mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-04 00:38:59 -04:00
update data for flow node usage
This commit is contained in:
@@ -42,18 +42,21 @@
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query: 6
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parameters: 0x0064
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next node index: 0x222
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# Patch Charlo to take 100 rupees from Link instead of 30
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- index: 0x34E
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type: event
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event: 41
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parameters: 0x00000064
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next node index: 0x226
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# Patch Charlo to add 100 rupees to his counter instead of 30
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- index: 0x357
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type: event
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event: 3
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parameters: 0x00000064
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next node index: 0x22B
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# Patch Malo Mart door person to not check for time of day.
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# Change from branch node that checks time of day to event node
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# that does nothing.
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@@ -63,6 +66,22 @@
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parameters: 0x00000000
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next node index: 0x10C
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# Patch Jovani to skip checking whether we've received the first
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# or second reward and skip straight to the second reward if we're
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# talking to him for the first time with 60 souls
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- index: 0x844
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type: message
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inf index: 0x322
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next flow index: 0x851
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# Patch Jovani to check if we've received the 20 reward yet at
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# the end of the 60 reward sequence.
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- index: 0x81F
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type: event
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event: 14
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parameters: 0x00000063
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next node index: Jovani Check 20 Reward Obtained
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5: # zel_05.bmg
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# Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese
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- index: 0x8
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@@ -86,6 +105,13 @@
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parameters: 0x00000000
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next node index: 0x1AC
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# Patch Cave of Ordeals Great Fairy to skip over the check
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# for an empty bottle the first time
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- index: 0x850
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type: message
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inf index: 0x25B
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next flow index: 0x202
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#6: # zel_06.bmg
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#7: # zel_07.bmg
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#8: # zel_08.bmg
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@@ -277,6 +303,18 @@
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parameters: 0x00000000
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next node index: 0x116
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# Check to see if we've obtained the 20 Poe Soul Reward.
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# If we haven't then branch to giving the reward
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- name: Jovani Check 20 Reward Obtained
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type: branch
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num results: 2
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query: 1
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parameters: 0x0272
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next node index: 0xFFFF
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results:
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- 0xFFFF # Yes, we've obtained the reward, do nothing
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- Jovani Give 20 Reward
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#################################################
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# HINT SIGNS #
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#################################################
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@@ -33,6 +33,11 @@
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- Ordona Province
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- Npc
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Metadata:
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FLW Event:
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- Group: 1
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Index: 0x18F
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Next Node Index: 0x116
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Parameters: 0x0001004A
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Name Lookup:
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- Uli Cradle Delivery
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Event Flag: 0x0301
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@@ -44,6 +49,11 @@
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- Npc
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- Ordona Province
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Metadata:
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FLW Event:
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- Group: 1
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Index: 0x6DF
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Next Node Index: 0x44A
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Parameters: 0x00010065
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Name Lookup:
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- Ordon Cat Rescue
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Event Flag: 0x1408
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@@ -277,6 +287,11 @@
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- Npc
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- Ordona Province
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Metadata:
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FLW Event:
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- Group: 1
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Index: 0x345
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Next Node Index: 0x216
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Parameters: 0x00010021
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Name Lookup:
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- Herding Goats Reward
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Event Flag: 0x4240
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@@ -493,6 +508,11 @@
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- Faron Woods
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- ARC
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Metadata:
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FLW Event:
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- Group: 6
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Index: 0x72
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Next Node Index: 0x54
