active()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (keyboard_escape_pressed()) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!mPendingBindingArmed) {
|
||||
if (pending_input_neutral()) {
|
||||
mPendingBindingArmed = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (mPendingButtonMapping != nullptr) {
|
||||
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
|
||||
if (nativeButton != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (mPendingAxisMapping != nullptr) {
|
||||
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
|
||||
if (nativeAxis.nativeAxis != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
mPendingAxisMapping->nativeAxis = nativeAxis;
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
finish_pending_binding(completedPort);
|
||||
return;
|
||||
}
|
||||
|
||||
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
|
||||
if (nativeButton != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
|
||||
mPendingAxisMapping->nativeButton = nativeButton;
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingPort = -1;
|
||||
mPendingBindingArmed = false;
|
||||
mSuppressNavigationUntilNeutral = true;
|
||||
mSuppressNavigationPort = completedPort;
|
||||
PADSerializeMappings();
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::unmap_pending_binding() {
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingButtonMapping != nullptr) {
|
||||
mPendingButtonMapping->nativeButton = PAD_NATIVE_BUTTON_INVALID;
|
||||
}
|
||||
if (mPendingAxisMapping != nullptr) {
|
||||
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
}
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
|
||||
bool ControllerConfigWindow::capture_active() const {
|
||||
return mPendingButtonMapping != nullptr || mPendingAxisMapping != nullptr;
|
||||
}
|
||||
|
||||
bool ControllerConfigWindow::pending_input_neutral() const {
|
||||
return input_neutral(mPendingPort);
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_button_label() const {
|
||||
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_axis_label() const {
|
||||
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::cancel_pending_binding() {
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
|
||||
!mSuppressNavigationUntilNeutral)
|
||||
{
|
||||
return;
|
||||
}
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingPort = -1;
|
||||
mPendingBindingArmed = false;
|
||||
mSuppressNavigationUntilNeutral = false;
|
||||
mSuppressNavigationPort = -1;
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
|
||||
#include <pad.h>
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
class ControllerConfigWindow : public Window {
|
||||
public:
|
||||
ControllerConfigWindow();
|
||||
|
||||
void update() override;
|
||||
void hide(bool close) override;
|
||||
|
||||
private:
|
||||
enum class Page {
|
||||
Controller,
|
||||
Buttons,
|
||||
Triggers,
|
||||
Sticks,
|
||||
};
|
||||
|
||||
void build_port_tab(Rml::Element* content, int port);
|
||||
void render_page(class Pane& pane, int port, Page page);
|
||||
void refresh_controller_page();
|
||||
void poll_pending_binding();
|
||||
void finish_pending_binding(int completedPort);
|
||||
void unmap_pending_binding();
|
||||
bool capture_active() const;
|
||||
bool pending_input_neutral() const;
|
||||
Rml::String pending_button_label() const;
|
||||
Rml::String pending_axis_label() const;
|
||||
void cancel_pending_binding();
|
||||
|
||||
Page mPage = Page::Controller;
|
||||
Pane* mRightPane = nullptr;
|
||||
int mActivePort = 0;
|
||||
int mPendingPort = -1;
|
||||
bool mPendingBindingArmed = false;
|
||||
