update data for flow node usage

This commit is contained in:
gymnast86
2026-08-03 14:15:35 -07:00
parent 2b489e1a7d
commit 36d31e2bb8
5 changed files with 298 additions and 58 deletions
+107 -58
View File
@@ -873,7 +873,7 @@ void randomizer_checkAndOverrideEntranceData(const char*& stageName, s8& roomNo,
}
}
static void randomizer_setTempFlag(RandomizerContext::itemLocationData data) {
void randomizer_setTempFlag(RandomizerContext::itemLocationData data) {
// If stage is 0xFF, then this is an event flag
if (data.stage == 0xFF) {
g_randomizerState.mTrackerTempEventFlag = data.flag;
@@ -1113,6 +1113,50 @@ static std::array<u8, 20> CreateAttributeData(const YAML::Node& node, const std:
RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
RandomizerContext randoData{};
// Give custom flows and messages new indices as we read them in/create them
std::unordered_map<std::string, u16> customMessageIDs{};
std::unordered_map<std::string, u16> customFlowIDs{};
std::unordered_set<u16> usedMessageIDs{};
std::unordered_set<u16> usedFlowIDs{};
u16 curCustomMessageID = BASE_CUSTOM_MSG_AND_FLOW_ID;
u16 curCustomFlowID = BASE_CUSTOM_MSG_AND_FLOW_ID;
// Helper functions for assigning new custom flow IDs/message IDs
auto handleCustomID = [](const std::string& name, auto& customIds, auto& usedIds, u16& curCustomID) {
u16 resultIndex{};
// Check to see if we're setting a custom index
auto resultInt = randomizer::utility::str::toInt(name);
// If we have a regular index, then use that directly
if (resultInt.has_value()) {
resultIndex = resultInt.value();
} else {
// If we don't, assume we're setting the index as custom
if (customIds.contains(name)) {
resultIndex = customIds[name];
} else {
while (usedIds.contains(curCustomID)) {
++curCustomID;
}
auto newIndex = curCustomID++;
resultIndex = newIndex;
customIds[name] = newIndex;
}
}
usedIds.insert(resultIndex);
return resultIndex;
};
auto handleCustomFlowID = [&](const std::string& name) {
return handleCustomID(name, customFlowIDs, usedFlowIDs, curCustomFlowID);
};
auto handleCustomMessageID = [&](const std::string& name) {
return handleCustomID(name, customMessageIDs, usedMessageIDs, curCustomMessageID);
};
// Settings we need to check ingame
for (const auto& [setting, info] : *randomizer::seedgen::settings::GetAllSettingsInfo()) {
if (info->NeedInGame()) {
@@ -1254,6 +1298,60 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
}
}
// Items that are given by FLW events. Override the item in the existing event with the
// randomized item
if (location->HasCategories("FLW Event")) {
for (const auto& flwEventNode : metaData["FLW Event"]) {
u8 group = flwEventNode["Group"].as<u8>();
u16 index = handleCustomFlowID(flwEventNode["Index"].as<std::string>());
mesg_flow_node_event event{};
event.type = 3; // event type node
event.event_idx = 8;
event.next_node_idx = handleCustomFlowID(flwEventNode["Next Node Index"].as<std::string>());
auto params = flwEventNode["Parameters"].as<u32>();
// Zero out the spot for the item id
params &= 0xFFFFFF00;
// Put in the item id
params |= location->GetCurrentItem()->GetID();
// Set the params in the correct order
event.params[0] = (params >> 24) & 0xFF;
event.params[1] = (params >> 16) & 0xFF;
event.params[2] = (params >> 8) & 0xFF;
event.params[3] = params & 0xFF;
// Construct another FLW node to set the associated flag in a temporary variable
// right before we receive the item. This ensures that a tracker/AP can pick up
// on the fact that we've received the item.
