mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-04 02:16:03 -04:00
Frame interp pacing/camera cuts, King Bulblin reins, and crash fixes
* misc fixes round 1 * kb1 fixes * fixes for encounter/ira
This commit is contained in:
@@ -220,6 +220,15 @@ public:
|
||||
/* 0x17E2 */ s16 wait_roll_angle; ///< @brief Roll angle during wait state.
|
||||
/* 0x17E4 */ u8 field_0x17e4[0x17e8 - 0x17e4];
|
||||
/* 0x17E8 */ f32 ride_speed_max; ///< @brief Speed rate for riding calculations.
|
||||
#if TARGET_PC
|
||||
cXyz himo_mat_interp_prev[2][16];
|
||||
cXyz himo_mat_interp_curr[2][16];
|
||||
cXyz himo_tex_interp_prev[2];
|
||||
cXyz himo_tex_interp_curr[2];
|
||||
bool himo_interp_prev_valid;
|
||||
bool himo_interp_curr_valid;
|
||||
s8 demo_cam_sync_ticks;
|
||||
#endif
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(e_wb_class) == 0x17EC);
|
||||
|
||||
@@ -68,10 +68,8 @@ public:
|
||||
/* 0x904 */ cXyz field_0x904[2];
|
||||
/* 0x91C */ int field_0x91c;
|
||||
/* 0x920 */ cXyz field_0x920[63];
|
||||
/* 0xC14 */ f32 field_0xc14[4];
|
||||
/* 0xC24 */ u8 field_0xc24[0xd10 - 0xc24];
|
||||
/* 0xD10 */ s8 field_0xd10[4];
|
||||
/* 0xD14 */ u8 field_0xd14[0xd50 - 0xd14];
|
||||
/* 0xC14 */ f32 field_0xc14[63];
|
||||
/* 0xD10 */ s8 field_0xd10[64];
|
||||
/* 0xD50 */ mDoExt_3DlineMat1_c field_0xd50;
|
||||
/* 0xD8C */ int field_0xd8c;
|
||||
};
|
||||
|
||||
@@ -215,15 +215,14 @@ int daDsh_c::create() {
|
||||
|
||||
mType = getType();
|
||||
|
||||
#ifdef TARGET_PC
|
||||
const char* l_resName[] = {l_arcName[mType], ""};
|
||||
#else
|
||||
// !@bug By making this static, it is only initialized the first time it runs
|
||||
// If gate types that use other arcs are loaded later (without reloading the code)
|
||||
// this array never gets updated and will load the incorrect arc
|
||||
// On GC/Wii, REL loading causes this to reset/reinitialize so the bug is avoided
|
||||
// but TPHD is all statically linked so daDsh_c::CreateHeap fails to get model data and the gate unloads
|
||||
// !@bug Static-init only runs once, so slot 0 keeps the first mType's arc name forever.
|
||||
// GC/Wii dodges this via REL reload; TPHD is statically linked so later gates of a
|
||||
// different type load the wrong arc and CreateHeap fails. The storage must stay static
|
||||
// because mResLoader.load holds the pointer past create(), so we just overwrite slot 0
|
||||
// each call instead.
|
||||
static const char* l_resName[] = {l_arcName[mType], ""};
|
||||
#ifdef TARGET_PC
|
||||
l_resName[0] = l_arcName[mType];
|
||||
#endif
|
||||
|
||||
int phase = mResLoader.load(l_resName, NULL);
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include "res/Object/Always.h"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include <cstring>
|
||||
|
||||
|
||||
@@ -184,6 +186,30 @@ static bool hio_set;
|
||||
|
||||
static daE_WB_HIO_c l_HIO;
|
||||
|
||||
#if TARGET_PC
|
||||
static void e_wb_rein_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
e_wb_class* i_this = (e_wb_class*)pUserWork;
|
||||
if (!i_this->himo_interp_prev_valid || !i_this->himo_interp_curr_valid) {
|
||||
return;
|
||||
}
|
||||
const f32 alpha = dusk::frame_interp::get_interpolation_step();
|
||||
for (int r = 0; r < 2; r++) {
|
||||
cXyz* dst = i_this->himo_mat[r].getPos(0);
|
||||
for (int i = 0; i < 16; i++) {
|
||||
const cXyz& p0 = i_this->himo_mat_interp_prev[r][i];
|
||||
const cXyz& p1 = i_this->himo_mat_interp_curr[r][i];
|
||||
dst[i] = p0 + (p1 - p0) * alpha;
|
||||
}
|
||||
}
|
||||
cXyz* dst = i_this->himo_tex.getPos(0);
|
||||
for (int i = 0; i < 2; i++) {
|
||||
const cXyz& p0 = i_this->himo_tex_interp_prev[i];
|
||||
const cXyz& p1 = i_this->himo_tex_interp_curr[i];
|
||||
dst[i] = p0 + (p1 - p0) * alpha;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void himo_control1(e_wb_class* i_this, cXyz* i_pos, int i_no, s8 param_3) {
|
||||
fopEn_enemy_c* enemy = &i_this->enemy;
|
||||
cXyz mae, ato;
|
||||
@@ -508,6 +534,21 @@ static int daE_WB_Draw(e_wb_class* i_this) {