bool mSuppressNavigationUntilNeutral = false;
|
||||
int mSuppressNavigationPort = -1;
|
||||
PADButtonMapping* mPendingButtonMapping = nullptr;
|
||||
PADAxisMapping* mPendingAxisMapping = nullptr;
|
||||
};
|
||||
|
||||
} // namespace dusk::ui
|
||||
+12
-1
@@ -10,9 +10,20 @@ ScopedEventListener::ScopedEventListener(
|
||||
mElement->AddEventListener(mEvent, this, mCapture);
|
||||
}
|
||||
|
||||
ScopedEventListener::ScopedEventListener(
|
||||
Rml::Element* element, Rml::String event, Callback callback, bool capture)
|
||||
: mElement(element), mEventName(std::move(event)), mCapture(capture),
|
||||
mCallback(std::move(callback)) {
|
||||
mElement->AddEventListener(mEventName, this, mCapture);
|
||||
}
|
||||
|
||||
ScopedEventListener::~ScopedEventListener() {
|
||||
if (mElement != nullptr) {
|
||||
mElement->RemoveEventListener(mEvent, this, mCapture);
|
||||
if (!mEventName.empty()) {
|
||||
mElement->RemoveEventListener(mEventName, this, mCapture);
|
||||
} else {
|
||||
mElement->RemoveEventListener(mEvent, this, mCapture);
|
||||
}
|
||||
mElement = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,8 @@ public:
|
||||
|
||||
ScopedEventListener(
|
||||
Rml::Element* element, Rml::EventId event, Callback callback, bool capture = false);
|
||||
ScopedEventListener(
|
||||
Rml::Element* element, Rml::String event, Callback callback, bool capture = false);
|
||||
~ScopedEventListener() override;
|
||||
|
||||
ScopedEventListener(const ScopedEventListener&) = delete;
|
||||
@@ -25,6 +27,7 @@ public:
|
||||
private:
|
||||
Rml::Element* mElement = nullptr;
|
||||
Rml::EventId mEvent = Rml::EventId::Invalid;
|
||||
Rml::String mEventName;
|
||||
bool mCapture = false;
|
||||
Callback mCallback;
|
||||
};
|
||||
|
||||
+38
-1
@@ -64,6 +64,40 @@ bool should_block_pad_for_menu_chord() noexcept {
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* controller_change_type(Uint32 eventType) noexcept {
|
||||
switch (eventType) {
|
||||
case SDL_EVENT_GAMEPAD_ADDED:
|
||||
return "added";
|
||||
case SDL_EVENT_GAMEPAD_REMOVED:
|
||||
return "removed";
|
||||
case SDL_EVENT_GAMEPAD_REMAPPED:
|
||||
return "remapped";
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void dispatch_controller_change_event(const SDL_Event& event) noexcept {
|
||||
const char* type = controller_change_type(event.type);
|
||||
if (type == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* context = aurora::rmlui::get_context();
|
||||
if (context == nullptr) {
|
||||
return;
|
||||
}
|
||||
auto* root = context->GetRootElement();
|
||||
if (root == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
Rml::Dictionary parameters;
|
||||
parameters["type"] = Rml::String(type);
|
||||
parameters["which"] = static_cast<int>(event.gdevice.which);
|
||||
root->DispatchEvent("controllerchange", parameters);
|
||||
}
|
||||
|
||||
PADButton pad_button_from_axis(PADAxis axis) noexcept {
|
||||
switch (axis) {
|
||||
case PAD_AXIS_TRIGGER_R:
|
||||
@@ -502,8 +536,11 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (event.type == SDL_EVENT_GAMEPAD_REMOVED || event.type == SDL_EVENT_WINDOW_FOCUS_LOST) {
|
||||
reset_input_state();
|
||||
sync_input_block();
|
||||
return;
|
||||
if (event.type != SDL_EVENT_GAMEPAD_REMOVED) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
dispatch_controller_change_event(event);
|
||||
if (event.type != SDL_EVENT_GAMEPAD_BUTTON_DOWN && event.type != SDL_EVENT_GAMEPAD_BUTTON_UP &&
|
||||
event.type != SDL_EVENT_GAMEPAD_AXIS_MOTION)
|
||||
{
|
||||
|
||||
@@ -8,8 +8,16 @@ namespace dusk::ui {
|
||||
NumberButton::NumberButton(Rml::Element* parent, Props props)