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Parameters: 0x0001009D
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Name Lookup:
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- Coro Bottle
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Event Flag: 0x1A08
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@@ -1471,6 +1491,17 @@
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- ARC
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- Remote Location
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Metadata:
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FLW Event:
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# Win the game without ever using the hawkeye
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- Group: 2
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Index: 0x124
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Next Node Index: 0xA6
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Parameters: 0x00010021
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# Win the game, but have used hawkeye before
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- Group: 2
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Index: 0xE0
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Next Node Index: 0x71
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Parameters: 0x00010021
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Name Lookup:
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- Talo Sharpshooting
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Event Flag: 0x0920
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@@ -1483,6 +1514,11 @@
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- Kakariko Village
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- ARC
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Metadata:
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FLW Event:
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- Group: 2
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Index: 0x19A
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Next Node Index: 0xF5
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Parameters: 0x00010080
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Name Lookup:
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- Renados Letter
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Event Flag: 0x0F80
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@@ -1507,6 +1543,11 @@
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- Kakariko Graveyard
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- ARC
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Metadata:
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FLW Event:
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- Group: 2
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Index: 0x55
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Next Node Index: 0x25
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Parameters: 0x00010031
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Name Lookup:
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- Rutelas Blessing
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Event Flag: 0x0804
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@@ -1519,6 +1560,11 @@
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- Kakariko Graveyard
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- ARC
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Metadata:
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FLW Event:
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- Group: 2
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Index: 0x339
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Next Node Index: 0x1ED
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Parameters: 0x0001003D
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Name Lookup:
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- Gift From Ralis
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Event Flag: 0x3B80
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@@ -1887,6 +1933,11 @@
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- ARC
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- Remote Location
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Metadata:
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FLW Event:
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- Group: 6
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Index: 0x610
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Next Node Index: 0x439
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Parameters: 0x000100E9
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Name Lookup:
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- Skybook From Impaz
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Event Flag: 0x5F80
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@@ -1922,6 +1973,11 @@
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- Hidden Village
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- ARC
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Metadata:
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FLW Event:
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- Group: 6
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Index: 0x32
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Next Node Index: 0x2A
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Parameters: 0x00010083
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Name Lookup:
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- Ilia Charm
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Event Flag: 0x2280
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@@ -2390,6 +2446,11 @@
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- Castle Town
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- ARC
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Metadata:
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FLW Event:
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- Group: 4
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Index: 0x276
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Next Node Index: 0x1A5
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Parameters: 0x00010055
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Name Lookup:
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- STAR Prize 1
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Event Flag: 0x2308
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@@ -2402,6 +2463,11 @@
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- Castle Town
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- ARC
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Metadata:
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FLW Event:
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- Group: 4
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Index: 0x269
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Next Node Index: 0x1A1
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Parameters: 0x00010056
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Name Lookup:
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- STAR Prize 2
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Event Flag: 0x2301
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@@ -2471,6 +2537,17 @@
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- Castle Town
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- ARC
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Metadata:
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FLW Event:
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# Flow if less than 60 souls
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- Group: 4
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Index: 0x841
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Next Node Index: 0x773
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Parameters: 0x00010075
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# Custom flow if 60 souls
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- Group: 9
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Index: Jovani Give 20 Reward
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Next Node Index: 0x77E
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Parameters: 0x00010075
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Name Lookup:
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- Jovani 20 Poe Soul Reward