|
||||
dComIfGd_set3DlineMat(&i_this->himo_mat[1]);
|
||||
i_this->himo_tex.update(2, l_color, &actor->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->himo_tex);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (i_this->himo_interp_curr_valid) {
|
||||
memcpy(i_this->himo_mat_interp_prev, i_this->himo_mat_interp_curr, sizeof(i_this->himo_mat_interp_curr));
|
||||
memcpy(i_this->himo_tex_interp_prev, i_this->himo_tex_interp_curr, sizeof(i_this->himo_tex_interp_curr));
|
||||
i_this->himo_interp_prev_valid = true;
|
||||
}
|
||||
for (int r = 0; r < 2; r++) {
|
||||
memcpy(i_this->himo_mat_interp_curr[r], i_this->himo_mat[r].getPos(0), 16 * sizeof(cXyz));
|
||||
}
|
||||
memcpy(i_this->himo_tex_interp_curr, i_this->himo_tex.getPos(0), 2 * sizeof(cXyz));
|
||||
i_this->himo_interp_curr_valid = true;
|
||||
dusk::frame_interp::add_interpolation_callback(&e_wb_rein_interp_callback, i_this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -3726,6 +3767,9 @@ static void demo_camera(e_wb_class* i_this) {
|
||||
boss = (e_rdb_class*)fopAcM_SearchByName(fpcNm_E_RDB_e);
|
||||
}
|
||||
cXyz mae, ato, eye, center;
|
||||
#if TARGET_PC
|
||||
const s16 entry_demo_mode = i_this->demo_mode;
|
||||
#endif
|
||||
|
||||
switch (i_this->demo_mode) {
|
||||
case 1: {
|
||||
@@ -4255,6 +4299,9 @@ static void demo_camera(e_wb_class* i_this) {
|
||||
|
||||
if (i_this->demo_timer == 325) {
|
||||
fpcM_Search(s_wbZrevise_sub, i_this);
|
||||
#if TARGET_PC
|
||||
i_this->demo_cam_sync_ticks = 2;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (i_this->demo_timer == 335) {
|
||||
@@ -4495,6 +4542,9 @@ static void demo_camera(e_wb_class* i_this) {
|
||||
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z);
|
||||
i_this->demo_cam_morf = 0;
|
||||
pla->setPlayerPosAndAngle(&pla->current.pos, pla->shape_angle.y - 4000, 0);
|
||||
#if TARGET_PC
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
#endif
|
||||
}
|
||||
if (i_this->demo_timer == 345) {
|
||||
daPy_getPlayerActorClass()->setThrowDamage(boss->enemy.shape_angle.y - 8000 + TREG_S(8),
|
||||
@@ -4741,6 +4791,9 @@ static void demo_camera(e_wb_class* i_this) {
|
||||
i_this->demo_cam_eye.x += 300.0f + VREG_F(8);
|
||||
i_this->demo_cam_eye.y += 150.0f + VREG_F(9);
|
||||
i_this->demo_cam_eye.z -= 1400.0f + VREG_F(10);
|
||||
#if TARGET_PC
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
i_this->demo_cam_eye = enemy->current.pos;
|
||||
@@ -4996,6 +5049,15 @@ static void demo_camera(e_wb_class* i_this) {
|
||||
}
|
||||
}
|
||||
}
|
||||
#if TARGET_PC
|
||||
if (entry_demo_mode != i_this->demo_mode) {
|
||||
i_this->demo_cam_sync_ticks = 2;
|
||||
}
|
||||
if (i_this->demo_cam_sync_ticks > 0) {
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
i_this->demo_cam_sync_ticks--;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void anm_se_eff_set(e_wb_class* i_this) {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace dusk {
|
||||
@@ -26,7 +27,7 @@ void ensure_initialized() {
|
||||
|
||||
void reset_accumulator() {
|
||||
ensure_initialized();
|
||||
s_sim_accumulator = 0.0f;
|
||||
s_sim_accumulator = fmodf(s_sim_accumulator, sim_pace());
|
||||
}
|
||||
|
||||
void reset_frame_timer() {
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
@@ -281,7 +282,7 @@ namespace dusk {
|
||||
void ImGuiConsole::UpdateSettings() {
|
||||
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
|
||||
|
||||
if (mDoMain::developmentMode == 1 && (mDoCPd_c::getHold(PAD_1) & (PAD_TRIGGER_R | PAD_TRIGGER_L)) == (PAD_TRIGGER_R | PAD_TRIGGER_L) && mDoCPd_c::getTrigY(PAD_1)) {
|
||||
if (dusk::frame_interp::get_ui_tick_pending() && mDoMain::developmentMode == 1 && (mDoCPd_c::getHold(PAD_1) & (PAD_TRIGGER_R | PAD_TRIGGER_L)) == (PAD_TRIGGER_R | PAD_TRIGGER_L) && mDoCPd_c::getTrigY(PAD_1)) {
|
||||
getTransientSettings().moveLinkActive = !getTransientSettings().moveLinkActive;
|
||||
}
|
||||
if (mDoMain::developmentMode != 1) {
|
||||
|
||||
Reference in New Issue
Block a user