|
||||
: BaseStringButton(parent, {.key = std::move(props.key), .type = "number"}),
|
||||
mGetValue(std::move(props.getValue)), mSetValue(std::move(props.setValue)),
|
||||
mIsDisabled(std::move(props.isDisabled)), mMin(props.min), mMax(props.max), mStep(props.step),
|
||||
mPrefix(std::move(props.prefix)), mSuffix(std::move(props.suffix)) {}
|
||||
mIsDisabled(std::move(props.isDisabled)), mIsModified(std::move(props.isModified)),
|
||||
mMin(props.min), mMax(props.max), mStep(props.step), mPrefix(std::move(props.prefix)),
|
||||
mSuffix(std::move(props.suffix)) {}
|
||||
|
||||
bool NumberButton::modified() const {
|
||||
if (mIsModified) {
|
||||
return mIsModified();
|
||||
}
|
||||
return BaseStringButton::modified();
|
||||
}
|
||||
|
||||
bool NumberButton::disabled() const {
|
||||
if (mIsDisabled) {
|
||||
|
||||
@@ -11,6 +11,7 @@ public:
|
||||
std::function<int()> getValue;
|
||||
std::function<void(int)> setValue;
|
||||
std::function<bool()> isDisabled;
|
||||
std::function<bool()> isModified;
|
||||
int min = 0;
|
||||
int max = INT_MAX;
|
||||
int step = 1;
|
||||
@@ -20,6 +21,7 @@ public:
|
||||
|
||||
NumberButton(Rml::Element* parent, Props props);
|
||||
|
||||
bool modified() const override;
|
||||
bool disabled() const override;
|
||||
|
||||
protected:
|
||||
@@ -32,6 +34,7 @@ private:
|
||||
std::function<int()> mGetValue;
|
||||
std::function<void(int)> mSetValue;
|
||||
std::function<bool()> mIsDisabled;
|
||||
std::function<bool()> mIsModified;
|
||||
int mMin;
|
||||
int mMax;
|
||||
int mStep;
|
||||
|
||||
+14
-6
@@ -23,7 +23,7 @@ const Rml::String kDocumentSource = R"RML(
|
||||
<link type="text/rcss" href="res/rml/popup.rcss" />
|
||||
</head>
|
||||
<body>
|
||||
<popup id="popup"></div>
|
||||
<popup id="popup"></popup>
|
||||
</body>
|
||||
</rml>
|
||||
)RML";
|
||||
@@ -31,18 +31,21 @@ const Rml::String kDocumentSource = R"RML(
|
||||
}
|
||||
|
||||
Popup::Popup() : Document(kDocumentSource), mRoot(mDocument->GetElementById("popup")) {
|
||||
mTabBar = std::make_unique<TabBar>(mRoot, TabBar::Props{.autoSelect = false});
|
||||
mTabBar = std::make_unique<TabBar>(mRoot, TabBar::Props{
|
||||
.onClose = [this] { hide(false); },
|
||||
.autoSelect = false,
|
||||
});
|
||||
mTabBar->add_tab("Settings", [] { push_document(std::make_unique<SettingsWindow>()); });
|
||||
mTabBar->add_tab("Warp", [] {
|
||||
// TODO
|
||||
});
|
||||
// mTabBar->add_tab("Warp", [] {
|
||||
// // TODO
|
||||
// });
|
||||
mTabBar->add_tab("Editor", [] { push_document(std::make_unique<EditorWindow>()); });
|
||||
mTabBar->add_tab("Reset", [this] {
|
||||
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
|
||||
mTabBar->set_active_tab(-1);
|
||||
hide(false);
|
||||
});
|
||||
mTabBar->add_tab("Exit", [] { IsRunning = false; });
|
||||
mTabBar->add_tab("Quit", [] { IsRunning = false; });
|
||||
|
||||
// Hide document after transition completion
|
||||
listen(mRoot, Rml::EventId::Transitionend, [this](Rml::Event& event) {
|
||||
@@ -106,6 +109,11 @@ void Popup::update_safe_area() noexcept {
|
||||
Rml::PropertyId::PaddingRight, Rml::Property(safeInsets.right, Rml::Unit::PX));
|
||||
tabBar->SetProperty(
|
||||
Rml::PropertyId::PaddingLeft, Rml::Property(safeInsets.left, Rml::Unit::PX));
|
||||
if (auto* close = tabBar->QuerySelector("close")) {
|
||||
close->SetProperty(Rml::PropertyId::Right,
|
||||
Rml::Property(safeInsets.right + 8.0f * context->GetDensityIndependentPixelRatio(),
|
||||
Rml::Unit::PX));
|
||||
}
|
||||
}
|
||||
|
||||
bool Popup::visible() const {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "ui.hpp"