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Event Flag: 0x5510
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@@ -2485,6 +2562,11 @@
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- ARC
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- Remote Location
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Metadata:
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FLW Event:
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- Group: 4
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Index: 0x852
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Next Node Index: 0x781
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Parameters: 0x00010007
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Name Lookup:
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- Jovani 60 Poe Soul Reward
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Event Flag: 0x3820
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@@ -2518,6 +2600,11 @@
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- Castle Town
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- ARC
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Metadata:
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FLW Event:
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- Group: 4
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Index: 0x14D
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Next Node Index: 0xC6
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Parameters: 0x00010081
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Name Lookup:
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- Telma Invoice
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Event Flag: 0x2180
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@@ -3040,6 +3127,11 @@
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- Lake Hylia
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- ARC
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Metadata:
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FLW Event:
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- Group: 8
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Index: 0x180
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Next Node Index: 0xF7
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Parameters: 0x00010090
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Name Lookup:
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- Auru Gift To Fyer
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Event Flag: 0x2520
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@@ -3564,6 +3656,11 @@
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- ARC
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- Remote Location
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Metadata:
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FLW Event:
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- Group: 8
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Index: 0x1FC
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Next Node Index: 0x152
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Parameters: 0x00010021
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Name Lookup:
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- Plumm Fruit Balloon Minigame
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Event Flag: 0x2380
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@@ -3653,6 +3750,11 @@
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- ARC
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- Remote Location
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Metadata:
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FLW Event:
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- Group: 8
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Index: 0x2E4
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Next Node Index: 0x208
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Parameters: 0x00010051
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Name Lookup:
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- Iza Helping Hand
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Event Flag: 0x0B01
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@@ -3666,6 +3768,11 @@
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- ARC
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- Remote Location
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Metadata:
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FLW Event:
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- Group: 8
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Index: 0x2EE
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Next Node Index: 0x20F
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Parameters: 0x0001004F
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Name Lookup:
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- Iza Raging Rapids Minigame
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Event Flag: 0x5908
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@@ -3898,6 +4005,11 @@
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- Zoras Domain
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- ARC
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Metadata:
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FLW Event:
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- Group: 7
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Index: 0x8
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Next Node Index: 0x1
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Parameters: 0x00010051
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Name Lookup:
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- Zoras Domain Underwater Goron
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Event Flag: 0x3D10
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@@ -3987,6 +4099,11 @@
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- Snowpeak Province
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- ARC
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Metadata:
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FLW Event:
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- Group: 6
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Index: 0x282
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Next Node Index: 0x1C6
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Parameters: 0x00010091
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Name Lookup:
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- Ashei Sketch
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Event Flag: 0x2940
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@@ -4077,6 +4194,11 @@
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- ARC
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- Remote Location
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Metadata:
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FLW Event:
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- Group: 6
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Index: 0x2F8
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Next Node Index: 0x237
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Parameters: 0x00010021
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Name Lookup:
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- Snowboard Racing Prize
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Event Flag: 0x3B10
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@@ -4724,6 +4846,11 @@
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- ARC
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- Remote Location
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Metadata:
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FLW Event:
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- Group: 5
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Index: 0x20A
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Next Node Index: 0x18F
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Parameters: 0x00010073
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Name Lookup:
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- Cave of Ordeals Great Fairy Reward
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Event Flag: 0x3E40
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@@ -4992,6 +5119,11 @@
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- Big Key
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- ARC