auto newFlwIndex = handleCustomFlowID(location->GetName() + " Flag Set Node");
mesg_flow_node_event flagEvent{};
flagEvent.type = 3; // event type node
flagEvent.event_idx = 46; // Set temporary randomizer flag
u8 stage{0xFF};
u16 flag{0xFFFF};
if (metaData["Event Flag"]) {
flag = metaData["Event Flag"].as<u16>();
} else if (metaData["Switch Flag"]) {
stage = metaData["Switch Flag"]["Stage"].as<u8>();
flag = metaData["Switch Flag"]["Flag"].as<u8>();
}
flagEvent.params[0] = 0;
flagEvent.params[1] = stage;
flagEvent.params[2] = (flag >> 8) & 0xFF;
flagEvent.params[3] = flag & 0xFF;
// Store the modified FLW nodes. The flag event takes the place of the original
// index we're modifying and then leads into the custom index of the event that
// sets up the item id
flagEvent.next_node_idx = newFlwIndex;
u32 key = (group << 16) | index;
randoData.mFlowPatches[key] = std::bit_cast<u64>(flagEvent);
key = (CUSTOM_BMG_GROUP << 16) | newFlwIndex;
randoData.mFlowPatches[key] = std::bit_cast<u64>(event);
}
}
// Items that we lookup just by calling their location name
if (location->HasCategories("Name Lookup")) {
for (const auto& locationNameNode : metaData["Name Lookup"]) {
@@ -1280,7 +1378,6 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
} else if (flagNode.IsMap()) {
const auto& condition = flagNode.begin()->first.as<std::string>();
if (world->EvaluateSettingCondition(condition)) {
randomizer::session::LogDebug(fmt::format("Setting flags for {}", condition).c_str());
for (const auto& conditionalFlag : flagNode.begin()->second) {
const auto& flag = conditionalFlag.as<u16>();
randoData.mStartEventFlags.push_back(flag);
@@ -1294,7 +1391,6 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
const auto& region = regionNode.first.as<std::string>();
const auto& index = regionNode.second["Index"].as<int>();
const auto& flags = regionNode.second["Flags"];
randomizer::session::LogDebug(fmt::format("Setting region flags for {}", region).c_str());
// This seems kinda scuffed so maybe we change it later
for (const auto& flagNode : flags) {
if (flagNode.IsScalar()) {
@@ -1400,49 +1496,6 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
}
}
// Give custom flows and messages new indices as we read them in
std::unordered_map<std::string, u16> customMessageIDs{};
std::unordered_map<std::string, u16> customFlowIDs{};
std::unordered_set<u16> usedMessageIDs{};
std::unordered_set<u16> usedFlowIDs{};
u16 curCustomMessageID = BASE_CUSTOM_MSG_AND_FLOW_ID;
u16 curCustomFlowID = BASE_CUSTOM_MSG_AND_FLOW_ID;
// Helper functions for assigning new custom flow IDs/message IDs
auto handleCustomID = [](const YAML::Node& node, auto& customIds, auto& usedIds, u16& curCustomID) {
u16 resultIndex{};
// Check to see if we're setting a custom index
auto resultStr = node.as<std::string>();
auto resultInt = randomizer::utility::str::toInt(resultStr);
// If we have a regular index, then use that directly
if (resultInt.has_value()) {
resultIndex = resultInt.value();
} else {
// If we don't, assume we're setting the index as custom
if (customIds.contains(resultStr)) {
resultIndex = customIds[resultStr];
} else {
while (usedIds.contains(curCustomID)) {
++curCustomID;
}
auto newIndex = curCustomID++;
resultIndex = newIndex;
customIds[resultStr] = newIndex;
}
}
usedIds.insert(resultIndex);
return resultIndex;
};
auto handleCustomFlowID = [&](const YAML::Node& node) {
return handleCustomID(node, customFlowIDs, usedFlowIDs, curCustomFlowID);
};
auto handleCustomMessageID = [&](const YAML::Node& node) {
return handleCustomID(node, customMessageIDs, usedMessageIDs, curCustomMessageID);
};
// Flow Patches
auto flowPatches = LOAD_EMBED_YAML(RANDO_DATA_PATH "flow_patches.yaml");