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <utility>
|
||||
|
||||
namespace dusk::ui {
|
||||
@@ -23,18 +24,51 @@ SelectButton::SelectButton(Rml::Element* parent, Props props)
|
||||
on_nav_command([this](Rml::Event&, NavCommand cmd) { return handle_nav_command(cmd); });
|
||||
}
|
||||
|
||||
bool SelectButton::modified() const {
|
||||
return mProps.modified;
|
||||
}
|
||||
|
||||
void SelectButton::set_modified(bool value) {
|
||||
if (mProps.modified != value) {
|
||||
mValueElem->SetClass("modified", value);
|
||||
if (value) {
|
||||
mValueElem->SetInnerRML(fmt::format("• {}", escape(mProps.value)));
|
||||
} else {
|
||||
mValueElem->SetInnerRML(escape(mProps.value));
|
||||
}
|
||||
mProps.modified = value;
|
||||
}
|
||||
}
|
||||
|
||||
void SelectButton::set_value_label(const Rml::String& value) {
|
||||
if (mProps.value != value) {
|
||||
mValueElem->SetInnerRML(escape(value));
|
||||
if (mProps.modified) {
|
||||
mValueElem->SetInnerRML(fmt::format("• {}", escape(value)));
|
||||
} else {
|
||||
mValueElem->SetInnerRML(escape(value));
|
||||
}
|
||||
mProps.value = value;
|
||||
}
|
||||
}
|
||||
|
||||
SelectButton& SelectButton::on_pressed(SelectButtonCallback callback) {
|
||||
if (!callback) {
|
||||
return *this;
|
||||
}
|
||||
listen(Rml::EventId::Submit, [this, callback = std::move(callback)](Rml::Event& event) {
|
||||
if (!disabled() && event.GetTargetElement() == mRoot) {
|
||||
callback();
|
||||
}
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
void SelectButton::update_props(Props props) {
|
||||
if (mProps.key != props.key) {
|
||||
mKeyElem->SetInnerRML(escape(props.key));
|
||||
}
|
||||
set_value_label(props.value);
|
||||
set_modified(props.modified);
|
||||
mProps = std::move(props);
|
||||
}
|
||||
|
||||
@@ -49,9 +83,17 @@ bool SelectButton::handle_nav_command(NavCommand cmd) {
|
||||
void BaseControlledSelectButton::update() {
|
||||
set_disabled(disabled());
|
||||
set_value_label(format_value());
|
||||
set_modified(modified());
|
||||
SelectButton::update();
|
||||
}
|
||||
|
||||
bool ControlledSelectButton::modified() const {
|
||||
if (mIsModified) {
|
||||
return mIsModified();
|
||||
}
|
||||
return BaseControlledSelectButton::modified();
|
||||
}
|
||||
|
||||
bool ControlledSelectButton::disabled() const {
|
||||
if (mIsDisabled) {
|
||||
return mIsDisabled();
|
||||
|
||||
@@ -3,18 +3,27 @@
|
||||
#include "component.hpp"
|
||||
#include "ui.hpp"
|
||||
|
||||
#include <functional>
|
||||
#include <utility>
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
using SelectButtonCallback = std::function<void()>;
|
||||
|
||||
class SelectButton : public FluentComponent<SelectButton> {
|
||||
public:
|
||||
struct Props {
|
||||
Rml::String key;
|
||||
Rml::String value;
|
||||
bool modified = false;
|
||||
};
|
||||
|
||||
SelectButton(Rml::Element* parent, Props props);
|
||||
|
||||
virtual bool modified() const;
|
||||
void set_modified(bool value);
|
||||
void set_value_label(const Rml::String& value);
|
||||
SelectButton& on_pressed(SelectButtonCallback callback);
|
||||
|
||||
protected:
|
||||
void update_props(Props props);
|
||||
@@ -23,7 +32,6 @@ protected:
|
||||
Props mProps;
|
||||
Rml::Element* mKeyElem = nullptr;
|
||||
Rml::Element* mValueElem = nullptr;
|
||||
std::function<void()> mOnHover;
|
||||
};
|
||||
|
||||
class BaseControlledSelectButton : public SelectButton {
|
||||
@@ -43,12 +51,15 @@ public:
|
||||
Rml::String key;
|
||||
std::function<Rml::String()> getValue;
|
||||
std::function<bool()> isDisabled;
|
||||
std::function<bool()> isModified;
|
||||
};
|
||||
|
||||