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Metadata:
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FLW Event:
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- Group: 5
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Index: 0x237
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Next Node Index: 0x19B
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Parameters: 0x000100F9
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Name Lookup:
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- Goron Mines Gor Amato Key Shard
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Event Flag: 0x3008 # late
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@@ -5111,6 +5243,11 @@
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- Big Key
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- ARC
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Metadata:
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FLW Event:
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- Group: 5
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Index: 0x259
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Next Node Index: 0x1AD
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Parameters: 0x000100FA
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Name Lookup:
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- Goron Mines Gor Ebizo Key Shard
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Event Flag: 0x3702 # late
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@@ -5171,6 +5308,11 @@
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- Big Key
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- ARC
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Metadata:
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FLW Event:
|
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- Group: 5
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Index: 0x248
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Next Node Index: 0x1A4
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Parameters: 0x000100FD
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Name Lookup:
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- Goron Mines Gor Liggs Key Shard
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Event Flag: 0x3701 # late
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@@ -5892,6 +6034,11 @@
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- Dungeon Map
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- ARC
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Metadata:
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FLW Event:
|
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- Group: 5
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Index: 0x3C8
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Next Node Index: 0x265
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Parameters: 0x00010023
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Name Lookup:
|
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- Snowpeak Ruins Mansion Map
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Event Flag: 0x0B10 # late
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@@ -635,6 +635,10 @@ namespace randomizer::logic::hints {
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static void AssignHintSignHints(const location::LocationPool& hintSigns, std::vector<Hint> hints, world::World* world) {
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size_t hintsPerSign = std::ceil(static_cast<double>(hints.size()) / static_cast<double>(hintSigns.size()));
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// Don't bother placing hints if there are none
|
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if (hintsPerSign == 0) {
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return;
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}
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auto& worlds = world->GetRandomizer()->GetWorlds();
|
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auto& hintSignHints = world->GetHintSignHints();
|
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auto hintSignHintsOriginal = hintSignHints;
|
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|
||||
@@ -873,7 +873,7 @@ void randomizer_checkAndOverrideEntranceData(const char*& stageName, s8& roomNo,
|
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}
|
||||
}
|
||||
|
||||
static void randomizer_setTempFlag(RandomizerContext::itemLocationData data) {
|
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void randomizer_setTempFlag(RandomizerContext::itemLocationData data) {
|
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// If stage is 0xFF, then this is an event flag
|
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if (data.stage == 0xFF) {
|
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g_randomizerState.mTrackerTempEventFlag = data.flag;
|
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@@ -1113,6 +1113,50 @@ static std::array<u8, 20> CreateAttributeData(const YAML::Node& node, const std:
|
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RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
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RandomizerContext randoData{};
|
||||
|
||||
// Give custom flows and messages new indices as we read them in/create them
|
||||
std::unordered_map<std::string, u16> customMessageIDs{};
|
||||
std::unordered_map<std::string, u16> customFlowIDs{};
|
||||
std::unordered_set<u16> usedMessageIDs{};
|
||||
std::unordered_set<u16> usedFlowIDs{};
|
||||
u16 curCustomMessageID = BASE_CUSTOM_MSG_AND_FLOW_ID;
|
||||
u16 curCustomFlowID = BASE_CUSTOM_MSG_AND_FLOW_ID;
|
||||
|
||||
// Helper functions for assigning new custom flow IDs/message IDs
|
||||
auto handleCustomID = [](const std::string& name, auto& customIds, auto& usedIds, u16& curCustomID) {
|
||||
u16 resultIndex{};
|
||||
// Check to see if we're setting a custom index
|
||||
auto resultInt = randomizer::utility::str::toInt(name);
|
||||
// If we have a regular index, then use that directly
|
||||
if (resultInt.has_value()) {
|
||||
resultIndex = resultInt.value();
|
||||
} else {
|
||||
// If we don't, assume we're setting the index as custom
|
||||
if (customIds.contains(name)) {
|
||||
resultIndex = customIds[name];
|
||||
} else {
|
||||
while (usedIds.contains(curCustomID)) {
|
||||
++curCustomID;
|
||||
}
|
||||
auto newIndex = curCustomID++;
|
||||
resultIndex = newIndex;
|
||||
customIds[name] = newIndex;
|
||||
}
|
||||
}
|
||||
|
||||
usedIds.insert(resultIndex);
|
||||
return resultIndex;
|
||||
};
|
||||
|
||||
|
||||
auto handleCustomFlowID = [&](const std::string& name) {
|
||||
return handleCustomID(name, customFlowIDs, usedFlowIDs, curCustomFlowID);
|
||||
};
|
||||
|
||||
|
||||
auto handleCustomMessageID = [&](const std::string& name) {
|
||||
return handleCustomID(name, customMessageIDs, usedMessageIDs, curCustomMessageID);
|
||||
};
|
||||
|
||||
// Settings we need to check ingame
|
||||
for (const auto& [setting, info] : *randomizer::seedgen::settings::GetAllSettingsInfo()) {
|
||||
if (info->NeedInGame()) {
|
||||
@@ -1254,6 +1298,60 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
}
|
||||
}
|
||||
|
||||
// Items that are given by FLW events. Override the item in the existing event with the
|
||||
// randomized item
|
||||
if (location->HasCategories("FLW Event")) {
|
||||
for (const auto& flwEventNode : metaData["FLW Event"]) {
|
||||
u8 group = flwEventNode["Group"].as<u8>();
|
||||
u16 index = handleCustomFlowID(flwEventNode["Index"].as<std::string>());
|
||||
mesg_flow_node_event event{};
|
||||
event.type = 3; // event type node
|
||||
event.event_idx = 8;
|
||||
event.next_node_idx = handleCustomFlowID(flwEventNode["Next Node Index"].as<std::string>());
|
||||
auto params = flwEventNode["Parameters"].as<u32>();
|
||||
// Zero out the spot for the item id
|
||||
params &= 0xFFFFFF00;
|
||||
// Put in the item id
|
||||
params |= location->GetCurrentItem()->GetID();
|
||||
// Set the params in the correct order
|
||||
event.params[0] = (params >> 24) & 0xFF;
|
||||
event.params[1] = (params >> 16) & 0xFF;
|
||||
event.params[2] = (params >> 8) & 0xFF;
|
||||
event.params[3] = params & 0xFF;
|
||||
|
||||
// Construct another FLW node to set the associated flag in a temporary variable
|
||||
// right before we receive the item. This ensures that a tracker/AP can pick up
|
||||
// on the fact that we've received the item.