for (const auto& groupNode : flowPatches) {
@@ -1476,7 +1529,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
}
} else {
name = flowNode["name"].as<std::string>();
indices.push_back(handleCustomFlowID(flowNode["name"]));
indices.push_back(handleCustomFlowID(flowNode["name"].as<std::string>()));
}
const auto& type = flowNode["type"].as<std::string>();
@@ -1496,7 +1549,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
"do not match num results. (expected: {}. size: {})", name, branch->field_0x1, results.size()));
}
for (const auto& resultNode : results) {
auto resultIndex = handleCustomFlowID(resultNode);
auto resultIndex = handleCustomFlowID(resultNode.as<std::string>());
for (auto index : indices) {
u32 key = (groupNo << 16) | index;
randoData.mFlowPatchesBranchOverrides[key].push_back(resultIndex);
@@ -1508,7 +1561,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
auto event = reinterpret_cast<mesg_flow_node_event*>(&value);
event->type = 3;
event->event_idx = flowNode["event"].as<u8>();
event->next_node_idx = handleCustomFlowID(flowNode["next node index"]);
event->next_node_idx = handleCustomFlowID(flowNode["next node index"].as<std::string>());
u32 params = flowNode["parameters"].as<u32>();
event->params[0] = (params >> 24) & 0xFF;
event->params[1] = (params >> 16) & 0xFF;
@@ -1517,8 +1570,8 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
} else if (type == "message") {
auto message = reinterpret_cast<mesg_flow_node*>(&value);
message->type = 1;
message->msg_index = handleCustomMessageID(flowNode["inf index"]);
message->next_node_idx = handleCustomFlowID(flowNode["next flow index"]);
message->msg_index = handleCustomMessageID(flowNode["inf index"].as<std::string>());
message->next_node_idx = handleCustomFlowID(flowNode["next flow index"].as<std::string>());
// If a custom message is too long, split it up among additional flow/message nodes
if (message->msg_index >= BASE_CUSTOM_MSG_AND_FLOW_ID) {
@@ -1548,13 +1601,9 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
auto extraTextName = textName + std::to_string(i + 1);
world->AddNewText(extraTextName) = extraText[i];
// Kinda silly, but means we don't need to create another function
// to handle direct string names.
YAML::Node node{};
node["name"] = extraTextName;
// Create new Flow and Message Ids for the split text object
auto newCustomFlowIndex = handleCustomFlowID(node["name"]);
auto newCustomMessageIndex = handleCustomMessageID(node["name"]);
auto newCustomFlowIndex = handleCustomFlowID(extraTextName);
auto newCustomMessageIndex = handleCustomMessageID(extraTextName);
// Create the new flow node. We're storing its own flow index with
// itself for now, but we'll shift it back to the previous node later
@@ -1629,7 +1678,7 @@ RandomizerContext WriteSeedData(randomizer::logic::world::World* world) {
messageId = overrideNode["Message Id"].as<u16>();
} else {
// If no message id specified, assume a custom one
messageId = handleCustomMessageID(overrideNode["Name"]);
messageId = handleCustomMessageID(overrideNode["Name"].as<std::string>());
}
u32 key = (group << 16) | messageId;
for (auto language : randomizer::supportedLanguages) {
@@ -222,6 +222,8 @@ void randomizer_checkAndOverrideEntranceData(const char*& i_Name, s8& i_RoomNo,
* variable. This allows the tracker/Archipelago to know a location has been checked
* when the item is received instead of some indeterminate amount of time afterward.
*/
void randomizer_setTempFlag(RandomizerContext::itemLocationData);
void randomizer_setTempFlagForLocation(const std::string& locationName);
void randomizer_setTempFlagForFLWOverride(u32 key);