ControlledSelectButton(Rml::Element* parent, Props props)
|
||||
: BaseControlledSelectButton(parent, {std::move(props.key)}),
|
||||
mGetValue(std::move(props.getValue)), mIsDisabled(std::move(props.isDisabled)) {}
|
||||
mGetValue(std::move(props.getValue)), mIsDisabled(std::move(props.isDisabled)),
|
||||
mIsModified(std::move(props.isModified)) {}
|
||||
|
||||
bool modified() const override;
|
||||
bool disabled() const override;
|
||||
|
||||
protected:
|
||||
@@ -56,6 +67,7 @@ protected:
|
||||
|
||||
std::function<Rml::String()> mGetValue;
|
||||
std::function<bool()> mIsDisabled;
|
||||
std::function<bool()> mIsModified;
|
||||
};
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
+34
-18
@@ -1,9 +1,8 @@
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "aurora/gfx.h"
|
||||
#include "bool_button.hpp"
|
||||
#include "controller_config.hpp"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
#include "dusk/config.hpp"
|
||||
@@ -81,8 +80,7 @@ struct ConfigBoolProps {
|
||||
SelectButton& config_bool_select(
|
||||
Pane& leftPane, Pane& rightPane, ConfigVar<bool>& var, ConfigBoolProps props) {
|
||||
return leftPane
|
||||
.add_child<BoolButton>(BoolButton::Props{
|
||||
.key = std::move(props.key),
|
||||
.add_child<BoolButton>(BoolButton::Props{.key = std::move(props.key),
|
||||
.getValue = [&var] { return var.getValue(); },
|
||||
.setValue =
|
||||
[&var, callback = std::move(props.onChange)](bool value) {
|
||||
@@ -96,7 +94,7 @@ SelectButton& config_bool_select(
|
||||
}
|
||||
},
|
||||
.isDisabled = std::move(props.isDisabled),
|
||||
})
|
||||
.isModified = [&var] { return var.getValue() != var.getDefaultValue(); }})
|
||||
.on_focus([&rightPane, helpText = std::move(props.helpText)](Rml::Event&) {
|
||||
rightPane.clear();
|
||||
rightPane.add_rml(helpText);
|
||||
@@ -116,6 +114,7 @@ SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<f
|
||||
config::Save();
|
||||
},
|
||||
.isDisabled = std::move(isDisabled),
|
||||
.isModified = [&var] { return var.getValue() != var.getDefaultValue(); },
|
||||
.min = min,
|
||||
.max = max,
|
||||
.step = step,
|
||||
@@ -127,18 +126,6 @@ SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<f
|
||||
});
|
||||
}
|
||||
|
||||
class ControllerConfigWindow : public Window {
|
||||
public:
|
||||
ControllerConfigWindow() {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
add_tab(fmt::format("Port {}", i + 1), [this](Rml::Element* content) {
|
||||
auto& pane = add_child<Pane>(content, Pane::Type::Controlled);
|
||||
pane.add_section("Coming soon");
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
SettingsWindow::SettingsWindow() {
|
||||
@@ -158,6 +145,11 @@ SettingsWindow::SettingsWindow() {
|
||||
config::Save();
|
||||
audio::SetMasterVolume(value / 100.f);
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().audio.masterVolume.getValue() !=
|
||||
getSettings().audio.masterVolume.getDefaultValue();
|
||||
},
|
||||
.max = 100,
|
||||
.suffix = "%",
|
||||
})
|
||||
@@ -284,6 +276,11 @@ SettingsWindow::SettingsWindow() {
|
||||
config::Save();
|
||||
},
|
||||
.isDisabled = [] { return getSettings().game.speedrunMode; },
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().game.damageMultiplier.getValue() !=
|
||||
getSettings().game.damageMultiplier.getDefaultValue();
|
||||
},
|
||||
.min = 1,
|
||||
.max = 8,
|
||||
.prefix = "x",
|
||||
@@ -471,6 +468,11 @@ SettingsWindow::SettingsWindow() {
|
||||
return format_graphics_setting_value(GraphicsOption::InternalResolution,
|
||||
getSettings().game.internalResolutionScale.getValue());
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().game.internalResolutionScale.getValue() !=