|
||||
auto newFlwIndex = handleCustomFlowID(location->GetName() + " Flag Set Node");
|
||||
mesg_flow_node_event flagEvent{};
|
||||
flagEvent.type = 3; // event type node
|
||||
flagEvent.event_idx = 46; // Set temporary randomizer flag
|
||||
|
||||
u8 stage{0xFF};
|
||||
u16 flag{0xFFFF};
|
||||
if (metaData["Event Flag"]) {
|
||||
flag = metaData["Event Flag"].as<u16>();
|
||||
} else if (metaData["Switch Flag"]) {
|
||||
stage = metaData["Switch Flag"]["Stage"].as<u8>();
|
||||
flag = metaData["Switch Flag"]["Flag"].as<u8>();
|
||||
}
|
||||
flagEvent.params[0] = 0;
|
||||
flagEvent.params[1] = stage;
|
||||
flagEvent.params[2] = (flag >> 8) & 0xFF;
|
||||
flagEvent.params[3] = flag & 0xFF;
|
||||
|
||||
// Store the modified FLW nodes. The flag event takes the place of the original
|
||||
// index we're modifying and then leads into the custom index of the event that
|
||||
// sets up the item id
|
||||
flagEvent.next_node_idx = newFlwIndex;
|
||||
u32 key = (group << 16) | index;
|
||||
randoData.mFlowPatches[key] = std::bit_cast<u64>(flagEvent);
|
||||
|
||||
key = (CUSTOM_BMG_GROUP << 16) | newFlwIndex;
|
||||
randoData.mFlowPatches[key] = std::bit_cast<u64>(event);
|
||||
}
|
||||
}
|
||||
|
||||
// Items that we lookup just by calling their location name
|
||||
if (location->HasCategories("Name Lookup")) {
|
||||
for (const auto& locationNameNode : metaData["Name Lookup"]) {
|
||||
@@ -1280,7 +1378,6 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
} else if (flagNode.IsMap()) {
|
||||
const auto& condition = flagNode.begin()->first.as<std::string>();
|
||||
if (world->EvaluateSettingCondition(condition)) {
|
||||
randomizer::session::LogDebug(fmt::format("Setting flags for {}", condition).c_str());
|
||||
for (const auto& conditionalFlag : flagNode.begin()->second) {
|
||||
const auto& flag = conditionalFlag.as<u16>();
|
||||
randoData.mStartEventFlags.push_back(flag);
|
||||
@@ -1294,7 +1391,6 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
const auto& region = regionNode.first.as<std::string>();
|
||||
const auto& index = regionNode.second["Index"].as<int>();
|
||||
const auto& flags = regionNode.second["Flags"];
|
||||
randomizer::session::LogDebug(fmt::format("Setting region flags for {}", region).c_str());
|
||||
// This seems kinda scuffed so maybe we change it later
|
||||
for (const auto& flagNode : flags) {
|
||||
if (flagNode.IsScalar()) {
|
||||
@@ -1400,49 +1496,6 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
}
|
||||
}
|
||||
|
||||
// Give custom flows and messages new indices as we read them in
|
||||
std::unordered_map<std::string, u16> customMessageIDs{};
|
||||
std::unordered_map<std::string, u16> customFlowIDs{};
|
||||
std::unordered_set<u16> usedMessageIDs{};
|
||||
std::unordered_set<u16> usedFlowIDs{};
|
||||
u16 curCustomMessageID = BASE_CUSTOM_MSG_AND_FLOW_ID;
|
||||
u16 curCustomFlowID = BASE_CUSTOM_MSG_AND_FLOW_ID;
|
||||
|
||||
// Helper functions for assigning new custom flow IDs/message IDs
|
||||
auto handleCustomID = [](const YAML::Node& node, auto& customIds, auto& usedIds, u16& curCustomID) {
|
||||
u16 resultIndex{};
|
||||
// Check to see if we're setting a custom index
|
||||
auto resultStr = node.as<std::string>();
|
||||
auto resultInt = randomizer::utility::str::toInt(resultStr);
|
||||
// If we have a regular index, then use that directly
|
||||
if (resultInt.has_value()) {
|
||||
resultIndex = resultInt.value();
|
||||
} else {
|
||||
// If we don't, assume we're setting the index as custom
|
||||
if (customIds.contains(resultStr)) {
|
||||
resultIndex = customIds[resultStr];
|
||||
} else {
|
||||
while (usedIds.contains(curCustomID)) {
|
||||
++curCustomID;
|
||||
}
|
||||
auto newIndex = curCustomID++;
|
||||
resultIndex = newIndex;
|
||||
customIds[resultStr] = newIndex;
|
||||
}
|
||||
}
|
||||
|
||||
usedIds.insert(resultIndex);
|
||||
return resultIndex;
|
||||
};
|
||||
|
||||
auto handleCustomFlowID = [&](const YAML::Node& node) {
|
||||
return handleCustomID(node, customFlowIDs, usedFlowIDs, curCustomFlowID);
|
||||
};
|
||||
|
||||
auto handleCustomMessageID = [&](const YAML::Node& node) {
|
||||
return handleCustomID(node, customMessageIDs, usedMessageIDs, curCustomMessageID);
|
||||