|
||||
getSettings().game.internalResolutionScale.getDefaultValue();
|
||||
},
|
||||
})
|
||||
.on_nav_command([](Rml::Event&, NavCommand cmd) {
|
||||
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
|
||||
@@ -499,6 +501,11 @@ SettingsWindow::SettingsWindow() {
|
||||
return format_graphics_setting_value(GraphicsOption::ShadowResolution,
|
||||
getSettings().game.shadowResolutionMultiplier.getValue());
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().game.shadowResolutionMultiplier.getValue() !=
|
||||
getSettings().game.shadowResolutionMultiplier.getDefaultValue();
|
||||
},
|
||||
})
|
||||
.on_nav_command([](Rml::Event&, NavCommand cmd) {
|
||||
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
|
||||
@@ -529,6 +536,11 @@ SettingsWindow::SettingsWindow() {
|
||||
return format_graphics_setting_value(GraphicsOption::BloomMode,
|
||||
static_cast<int>(getSettings().game.bloomMode.getValue()));
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().game.bloomMode.getValue() !=
|
||||
getSettings().game.bloomMode.getDefaultValue();
|
||||
},
|
||||
})
|
||||
.on_nav_command([](Rml::Event&, NavCommand cmd) {
|
||||
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
|
||||
@@ -559,6 +571,11 @@ SettingsWindow::SettingsWindow() {
|
||||
},
|
||||
.isDisabled =
|
||||
[] { return getSettings().game.bloomMode.getValue() == BloomMode::Off; },
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().game.bloomMultiplier.getValue() !=
|
||||
getSettings().game.bloomMultiplier.getDefaultValue();
|
||||
},
|
||||
})
|
||||
.on_nav_command([](Rml::Event&, NavCommand cmd) {
|
||||
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
|
||||
@@ -619,7 +636,6 @@ SettingsWindow::SettingsWindow() {
|
||||
"- Account Username"
|
||||
});
|
||||
#endif
|
||||
leftPane.add_section("Advanced");
|
||||
config_bool_select(leftPane, rightPane, getSettings().backend.skipPreLaunchUI,
|
||||
{
|
||||
.key = "Skip Pre-Launch UI",
|
||||
|
||||
+70
-3
@@ -9,16 +9,76 @@ Rml::Element* createRoot(Rml::Element* parent) {
|
||||
return parent->AppendChild(std::move(elem));
|
||||
}
|
||||
|
||||
int key_modifiers_from_event(const Rml::Event& event) {
|
||||
int modifiers = 0;
|
||||
if (event.GetParameter("ctrl_key", 0)) {
|
||||
modifiers |= Rml::Input::KM_CTRL;
|
||||
}
|
||||
if (event.GetParameter("shift_key", 0)) {
|
||||
modifiers |= Rml::Input::KM_SHIFT;
|
||||
}
|
||||
if (event.GetParameter("alt_key", 0)) {
|
||||
modifiers |= Rml::Input::KM_ALT;
|
||||
}
|
||||
if (event.GetParameter("meta_key", 0)) {
|
||||
modifiers |= Rml::Input::KM_META;
|
||||
}
|
||||
if (event.GetParameter("caps_lock_key", 0)) {
|
||||
modifiers |= Rml::Input::KM_CAPSLOCK;
|
||||
}
|
||||
if (event.GetParameter("num_lock_key", 0)) {
|
||||
modifiers |= Rml::Input::KM_NUMLOCK;
|
||||
}
|
||||
if (event.GetParameter("scroll_lock_key", 0)) {
|
||||
modifiers |= Rml::Input::KM_SCROLLLOCK;
|
||||
}
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
TabBar::TabBar(Rml::Element* parent, Props props)
|
||||
: FluentComponent(createRoot(parent)), mProps(std::move(props)) {
|
||||
if (mProps.onClose) {
|
||||
mRoot->SetAttribute("closable", "");
|
||||
add_child<Button>(Button::Props{}, "close").on_pressed([this] { mProps.onClose(); });
|
||||
mEndSpacer = append(mRoot, "tab-end-spacer");
|
||||
}
|
||||
|
||||
listen(Rml::EventId::Keydown, [this](Rml::Event& event) {
|
||||
const auto cmd = map_nav_event(event);
|
||||
if (cmd != NavCommand::None && handle_nav_command(event, cmd)) {
|
||||
event.StopPropagation();
|
||||
}
|
||||
});
|
||||
|
||||
// Remap vertical scroll events into horizontal scroll events
|
||||
listen(Rml::EventId::Mousescroll, [this](Rml::Event& event) {
|
||||
if (mRedirectingScroll) {
|
||||
return;
|
||||
}
|
||||
if (mRoot->GetScrollWidth() <= mRoot->GetClientWidth() + 0.5f) {
|
||||
return;
|
||||
}
|
||||
|
||||
const float wheelDeltaX = event.GetParameter("wheel_delta_x", 0.0f);
|
||||
const float wheelDeltaY = event.GetParameter("wheel_delta_y", 0.0f);
|
||||
const float absWheelDeltaX = wheelDeltaX < 0.0f ? -wheelDeltaX : wheelDeltaX;
|
||||
const float absWheelDeltaY = wheelDeltaY < 0.0f ? -wheelDeltaY : wheelDeltaY;
|
||||
if (absWheelDeltaY == 0.0f || absWheelDeltaX >= absWheelDeltaY) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* context = mRoot->GetContext();
|
||||
if (context == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
mRedirectingScroll = true;
|
||||
context->ProcessMouseWheel({wheelDeltaY, 0.0f}, key_modifiers_from_event(event));
|
||||
mRedirectingScroll = false;
|
||||
event.StopPropagation();
|
||||
});
|
||||
}
|
||||
|
||||
bool TabBar::focus() {
|
||||
@@ -48,6 +108,10 @@ void TabBar::add_tab(const Rml::String& title, TabCallback callback) {
|
||||
if (selected) {
|
||||
button.set_selected(true);
|
||||
}
|
||||
if (mEndSpacer != nullptr) {
|
||||
auto spacer = mRoot->RemoveChild(mEndSpacer);
|
||||
mEndSpacer = mRoot->AppendChild(std::move(spacer));
|
||||
}
|
||||
mTabs.emplace_back(Tab{
|
||||
.title = title,
|
||||
.button = button,
|
||||
@@ -58,8 +122,8 @@ void TabBar::add_tab(const Rml::String& title, TabCallback callback) {
|
||||
bool TabBar::set_active_tab(int index) {
|
||||
if (index == -1) {
|
||||
// Clear currently selected tab
|
||||
for (int i = 0; i < static_cast<int>(mTabs.size()); ++i) {
|
||||
mTabs[i].button.set_selected(false);
|
||||
for (auto& tab : mTabs) {
|
||||
tab.button.set_selected(false);
|
||||
}
|
||||
mProps.selectedTabIndex = -1;
|
||||
return true;
|
||||
@@ -103,7 +167,10 @@ bool TabBar::handle_nav_command(Rml::Event& event, NavCommand cmd) {
|
||||
cmd == NavCommand::Previous)
|
||||
{
|
||||
bool isNext = cmd == NavCommand::Right || cmd == NavCommand::Next;
|
||||
int currentComponent = tab_containing(event.GetTargetElement());
|
||||
int currentComponent = mProps.selectedTabIndex;
|
||||
if (cmd == NavCommand::Left || cmd == NavCommand::Right) {
|
||||
currentComponent = tab_containing(event.GetTargetElement());
|
||||
}
|
||||
int direction = isNext ? 1 : -1;
|
||||
int i = currentComponent + direction;
|
||||
if (currentComponent == -1) {
|
||||
|
||||
@@ -36,6 +36,8 @@ private:
|
||||
|
||||
Props mProps;
|
||||
std::vector<Tab> mTabs;
|
||||
Rml::Element* mEndSpacer = nullptr;
|
||||
bool mRedirectingScroll = false;
|
||||
};
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -33,10 +33,12 @@ bool initialize() noexcept {
|
||||
}
|
||||
|
||||
load_font("FiraSans-Regular.ttf", true);
|
||||
load_font("FiraSans-Bold.ttf");
|
||||
load_font("FiraSansCondensed-Regular.ttf");
|
||||
load_font("FiraSansCondensed-Bold.ttf");
|
||||
load_font("AlegreyaSC-Regular.ttf");
|
||||
load_font("AlegreyaSC-Bold.ttf");
|
||||
load_font("MaterialSymbolsRounded-Regular.ttf");
|
||||
|
||||
sInitialized = true;
|
||||
return true;
|
||||
|
||||
@@ -40,6 +40,7 @@ const Rml::String kDocumentSource = R"RML(
|
||||
|
||||
Window::Window() : Document(kDocumentSource), mRoot(mDocument->GetElementById("window")) {
|
||||
mTabBar = std::make_unique<TabBar>(mRoot, TabBar::Props{
|
||||
.onClose = [this] { pop(); },
|
||||
.selectedTabIndex = 0,
|
||||
.autoSelect = true,
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user