};
|
||||
|
||||
// Flow Patches
|
||||
auto flowPatches = LOAD_EMBED_YAML(RANDO_DATA_PATH "flow_patches.yaml");
|
||||
for (const auto& groupNode : flowPatches) {
|
||||
@@ -1476,7 +1529,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
}
|
||||
} else {
|
||||
name = flowNode["name"].as<std::string>();
|
||||
indices.push_back(handleCustomFlowID(flowNode["name"]));
|
||||
indices.push_back(handleCustomFlowID(flowNode["name"].as<std::string>()));
|
||||
}
|
||||
|
||||
const auto& type = flowNode["type"].as<std::string>();
|
||||
@@ -1496,7 +1549,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
"do not match num results. (expected: {}. size: {})", name, branch->field_0x1, results.size()));
|
||||
}
|
||||
for (const auto& resultNode : results) {
|
||||
auto resultIndex = handleCustomFlowID(resultNode);
|
||||
auto resultIndex = handleCustomFlowID(resultNode.as<std::string>());
|
||||
for (auto index : indices) {
|
||||
u32 key = (groupNo << 16) | index;
|
||||
randoData.mFlowPatchesBranchOverrides[key].push_back(resultIndex);
|
||||
@@ -1508,7 +1561,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
auto event = reinterpret_cast<mesg_flow_node_event*>(&value);
|
||||
event->type = 3;
|
||||
event->event_idx = flowNode["event"].as<u8>();
|
||||
event->next_node_idx = handleCustomFlowID(flowNode["next node index"]);
|
||||
event->next_node_idx = handleCustomFlowID(flowNode["next node index"].as<std::string>());
|
||||
u32 params = flowNode["parameters"].as<u32>();
|
||||
event->params[0] = (params >> 24) & 0xFF;
|
||||
event->params[1] = (params >> 16) & 0xFF;
|
||||
@@ -1517,8 +1570,8 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
} else if (type == "message") {
|
||||
auto message = reinterpret_cast<mesg_flow_node*>(&value);
|
||||
message->type = 1;
|
||||
message->msg_index = handleCustomMessageID(flowNode["inf index"]);
|
||||
message->next_node_idx = handleCustomFlowID(flowNode["next flow index"]);
|
||||
message->msg_index = handleCustomMessageID(flowNode["inf index"].as<std::string>());
|
||||
message->next_node_idx = handleCustomFlowID(flowNode["next flow index"].as<std::string>());
|
||||
|
||||
// If a custom message is too long, split it up among additional flow/message nodes
|
||||
if (message->msg_index >= BASE_CUSTOM_MSG_AND_FLOW_ID) {
|
||||
@@ -1548,13 +1601,9 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
auto extraTextName = textName + std::to_string(i + 1);
|
||||
world->AddNewText(extraTextName) = extraText[i];
|
||||
|
||||
// Kinda silly, but means we don't need to create another function
|
||||
// to handle direct string names.
|
||||
YAML::Node node{};
|
||||
node["name"] = extraTextName;
|
||||
// Create new Flow and Message Ids for the split text object
|
||||
auto newCustomFlowIndex = handleCustomFlowID(node["name"]);
|
||||
auto newCustomMessageIndex = handleCustomMessageID(node["name"]);
|
||||
auto newCustomFlowIndex = handleCustomFlowID(extraTextName);
|
||||
auto newCustomMessageIndex = handleCustomMessageID(extraTextName);
|
||||
|
||||
// Create the new flow node. We're storing its own flow index with
|
||||
// itself for now, but we'll shift it back to the previous node later
|
||||
@@ -1629,7 +1678,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
|
||||
messageId = overrideNode["Message Id"].as<u16>();
|
||||
} else {
|
||||
// If no message id specified, assume a custom one
|
||||
messageId = handleCustomMessageID(overrideNode["Name"]);
|
||||
messageId = handleCustomMessageID(overrideNode["Name"].as<std::string>());
|
||||
}
|
||||
u32 key = (group << 16) | messageId;
|
||||
for (auto language : randomizer::supportedLanguages) {
|
||||
|
||||
@@ -222,6 +222,8 @@ void randomizer_checkAndOverrideEntranceData(const char*& i_Name, s8& i_RoomNo,
|
||||
* variable. This allows the tracker/Archipelago to know a location has been checked
|
||||
* when the item is received instead of some indeterminate amount of time afterward.
|
||||
*/
|
||||
void randomizer_setTempFlag(RandomizerContext::itemLocationData);
|
||||
|
||||
void randomizer_setTempFlagForLocation(const std::string& locationName);
|
||||
|
||||
void randomizer_setTempFlagForFLWOverride(u32 key);
|
||||
|
||||
Reference in New Issue
Block a user